The fix is preaty easy in my view, just remove the weapon procs and make them regular 2h procs like 110 wounds, pilfer, speedbuff, absorb, slow or dmg proc, and just convert all order Outgoing HD abilites to incoming. Then we can think about their position in the mastery afterwards.leftayparxoun wrote: Thu Feb 15, 2024 9:29 pmUnlike other 25% Heal Debuffs, the fortress proc seems to be currently bugged and stacking with other HDs:Ruin wrote: Thu Feb 15, 2024 1:40 pmWeren't You the ONE that said not to bring other abilites like "Dont bring up chosen aura or any skill, we are talking about wpn procs and they definetely shouldnt be for "Order only" or "Destruction only"". So why did you brought it up???akisnaakkeli wrote: Thu Feb 15, 2024 12:50 pm
It does last time i checked. But it only works to 75% on healer healing himself. Anyway if its changed it still will stack with Kotbs 25% outgoing hd aura right? Man i miss original Cripling strikes on chosen <3 Made undefendable Rending Blade actually good. I know this has nothing to do what we are talking about, just remembered the existence of it and started to miss it.
https://bugs.returnofreckoning.com/view.php?id=22289
This Fortress proc is Order side exclusive I should add (Slayer, IB, WP and White Lion)
Patch Notes 06/02/2024
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Re: Patch Notes 06/02/2024
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Re: Patch Notes 06/02/2024
I´m curious when the broken speed training tactic for WL will be fixed.
Atm there is no benefit from it. Even worse. If u don´t use it u can outrun the lion easily.
And as small scale with WL all comes down to using the pet ...
I´m not even talking about the strange behavior of the pet in general.
Would be nice to see some bug fixes soon.
Atm there is no benefit from it. Even worse. If u don´t use it u can outrun the lion easily.
And as small scale with WL all comes down to using the pet ...
I´m not even talking about the strange behavior of the pet in general.
Would be nice to see some bug fixes soon.
Mortgrimm - IB - guild leader of Thurisaz
Sayalena - WL - Thurisaz
Thorhammer - WP - Thurisaz
Sayalena - WL - Thurisaz
Thorhammer - WP - Thurisaz
Re: Patch Notes 06/02/2024
The Balance Updates are planned to slow down a little bit for this exact reason, to be able to focus more on bug fixes in-between patches.
Re: Patch Notes 06/02/2024
I wonder why devs think it's a good idea to have WL pet not having same base speed as players...Mortgrimm wrote: Fri Feb 16, 2024 8:55 am I´m curious when the broken speed training tactic for WL will be fixed.
Atm there is no benefit from it. Even worse. If u don´t use it u can outrun the lion easily.
And as small scale with WL all comes down to using the pet ...
I´m not even talking about the strange behavior of the pet in general.
Would be nice to see some bug fixes soon.
Just make the pet with 120% base speed, maybe 150% with tactic (wich will make it capped 160% speed while under charge skill), and be done with it.
Considering pet will still likely get blocked/bugged over terrain fixtures most of the time, it could only avoid some of inconvenients of current (and atrocious) pathfinding.
SH pet is not suffering from those issues because ranged, so why not considering WL's pet to have same or better base speed as players, to be remotely efficient on its task wich is basically get in melee range of targets ?
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- Posts: 285
Re: Patch Notes 06/02/2024
: D you play only order? Those who have only played 1 side for whatever reasons are always biased and that comment about converting all outgoing HDs to incoming just for order side gave your heavy bias away. And fudge no for removing any procs ffs they should bring back procs that used to exist like taunt proc for tanks in epic quest wpns and Boost IV-VI (critical dmg/critical amount increase procs) and Manipulaton which has 10% chance on hit to increase cast times by 50% but change it to 05s so it will work on melee abilities as well. Engi/Magus/RP/Zealot had Manipulation proc which makes sense.Ruin wrote: Fri Feb 16, 2024 8:28 amThe fix is preaty easy in my view, just remove the weapon procs and make them regular 2h procs like 110 wounds, pilfer, speedbuff, absorb, slow or dmg proc, and just convert all order Outgoing HD abilites to incoming. Then we can think about their position in the mastery afterwards.leftayparxoun wrote: Thu Feb 15, 2024 9:29 pmUnlike other 25% Heal Debuffs, the fortress proc seems to be currently bugged and stacking with other HDs:Ruin wrote: Thu Feb 15, 2024 1:40 pm
Weren't You the ONE that said not to bring other abilites like "Dont bring up chosen aura or any skill, we are talking about wpn procs and they definetely shouldnt be for "Order only" or "Destruction only"". So why did you brought it up???
