Uchoo wrote: Sat Jun 01, 2024 8:20 pm
3000 armor is NOT a lot of mitigation against enemies who know what they are doing. Healers need to be able to have at least this level of tankiness to survive (which isn't much). If you are failing to kill a healer, you probably have a flaw in your comp, such as lack of armor debuff. I assumed that you're a solo player because most group players that I know don't complain about the tankiness of healers.
As I noted before, I don't find this argument very convincing.
Why would healers need more survivability than DPS? DPS somehow manages, don't they? And they have to stick their necks out to fulfill their role while healers have the luxury of casting from behind friendly lines at long range.
And yet, healers have significantly more survivability since they do not have to invest in their primary stat, their gear features more defensive stats and trade-offs like Bloodlord weapons aren't even a consideration for them.
You can compare armory sheets and the difference is self-evident.
Also, please note that I'm not "complaining" that I "can't kill healers". Maybe other people on this thread are, but I'm making a point about game design.
Keula wrote: Sat Jun 01, 2024 7:54 pm
You do know that you can get to like 850-900 willpower with only the cost of 1 tactic slot at a bis 7+2 gear right? So how can you change the scaling non-rashily if we already are that close to the softcap? I guess some non-linear scaling would do it either on WP or the abilities themselves so you'd have to run the tactic 100% of the timet, but that just sounds weird and punishing for non-bis healers.
850-900 is not that close to the soft-cap, and I would consider having to invest a tactic slot as quite a hefty cost.