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My feedback after a month in RoR

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faeryl12
Posts: 3

Re: My feedback after a month in RoR

Post#11 » Tue Jun 25, 2024 8:42 pm

Hazmy wrote: Tue Jun 25, 2024 8:21 pm
We are also not happy about the state of RvR, [...], but since rebalancing has already started, we cannot leave it half-finished with many careers in an incomplete or in an unacceptable state.
Thats kinda my point in this post, you should leave it and focus urgently on oRvR. Thats the only things that really matters.
SCs are another beast, but balance and PvE should immediatly become after thoughts, the game cannot survive with oRvR in such poor state.
PvE is in a remarquable state, and you should be proud of what you did. And balance is very good atm, even if its not perfect, oRvR is in dire need of attention, and my point is that always should be your number one priority, above all else.

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Haojin
Posts: 1066

Re: My feedback after a month in RoR

Post#12 » Tue Jun 25, 2024 9:34 pm

even a one month old player able to see what is the real problem of the game yet we still playing the same, absurdly boring, vomitable rvr for 5+ years now.

i still don't understand why the team on balance rampage which amazes me when i read the patchnotes time to time. actual balance is concern of the %5 of the server (half of them are sore soloers) at most anyway.
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wonshot
Posts: 1192

Re: My feedback after a month in RoR

Post#13 » Tue Jun 25, 2024 9:50 pm

Some good points and as other posters have lighlighted, if issues are apperant to newer players it surely is to veterans aswel.
its been 3 years or more now where most of the oRvR guilds, warbandbuidlers and "action-providers" have mentioned that the main gameplay loop feels lackluster. Many proposals have been made (currently on the first 3 pages of suggestions subforum three are relalated to orvr and battleobjectives)

It is probably not adressed because the perfect solution hasne been though of yet. But that still doesnt undermine the issue that veterans can see, and new players also based on this very topic by OP.

After the roadmap with balancing of careers and archtypes are done, and any current ongoing pve dungeon. Would it be something the RoR team would be interested in trying to prioritize to rethink orvr, zonelocks, keepsiegest? There seem to be a fairly consistant wish for it within the community and desire behind several unconnected community members providing ideas and feedback. Maybe there is no better system, but would the team atleast be willing to sit down and try to explore different systems, mechanics and a potential overhaul?

And naturally the devs are reading the forum else it would be pointless to have a suggestions subforum :roll:
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bw10
Posts: 392

Re: My feedback after a month in RoR

Post#14 » Tue Jun 25, 2024 9:59 pm

as long as smallscale focused minority has any say in the game - and they do - just imagine how many hours went into making ranked a thing in game, the game will be on downward spiral. for years the game has been carefully curated and balanced around idea of not offending people who play it for the 6v6 expierence like its some esport title

Sickesthater
Posts: 31

Re: My feedback after a month in RoR

Post#15 » Tue Jun 25, 2024 10:56 pm

Martok wrote: Tue Jun 25, 2024 8:35 pm Why would you not also support Toth's Podcast as a viable means to discuss RoR related issues?
Youre asking a question so i will answer in a truthful and non insulting way. The guys overall attitude is why i dont watch it. Just seems mean and grumpy. Hes also said something to the affect where he doesnt laugh at any jokes and he said he has no sense of humor. Just not interested in getting in any discord and getting on any podcast with someone with that kind of behavior

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Martok
Posts: 2088
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Re: My feedback after a month in RoR

Post#16 » Tue Jun 25, 2024 11:23 pm

Sickesthater wrote: Tue Jun 25, 2024 10:56 pmYoure asking a question so i will answer in a truthful and non insulting way. The guys overall attitude is why i dont watch it. Just seems mean and grumpy. Hes also said something to the affect where he doesnt laugh at any jokes and he said he has no sense of humor. Just not interested in getting in any discord and getting on any podcast with someone with that kind of behavior.

I appreciate the response. On a couple of occasions I have spoken with Toth about the humor issue, and have attempted to interject some into the affair over time. But he is who he is, true. I just try and help the guy because I know how important the podcast is to him.

I still believe the topics raised here would be ripe for open discussion.
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Paxsanarion
Posts: 390

Re: My feedback after a month in RoR

Post#17 » Tue Jun 25, 2024 11:37 pm

faeryl12 wrote: Tue Jun 25, 2024 6:05 pm Hello and I hope this reach the right ears!
I'm an old live player who started RoR recently, played for almost 2 months, got a char rr80 and other few rr50-60.

