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Patch Notes 11/07/2024

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Akalukz
Posts: 1822

Re: Patch Notes 11/07/2024

Post#11 » Thu Jul 11, 2024 11:44 am

IF they only fixed SH misdirection punt, then massive failure. If they fixed the SW/WE/WH/SH then good job.

Was the out of group healing renown fixed?

Meh on the scenario changes. Fix the queuer, that, in what seems to be a majority of peoples opinion, drives away newer player than any other thing in game. More than balance, more the broken quests, more than stale rvr. We push and push new players into a toxic portion of the game that pits pugs vs premades and tell them to git good. most just quit.

Play the weekend warfront.... oh and git good or get farmed. YAY!!!
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Alubert
Posts: 512

Re: Patch Notes 11/07/2024

Post#12 » Thu Jul 11, 2024 1:09 pm

Garamore wrote: Thu Jul 11, 2024 9:14 am I like the 10 second change but the other changes of removing guards and the existing barriers are just catering to people who want to farm people till they quit. The old way on the live server of no barriers and active guards meant that if you were out matched there was a chance to do something and it forced the winners to do the objectives. Now it will be stay in spawn, get quitter, log off, quit RoR for most puggies. It’s clear people don’t want matched fights from the spectacular ranked 6v6 failure that less than 5% play. Why push scens in that direction.
100% agree
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CountTalabecland
Posts: 1026

Re: Patch Notes 11/07/2024

Post#13 » Thu Jul 11, 2024 1:26 pm

Akalukz wrote: Thu Jul 11, 2024 11:44 am IF they only fixed SH misdirection punt, then massive failure. If they fixed the SW/WE/WH/SH then good job.

Was the out of group healing renown fixed?

Meh on the scenario changes. Fix the queuer, that, in what seems to be a majority of peoples opinion, drives away newer player than any other thing in game. More than balance, more the broken quests, more than stale rvr. We push and push new players into a toxic portion of the game that pits pugs vs premades and tell them to git good. most just quit.

Play the weekend warfront.... oh and git good or get farmed. YAY!!!
I entirely agree. However most premades want their easy kills and the devs seem indifferent after letting it go on for years. Complete shame.
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Speedyluck
Posts: 104

Re: Patch Notes 11/07/2024

Post#14 » Thu Jul 11, 2024 1:28 pm

Akalukz wrote: Thu Jul 11, 2024 11:44 am IF they only fixed SH misdirection punt, then massive failure. If they fixed the SW/WE/WH/SH then good job.

Was the out of group healing renown fixed?

Meh on the scenario changes. Fix the queuer, that, in what seems to be a majority of peoples opinion, drives away newer player than any other thing in game. More than balance, more the broken quests, more than stale rvr. We push and push new players into a toxic portion of the game that pits pugs vs premades and tell them to git good. most just quit.

Play the weekend warfront.... oh and git good or get farmed. YAY!!!
its more like GET OUT or get farmed now

siglade
Posts: 115

Re: Patch Notes 11/07/2024

Post#15 » Thu Jul 11, 2024 1:52 pm

Overall the scenario change that keep happen only serve in one purpose, farming kill.

Objective are quite useless and mostly ignored by all prem in favor of sitting in front of wc to kill until other side surrender.

Not sure the change are in purpose of making sc great, more likely to ensure that the weaker side don't have option left and just be a meat. The 10s buff is quite a joke, the moment you left bareer all people on other side gonna focus you down, healer/range can't get a proper placement, get chch and die. They will just have a bit of time before dying again.
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Rydiak
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Posts: 959

Re: Patch Notes 11/07/2024

Post#16 » Thu Jul 11, 2024 2:06 pm

I miss when SC guards actually killed spawn campers.
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calipso
Posts: 71

Re: Patch Notes 11/07/2024

Post#17 » Thu Jul 11, 2024 2:22 pm

Instead to fix sc match maker, you now give us another “interesting” implementation. You made a thread asking us for feedback about scs, seems like it was a waste of time. It is clear how certain things are done, judging by what we saw and heard last night (crying out loud must be a thing). Then just in a sudden next day this happened, it is so coincidental and happened so many times already, that you can’t disguise it anymore, not buying that either. Ten years my account has, and never been disrespectful towards anyone, nor wanted to do it right now, but as a veteran i am ashamed to see how you are treating this game, based on someone else’s tears. I really appreciate your efforts, but this should have a limit.
Last edited by calipso on Thu Jul 11, 2024 4:46 pm, edited 1 time in total.

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Hugatsaga
Posts: 222

Re: Patch Notes 11/07/2024

Post#18 » Thu Jul 11, 2024 2:48 pm

Alubert wrote: Thu Jul 11, 2024 1:09 pm
Garamore wrote: Thu Jul 11, 2024 9:14 am I like the 10 second change but the other changes of removing guards and the existing barriers are just catering to people who want to farm people till they quit. The old way on the live server of no barriers and active guards meant that if you were out matched there was a chance to do something and it forced the winners to do the objectives. Now it will be stay in spawn, get quitter, log off, quit RoR for most puggies. It’s clear people don’t want matched fights from the spectacular ranked 6v6 failure that less than 5% play. Why push scens in that direction.
100% agree
Yes agree as well. SC guards in scenarios where they existed prevented premade/stronger team from farming pugs/weaker team relentlessly and were also occasional comeback mechanic and with them gone scenarios are even more snowball-ey & unfair. Oh well at least leaving scenarios is still legal (for now). :roll:

This will probably get deleted but fact of the matter is that there is certain dev + guild leader of the said dev duo who have been campaigning this for long time. Unfortunately these kind of things can happen in private servers: few people in position of power can make the game worse for everyone else and they will as long as they get to have fun.
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agemennon675
Posts: 544

Re: Patch Notes 11/07/2024

Post#19 » Thu Jul 11, 2024 2:51 pm

Garamore wrote: Thu Jul 11, 2024 9:14 am I like the 10 second change but the other changes of removing guards and the existing barriers are just catering to people who want to farm people till they quit. The old way on the live server of no barriers and active guards meant that if you were out matched there was a chance to do something and it forced the winners to do the objectives. Now it will be stay in spawn, get quitter, log off, quit RoR for most puggies. It’s clear people don’t want matched fights from the spectacular ranked 6v6 failure that less than 5% play. Why push scens in that direction.
+1 this change is like opposite of the feedback we saw in the forums and makes the horrible experience of getting stomped even worse
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Nameless
Posts: 1417

Re: Patch Notes 11/07/2024

Post#20 » Thu Jul 11, 2024 2:56 pm

Garamore wrote: Thu Jul 11, 2024 9:14 am I like the 10 second change but the other changes of removing guards and the existing barriers are just catering to people who want to farm people till they quit. The old way on the live server of no barriers and active guards meant that if you were out matched there was a chance to do something and it forced the winners to do the objectives. Now it will be stay in spawn, get quitter, log off, quit RoR for most puggies. It’s clear people don’t want matched fights from the spectacular ranked 6v6 failure that less than 5% play. Why push scens in that direction.
Double that. It is frightening the direction of scen changes.
The idle debuff will just shrink much more scen playerbase. If my team is farmed at wc I won't jump to be just farmed, no matter if I survive 1 or 11 sec. I will got idle debuff, booted off and 10 mins quitter. So for next scen will be available to queu less ppl. Sound fun
Mostly harmless

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