https://bugs.returnofreckoning.com/view.php?id=22289
This Fortress proc is Order side exclusive I should add (Slayer, IB, WP and White Lion)
Funny of you to ignore the Order exclusive 25% HD proc (Stacks) in Subjugator,Fort and even in T4 epic wpns : D Slayer,IB,WP and WL all can debuff healer healing himself by 75% with this proc. Just give this proc to DoK and not in fudging shield and actually shield dok/wp should never get armour debuff or HD proc in shield. They get armour debuff atm(dok at least in 1 shield) but not in Sword. Shield dok/wp is super OP in smallscale and reason nothing dies. Block is too powerful stat for wp and dok to have.
Would be fun to see if aoe cap is changed back to 9 how fast shields would get removed from wp/dok=) Remove morale dmg cap as well and we can have fun in lakes again with 6-12 vs24+ and not insta die to brainless aoe spam=)
EDIT; The following are the tooltips for the passive abilities at Career Rank 30:
Corrosion - On Hit: 10% chance to lower target's Armor by 900 for 10 seconds.
Erosion - On Hit: 10% chance to lower all of target's Resistances by 150 for 10 seconds.
Clarity - Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 Action Points.
Preservation - On Being Hit: 10% chance to increase Wounds by 60 for 20 seconds.
Mending - On Being Hit: 10% chance to recover 52 health.
Vivacious - On Heal: 10% chance to recover 50 AP.
Caretaker - On Hit: 10% chance to heal defensive target for 175 health.
Domination - On Hit: 25% chance to steal 60 Toughness from your target for 10 seconds.
Aggravation - On Hit: 10% chance to Taunt target.
Bracing - On Being Hit: 10% chance to increase Armor by 528 for 10 seconds.
Overwhelming - On Hit: 25% chance to reduce target's Weapon Skill by 60 while increasing your Strength by 60 for 10 seconds.
Pilfer - On Being Hit: 10% chance to steal 87 health from your attacker.
Elusive - On Being Hit: 10% chance to increase movement speed by 20% for 10 seconds.
Quickening - On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
Barrier - On Being Hit: 10% chance to form a protective barrier that will absorb up to 116 damage over 5 seconds.
Marked - On Hit: 25% chance to reduce target's Initiative by 60 while increasing your Ballistic Skill by 60 for 10 seconds.
Reactionary - On Defense: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds.
Guile - On Hit: 10% chance to lower incoming healing on target by 25% for 10 seconds.
Creeping - On Being Hit: 10% chance to reduce attackers movement speed by 40% for 5 seconds.
Bewildering - On hit: 10% chance to increase cast times by 05s for 6 seconds,Works on melee and Ranged attacks.
Dissolve VII - On Hit: 10% chance to lower target's armor by 700 for 6 seconds.
Depleting - On Hit: 10% chance to remove 50 AP from your target.
Barricade:VII - On any dmg taken 5% Chance to increase armor by 700 for 6 seconds(Stacking with armour potion or skill)
Boost V - On hit: 5% chance to increase your critical hit rate by 9% and critical dmg by 12%
Boost VI - On hit: 5% chance to increase your critical hit rate by 9% and critical dmg by 18%
Boost VII - On hit: 10% chance to increase your critical hit rate by 10% and critical dmg by 20%
Re: Patch Notes 06/02/2024
That´s good to hear, really.
Exactly. Try to outrun a lion in real lifeFenris78 wrote: Fri Feb 16, 2024 9:08 am I wonder why devs think it's a good idea to have WL pet not having same base speed as players...