The game as it is today is not an enjoyable experience, lemme try to break down why:
- I believe you are focusing too much on balance, but that should be really 2nd plan action (except for obvious huge imbalances) and focus more on making oRvR a more enjoyable experience as it currently is.
- oRvR is just blob or get blobbed, pure numbers game that offer very few in terms of strategy and rewarding player faction decision
- "endgoal" of oRvR is forts, which is just a small door that you need to push. Nothing interessting comes out of forts as they are as now
- Organized groups can turn the tides against pug groups for sure, but even there, there is very few margin for enjoyment, stompers will stomp, the end.
- The game is about 2 factions fighting each other for control of the maps, but I can play Order the morning and Destro the evening? (see xrealm and all related issues already shone to light by others)
Playing with Brodda (just to name a known name, not pointing finger against him/her) in the morning and against a few hours later feels really weird and unsatisfying

You have a nice roadmap about balance and all, a small team dedicated to it, but that should not be the main attraction. In the end nobody cares if sorc or slayer is doing 10% more damage than his counterpart, we just want to have fun in oRvR, having fun achievable goals, for big and smalls groups.
So you will answer me, and how to do you plan to achieve that?

I want to bring to your attention private Dark Age of Camelot server Eden.
Every damning problems about oRvR, xrealm, content for all groups sized has been fixed on this server.
Making oRvR an enjoyable and accessible experience for all has always been their main focus and it shows, the server is thriving, oRvR is always active (with 3 factions may I add for people who dont know about DAoC!)
Eden DAoC has all the answers you are looking for to make oRVR in RoR an enjoyable experience again.

Playing Praag every day is not the problem, playing Praag every day and the SAME WAY IS the problem.

Imo you should focus your ressources to bring more people in oRvR (like quests in the lakes, event in them (again see Eden DAoC that does this well)) and diversify objectives and goals.
Again, I'm not a game developper, I do not know what it entails to add stuff in the game. Might be very hard/long, understandable.
But you're proudly showcasing balance changes and PvE every time you adding new content while the main draw of the game, oRvR, is just pure boredom, waiting to have the bigger blob the push the little door, and do the same thing on the next map.

There is no sense of realm pride, making efforts to win a zone feels meaningless, all the essence of what it is to partake in the war for your faction against another is totally gone in RoR. And there lies for me the major problem of RoR. Winning for your faction should be the endgoal,your main motivation, not having a 5th rr80 full geared toon.

Sorry for the long post, hope this helps to have an insight of what it is to be a new/returning player in RoR these days.
Great Post…..sums everything up very well. I continue to hope things will go back to something closer to the live version while holding on to the quality of life changes. Would be fun to play live again.

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Paxsanarion
Posts: 390

Re: My feedback after a month in RoR

Post#18 » Tue Jun 25, 2024 11:39 pm

bw10 wrote: Tue Jun 25, 2024 9:59 pm as long as smallscale focused minority has any say in the game - and they do - just imagine how many hours went into making ranked a thing in game, the game will be on downward spiral. for years the game has been carefully curated and balanced around idea of not offending people who play it for the 6v6 expierence like its some esport title
I suspect you are correct even though I wish you were not. I would prefer more RVR focus and less esport. Maybe someday. :-)

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Emissary
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Posts: 461

Re: My feedback after a month in RoR

Post#19 » Wed Jun 26, 2024 12:36 am

We always like good advice, just depends on the resources and time if we can act on them though. I like a healthy discussion though. I am more along the line of make fights last longer like they used to. I miss the 5 minute fights that you never knew what side was going to win and what side was not going to, where there was little deaths and a hole lot of action.

Now the fights are decided in the first 10 seconds or less.

Now see, Emissary, can have is opinion to. Doesn't mean we can act on it, just means I will read and accept anyone's opinion :)
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Rotgut
Posts: 199

Re: My feedback after a month in RoR

Post#20 » Wed Jun 26, 2024 1:08 am

Is there a breakdown of what makes getting more programmers hard? I'm sure that a lot of it is beyond anybody's control - if this was a more popular game we would have more volunteers - but there has to be something we can improve within the organization to make the job more appealing. Even if its just like 10% more appealing. Lack of programmers has got to be the number one problem right?

Ability Rework was announced in August of last year and we are almost done with 6 of the 24 classes. Rate of change is too slow man. We have no idea of how the team operates but i doubt its their fault, what they need is more hands.

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