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Heal/Crit calculations.

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Omegus
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Re: Heal/Crit calculations.

Post#61 » Tue May 09, 2023 1:54 am

Scottx125 wrote: Tue May 09, 2023 12:50 am
Uchoo wrote: Mon May 08, 2023 11:19 pm
Scottx125 wrote: Mon May 08, 2023 3:10 pm
Sorry for my ignorance but I don't understand where you're getting your base healing from and multiplier from?
The Base Healing of an ability is pretty easy to figure out. You figure out how much tooltip you are getting from Willpower, then use that to find out what the heal would be with 0 Willpower. You then add or remove points from the tree to see the value of 1 point of mastery. You then use that to find out what the heal would be with both 0 willpower and 0 mastery, that is your base.
Yeah but my point is the tooltip value is with the multiplier already applied. So all you have is the HPS and the final heal value. You're missing the base heal value and the multiplier. And I'm calculating all of these assuming no masteries taken. You can't simply do Final heal - HPS (aka bonus heal). Because that's not factoring in the multiplier. Not being rude but there's a lot of numbers and graphs flying around here but not a lot of formulas so that people can test these values themselves.

E.G: If I have 776 willpower (155.2 HPS) healing 699. If I remove the masteries that gives 588. So the mastery scaling is 8.5684 per lvl (13 levels). Then if I remove the HPS that gives me 432.8. But that's wrong. Surely it should be below 349 (221 willpower base). 432.8 is 1.24x more than 349. And if you change the values, the scaling is even stranger, it becomes 1.15 at 647 willpower healing 528..
Rank 1 healing value is a fixed value, and then each rank (and mastery contributes towards the ability rank) increases the rank 1 healing value by a fixed percentage per rank from rank 2 onwards. For example - and these are made up numbers - the rank 1 value could be 150, and then it is increased by 10% for each rank above rank 1. Rank 2 would be 150 x 1.1, rank 3 would be 150 x 1.2, rank 4 is 150 x 1.3, etc.

To work out the HPS multiplier, just look at the ability healing as you add or remove willpower and healing power. If you go from 200 willpower and healing powers combined (40 HPS) to 800 combined (160 HPS) - which is an increase of 120 HPS - and the healing done increases by 200, then the HPS multiplier is 200 / 120 = 1.6666666. From that you can work out that 800 combined willpower and healing power is granting healing equal to: (800 / 5) x 1.6666666 = 266.67
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Scottx125
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Re: Heal/Crit calculations.

Post#62 » Tue May 09, 2023 11:39 am

Omegus wrote: Tue May 09, 2023 1:54 am
Scottx125 wrote: Tue May 09, 2023 12:50 am
Uchoo wrote: Mon May 08, 2023 11:19 pm

The Base Healing of an ability is pretty easy to figure out. You figure out how much tooltip you are getting from Willpower, then use that to find out what the heal would be with 0 Willpower. You then add or remove points from the tree to see the value of 1 point of mastery. You then use that to find out what the heal would be with both 0 willpower and 0 mastery, that is your base.
Yeah but my point is the tooltip value is with the multiplier already applied. So all you have is the HPS and the final heal value. You're missing the base heal value and the multiplier. And I'm calculating all of these assuming no masteries taken. You can't simply do Final heal - HPS (aka bonus heal). Because that's not factoring in the multiplier. Not being rude but there's a lot of numbers and graphs flying around here but not a lot of formulas so that people can test these values themselves.

E.G: If I have 776 willpower (155.2 HPS) healing 699. If I remove the masteries that gives 588. So the mastery scaling is 8.5684 per lvl (13 levels). Then if I remove the HPS that gives me 432.8. But that's wrong. Surely it should be below 349 (221 willpower base). 432.8 is 1.24x more than 349. And if you change the values, the scaling is even stranger, it becomes 1.15 at 647 willpower healing 528..
Rank 1 healing value is a fixed value, and then each rank (and mastery contributes towards the ability rank) increases the rank 1 healing value by a fixed percentage per rank from rank 2 onwards. For example - and these are made up numbers - the rank 1 value could be 150, and then it is increased by 10% for each rank above rank 1. Rank 2 would be 150 x 1.1, rank 3 would be 150 x 1.2, rank 4 is 150 x 1.3, etc.