Mortgrimm - IB - guild leader of Thurisaz
Sayalena - WL - Thurisaz
Thorhammer - WP - Thurisaz
Sayalena - WL - Thurisaz
Thorhammer - WP - Thurisaz
Re: Patch Notes 06/02/2024
To be honest since it's a BUG, I assume it's going be fixed, and will not stack in future, but by you assuming Im Order only, would show also Your Bias to a certain degree, and in context of that Procs, i assume you are furious that order classes, can gain this (Bugged) effect in ST and small scale content? (WL in aoe spec can’t afford to go for ST outgoing HD)akisnaakkeli wrote: Fri Feb 16, 2024 9:17 am: D you play only order? Those who have only played 1 side for whatever reasons are always biased and that comment about converting all outgoing HDs to incoming just for order side gave your heavy bias away. And fudge no for removing any procs ffs they should bring back procs that used to exist like taunt proc for tanks in epic quest wpns and Boost IV-VI (critical dmg/critical amount increase procs) and Manipulaton which has 10% chance on hit to increase cast times by 50% but change it to 05s so it will work on melee abilities as well. Engi/Magus/RP/Zealot had Manipulation proc which makes sense.Ruin wrote: Fri Feb 16, 2024 8:28 amThe fix is preaty easy in my view, just remove the weapon procs and make them regular 2h procs like 110 wounds, pilfer, speedbuff, absorb, slow or dmg proc, and just convert all order Outgoing HD abilites to incoming. Then we can think about their position in the mastery afterwards.leftayparxoun wrote: Thu Feb 15, 2024 9:29 pm
Unlike other 25% Heal Debuffs, the fortress proc seems to be currently bugged and stacking with other HDs:
https://bugs.returnofreckoning.com/view.php?id=22289
This Fortress proc is Order side exclusive I should add (Slayer, IB, WP and White Lion)
Funny of you to ignore the Order exclusive 25% HD proc (Stacks) in Subjugator,Fort and even in T4 epic wpns : D Slayer,IB,WP and WL all can debuff healer healing himself by 75% with this proc. Just give this proc to DoK and not in fudging shield and actually shield dok/wp should never get armour debuff or HD proc in shield. They get armour debuff atm(dok at least in 1 shield) but not in Sword. Shield dok/wp is super OP in smallscale and reason nothing dies. Block is too powerful stat for wp and dok to have.
Would be fun to see if aoe cap is changed back to 9 how fast shields would get removed from wp/dok=) Remove morale dmg cap as well and we can have fun in lakes again with 6-12 vs24+ and not insta die to brainless aoe spam=)
I say I’m also bit ANOYED that IB can't have nice AOE dps Spec like BG, or SM can’t so easily get his aoe support dmg as BO. But that’s haw realm balance is.
Or WL as mdps not having any inc HD at all, unlike ALL destro MDPS classes.
Also I think that some procs should stay bind to the weapon/armor type. Example would be 2H only weapons should get some procs and they should not be avaible for 1h weapons, like zeal having access to woulds/lifesteal/spead procs in offhand, those are 2h specific procs, or WL/WP not being able to get 2 damge procs on weapons unlike dual wielding classes.
The 10% parry buff form dual wielding was also not fair (untill the stat change patch, dont have an opinion on that change yet).
On the other subject its pretty anoint that some changes are being hidden from players, like Sweaping Disgourment and Concussive Runes change for exampe (becoming ability debuff instead of tactic one).
So Yes there are inequalities in this game, and we learn to deal with them. And mentioning them and saying that because something is BUGED atm. then it should be change is kind of Childish. Unless it’s not a Bug but a deliberate change, then this is worthy of a Suggestion post.
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- Posts: 285
Re: Patch Notes 06/02/2024
There will always be inequalities because there are no true mirrors in the game and that is a good thing. WP used to be only class that gets 10% Parry strikethru using 2hander because obvious melee healer reasons. Yes dw 10% Parry bonus is nice but for example now WL and SM if they use 2h and Discerning Offense gets 20% Strikethru. And SM can get this to 40% if using Poised Attacks and Blinding Strike : D Also you speaking about how its annoying that there is more aoe on some classes than others is clear indication that 24 aoe cap only makes people care about brainless aoe spam... because more dps will win the fight always because tanks and heals were not designed to heal or take this insane amount of dmg of 24ae cap. Make it 9 and bring aoe HD's to 50% and it will become more single target and skill based.Ruin wrote: Fri Feb 16, 2024 9:57 amTo be honest since it's a BUG, I assume it's going be fixed, and will not stack in future, but by you assuming Im Order only, would show also Your Bias to a certain degree, and in context of that Procs, i assume you are furious that order classes, can gain this (Bugged) effect in ST and small scale content? (WL in aoe spec can’t afford to go for ST outgoing HD)akisnaakkeli wrote: Fri Feb 16, 2024 9:17 am: D you play only order? Those who have only played 1 side for whatever reasons are always biased and that comment about converting all outgoing HDs to incoming just for order side gave your heavy bias away. And fudge no for removing any procs ffs they should bring back procs that used to exist like taunt proc for tanks in epic quest wpns and Boost IV-VI (critical dmg/critical amount increase procs) and Manipulaton which has 10% chance on hit to increase cast times by 50% but change it to 05s so it will work on melee abilities as well. Engi/Magus/RP/Zealot had Manipulation proc which makes sense.Ruin wrote: Fri Feb 16, 2024 8:28 am
The fix is preaty easy in my view, just remove the weapon procs and make them regular 2h procs like 110 wounds, pilfer, speedbuff, absorb, slow or dmg proc, and just convert all order Outgoing HD abilites to incoming. Then we can think about their position in the mastery afterwards.
