Fixed in next.Twyxx wrote:If I remember correctly, on live pets would follow stealthed players if they were set on them before they stealthed, but wouldn't go after a stealthed person if the pet was on aggressive.
Any other issues with stealth?
Fixed in next.Twyxx wrote:If I remember correctly, on live pets would follow stealthed players if they were set on them before they stealthed, but wouldn't go after a stealthed person if the pet was on aggressive.
They usually only survive being beaten on by 3-4 people because of other healers helping them out as well while kiting away, mind you. In solo, only a good player could actually outheal and kite away from 3-4 people being on him, but in SCs you usually see them perish if there's no other healers nearby to help out.TenTonHammer wrote:Why does no one mention rp/zealot as s?
With the flash heal and being super kite-y their extremely difficult to kill with out a we/wh
It's not uncommon to see 3-4 people beat on them to no avail
I hope this includes turrets as well. They're worse that daemons because of how often they hit.Azarael wrote:Fixed in next.Twyxx wrote:If I remember correctly, on live pets would follow stealthed players if they were set on them before they stealthed, but wouldn't go after a stealthed person if the pet was on aggressive.
Any other issues with stealth?
RyanMakara wrote: They usually only survive being beaten on by 3-4 people because of other healers helping them out as well while kiting away, mind you. In solo, only a good player could actually outheal and kite away from 3-4 people being on him, but in SCs you usually see them perish if there's no other healers nearby to help out.
From my perspective they seemed to be mostly pet related.Azarael wrote: Fixed in next.
Any other issues with stealth?
Praise baby Jesus! I'd say that should help a lot. Pets unstealthing me is a huge problem. Squigg pets especially that the owners just let run rampant around the entire map and chase you to death even once you escape the squigg are one of the main problems I face on my WH. I can't imagine how bad it is for WEs with engis.Azarael wrote:Fixed in next.Twyxx wrote:If I remember correctly, on live pets would follow stealthed players if they were set on them before they stealthed, but wouldn't go after a stealthed person if the pet was on aggressive.
Any other issues with stealth?
I think you are wrong. I remember using my pull (mara) on WHs while they stealthed, and the pull worked (and they appeared in front of me after it).Zealote wrote:
A possible other problem (can anyone confirm/deny whether it was like this on live?) is that it seems atm if you enter stealth during an enemy's dmging cast, you take the dmg and are kicked out of stealth. I seem to remember if they managed to get into stealth while you were mid-cast, it stopped your cast (since you didn't have a target) - you had to time it right to stop em disappearing. As I said though, not 100% on this, just might be sth tht's making stealth seem worse/less dependable atm.
Yeah this is currently a huge disadvantage to stealthers. An AM or Shammy can just DoT a stealthy the whole game and you would never get the chance to use your opener.Tklees wrote:Praise baby Jesus! I'd say that should help a lot. Pets unstealthing me is a huge problem. Squigg pets especially that the owners just let run rampant around the entire map and chase you to death even once you escape the squigg are one of the main problems I face on my WH. I can't imagine how bad it is for WEs with engis.Azarael wrote:Fixed in next.Twyxx wrote:If I remember correctly, on live pets would follow stealthed players if they were set on them before they stealthed, but wouldn't go after a stealthed person if the pet was on aggressive.
Any other issues with stealth?
The one other problem is that if you stealth with dots on you it used to just tick if they were applied before stealth and not take you out of it. At the moment they kick you from stealth.
Just tried it on my local and it's not the case.The one other problem is that if you stealth with dots on you it used to just tick if they were applied before stealth and not take you out of it. At the moment they kick you from stealth.
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