To work out the HPS multiplier, just look at the ability healing as you add or remove willpower and healing power. If you go from 200 willpower and healing powers combined (40 HPS) to 800 combined (160 HPS) - which is an increase of 120 HPS - and the healing done increases by 200, then the HPS multiplier is 200 / 120 = 1.6666666. From that you can work out that 800 combined willpower and healing power is granting healing equal to: (800 / 5) x 1.6666666 = 266.67
And the remainder is the base heal? If subtracted from what you actually heal?
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Re: Heal/Crit calculations.

Post#63 » Tue May 09, 2023 12:03 pm

There is no HPS multiplier lol. There's a healing bonus, which is multiplied by a PSM. I might have even agreed with the terminology of "HPS" in the past but I'm pretty sure it's just not true anymore as PSM's don't all match cast times.

Divine Mend for instance has a 1:1 scaling with Willpower, 5 times the scaling of what "HPS" would imply.
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Scottx125
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Re: Heal/Crit calculations.

Post#64 » Tue May 09, 2023 1:27 pm

Uchoo wrote: Tue May 09, 2023 12:03 pm There is no HPS multiplier lol. There's a healing bonus, which is multiplied by a PSM. I might have even agreed with the terminology of "HPS" in the past but I'm pretty sure it's just not true anymore as PSM's don't all match cast times.

Divine Mend for instance has a 1:1 scaling with Willpower, 5 times the scaling of what "HPS" would imply.
Bonus heal == HPS. I think it makes more sense to just call it bonus heal.
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Re: Heal/Crit calculations.

Post#65 » Tue May 09, 2023 2:34 pm

Uchoo wrote: Tue May 09, 2023 12:03 pm There is no HPS multiplier lol. There's a healing bonus, which is multiplied by a PSM. I might have even agreed with the terminology of "HPS" in the past but I'm pretty sure it's just not true anymore as PSM's don't all match cast times.

Divine Mend for instance has a 1:1 scaling with Willpower, 5 times the scaling of what "HPS" would imply.
The value of the "healing bonus" is literally expressed in terms of HPS, much like the damage bonuses are expressed in DPS, and toughness is expressed as a reduction to DPS. The fact that for balance reasons each ability - especially healing - has ended up with multipliers that do not match the GCD or cast time does not change that the unit of the healing bonus is "healing per second". Damage abilities - where the damage bonus is expressed in terms of DPS - are much closer to the GCD or cast time for single-target direct damage abilities.

Healing bonus multiplier, HPS multiplier, it's the exact same thing. Would've it have made more sense if Mythic scaled the abilities directly off willpower and healing power instead of first diving it by 5 and then scaling from that? Of course.

Then again, everyone - including the client itself - makes constant reference to critical hits when there is no such thing so no wonder it gets confusing to talk about how this game actually works.
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Scottx125
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Re: Heal/Crit calculations.

Post#66 » Tue May 09, 2023 4:44 pm

https://cdn.discordapp.com/attachments/ ... 7/bleh.PNG

So would this be accurate then? This only considers abilities healing in full and not over a period of time. Crit is valued at 1.45 multiplier or 7.25 willpower value. I'm not concerned with cast times etc. Just Crit vs Willpower in terms of healing done.
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Re: Heal/Crit calculations.

Post#67 » Tue May 09, 2023 11:48 pm

Alright, the game does reference HPS. I guess I had forgotten it as my brain just phases it out as inaccurate at this point.

What do you mean that critical hits don't exist? wat?
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Re: Heal/Crit calculations.

Post#68 » Tue May 09, 2023 11:59 pm

Scottx125 wrote: Tue May 09, 2023 4:44 pm https://cdn.discordapp.com/attachments/ ... 7/bleh.PNG

So would this be accurate then? This only considers abilities healing in full and not over a period of time. Crit is valued at 1.45 multiplier or 7.25 willpower value. I'm not concerned with cast times etc. Just Crit vs Willpower in terms of healing done.
The Divine Mend one is correct. The Healing Hand value is also correct but that's applied across the entire heal, which is 5 ticks, so you should really be dividing that by 5 to see how it's contributing to 1 tick.

Healing Bonus provides a additive increase, so its value diminishes as you get more of it. Going from 600-800 Willpower will yield a higher % increase to your healing than going from 800-1000. The value of critical chance is also not static, it will change depending on how much crit you have. Therefore, stat weights are not static so to give you a correct answer, Your current stats would have to be tested, much like what people do in WoW.
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