Funny of you to ignore the Order exclusive 25% HD proc (Stacks) in Subjugator,Fort and even in T4 epic wpns : D Slayer,IB,WP and WL all can debuff healer healing himself by 75% with this proc. Just give this proc to DoK and not in fudging shield and actually shield dok/wp should never get armour debuff or HD proc in shield. They get armour debuff atm(dok at least in 1 shield) but not in Sword. Shield dok/wp is super OP in smallscale and reason nothing dies. Block is too powerful stat for wp and dok to have.
Would be fun to see if aoe cap is changed back to 9 how fast shields would get removed from wp/dok=) Remove morale dmg cap as well and we can have fun in lakes again with 6-12 vs24+ and not insta die to brainless aoe spam=)
I say I’m also bit ANOYED that IB can't have nice AOE dps Spec like BG, or SM can’t so easily get his aoe support dmg as BO. But that’s haw realm balance is.
Or WL as mdps not having any inc HD at all, unlike ALL destro MDPS classes.
Also I think that some procs should stay bind to the weapon/armor type. Example would be 2H only weapons should get some procs and they should not be avaible for 1h weapons, like zeal having access to woulds/lifesteal/spead procs in offhand, those are 2h specific procs, or WL/WP not being able to get 2 damge procs on weapons unlike dual wielding classes.
The 10% parry buff form dual wielding was also not fair (untill the stat change patch, dont have an opinion on that change yet).
On the other subject its pretty anoint that some changes are being hidden from players, like Sweaping Disgourment and Concussive Runes change for exampe (becoming ability debuff instead of tactic one).
So Yes there are inequalities in this game, and we learn to deal with them. And mentioning them and saying that because something is BUGED atm. then it should be change is kind of Childish. Unless it’s not a Bug but a deliberate change, then this is worthy of a Suggestion post.
WL has Parry tactic and outgoing HD. Marauder has 25% HD but with Deadly Clutch tactic it becomes 50%. WP used to have 25% HD with long CD and dok used to have tactic aoe HD (which was amazing and needed but now dead) So with this logic you should make wp hd 25% again. Btw i dont support this at all. I play both sides and Dps WP was my main in 2008. And WP in RoR gets 800 Armour Debuff with 45AP proc on same 2Hander. Dok doesnt get Armour Debuff proc and no longer has the best heal debuff in the game.
I play all chars, i would like original runefang lvl 15 core tactic back to kotbs as well Chosen Crippling strikes back, suddenly 5s cd Undefendable rending blade becomes very nice with Crippling Strikes=) And there shouldnbt be procs only for certain side and certainly not only in 2h's or 1h's. RoR has removed alot of layers from PvP and this attitude of RESTRICTING is big reason for that.
im not gonna start listing all the reasons, and its my opinions only, but another one is 035s slower GCD compared to Old RoR and Live War.
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- leftayparxoun
- Posts: 319
Re: Patch Notes 06/02/2024
Small update, the bug has been fixed:
https://bugs.returnofreckoning.com/view.php?id=22289
https://bugs.returnofreckoning.com/view.php?id=22289
Onlymelee, Onlyhealing and more Onlys - Entropy and Chaos - Destro WB Gearing Guide
"All men make mistakes, but a good man yields when he knows his course is wrong, and repairs the evil. The only crime is pride."
―The Antigone of SophoclesRe: Patch Notes 06/02/2024
As an occational lurker on this forum and previous single target dps zealot and st dps dok player on the server and live these changes since the ability update are tough to read. Yeah lol why are you playing this...even. Which is why I don't...
Honestly, I wouldn't have guessed somehow dps zealot can get nerfed further. Like at this point it is kinda funny. I know it's getting nerfed because it is getting hit in a double cross fire both by trying to keep tactics pararity and nerfing the heal spec but boy this is rough. Already the nerf on dok hd tactic is really questionable as the spec performs wastly worse than on live but on dps zealot? Really with nothing to make up for it?
Oh well looking forward to maybe get overhauled at some point.
Honestly, I wouldn't have guessed somehow dps zealot can get nerfed further. Like at this point it is kinda funny. I know it's getting nerfed because it is getting hit in a double cross fire both by trying to keep tactics pararity and nerfing the heal spec but boy this is rough. Already the nerf on dok hd tactic is really questionable as the spec performs wastly worse than on live but on dps zealot? Really with nothing to make up for it?
Oh well looking forward to maybe get overhauled at some point.
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