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Can we have the old campaign back

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Garamore
Posts: 442

Re: Can we have the old campaign back

Post#21 » Fri May 05, 2023 7:09 am

Phantasm wrote: Fri May 05, 2023 5:41 am No matter what happen to campaign, old or current, real problem are people who encourage others to do a fort push and just before keep is taken log other side to farm those in forts. Xrealming is needed to keep balance, but this particular way of xrealming should be bannable. Many people know who do this and until it being fixed nothing good will happen to server.

One of sulutions could be faction lock for those who was flagged RvR in outer zones (KV, eataine, Reik for destro and BC, CW and Caledor for order side), and until zone is not fliped lock should remain. So, if you willing to push to outer zone, you need to flip last zone or you cant switch sides.
Again, many will shout but but but they got 2 accounts, it wont work. Ok, who create 2 accounts then? Those who want to bypass rules. Make those players reportable and set cunsequences for such toxic behavior.
That ones easy - drop the lock out time to a 15 min wait from when you leave rvr and mandate a certain level of contribution to enter fort. Encourages people to rvr and not fort log/fort xrealm.
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

Warband leader for Hand of Blood

https://www.twitch.tv/therealgaramore

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Phantasm
Posts: 739

Re: Can we have the old campaign back

Post#22 » Fri May 05, 2023 7:33 am

Spoiler:
Garamore wrote: Fri May 05, 2023 7:09 am
Phantasm wrote: Fri May 05, 2023 5:41 am No matter what happen to campaign, old or current, real problem are people who encourage others to do a fort push and just before keep is taken log other side to farm those in forts. Xrealming is needed to keep balance, but this particular way of xrealming should be bannable. Many people know who do this and until it being fixed nothing good will happen to server.

One of sulutions could be faction lock for those who was flagged RvR in outer zones (KV, eataine, Reik for destro and BC, CW and Caledor for order side), and until zone is not fliped lock should remain. So, if you willing to push to outer zone, you need to flip last zone or you cant switch sides.
Again, many will shout but but but they got 2 accounts, it wont work. Ok, who create 2 accounts then? Those who want to bypass rules. Make those players reportable and set cunsequences for such toxic behavior.
That ones easy - drop the lock out time to a 15 min wait from when you leave rvr and mandate a certain level of contribution to enter fort. Encourages people to rvr and not fort log/fort xrealm.
But that would kill healhy xrealm to underdog faction. That doesnt harm anyone, even make better fights in forts.

Garamore
Posts: 442

Re: Can we have the old campaign back

Post#23 » Fri May 05, 2023 7:36 am

It creates a stalemate where no one really attacks. Just come rvr before if you want to actually play. If you are just waiting for fort locks to log in/swap to farm thats not healthy for the game.
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

Warband leader for Hand of Blood

https://www.twitch.tv/therealgaramore

Sulorie
Posts: 7461

Re: Can we have the old campaign back

Post#24 » Fri May 05, 2023 7:45 am

Garamore wrote: Fri May 05, 2023 7:09 am
Phantasm wrote: Fri May 05, 2023 5:41 am No matter what happen to campaign, old or current, real problem are people who encourage others to do a fort push and just before keep is taken log other side to farm those in forts. Xrealming is needed to keep balance, but this particular way of xrealming should be bannable. Many people know who do this and until it being fixed nothing good will happen to server.

One of sulutions could be faction lock for those who was flagged RvR in outer zones (KV, eataine, Reik for destro and BC, CW and Caledor for order side), and until zone is not fliped lock should remain. So, if you willing to push to outer zone, you need to flip last zone or you cant switch sides.
Again, many will shout but but but they got 2 accounts, it wont work. Ok, who create 2 accounts then? Those who want to bypass rules. Make those players reportable and set cunsequences for such toxic behavior.
That ones easy - drop the lock out time to a 15 min wait from when you leave rvr and mandate a certain level of contribution to enter fort. Encourages people to rvr and not fort log/fort xrealm.
Then the defender will have even less players in fort, when people who didn't xrealm but did SC/PvE can't join despite empty slots. Did I understand you correctly?
Dying is no option.

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Phantasm
Posts: 739

Re: Can we have the old campaign back

Post#25 » Fri May 05, 2023 7:48 am

Let it make clear, there are 2 types of xrealm, one good when you play with your friends and like challange and you chase aao or want just to fight against stronger enemy. And there is RvR killing xrealm, when you log dominating faction for easy reward, no matter how small it is, or you create false pushes and then log opposite faction to farm those who left on pushing side.

Garamore
Posts: 442

Re: Can we have the old campaign back

Post#26 » Fri May 05, 2023 7:57 am

Sulorie wrote: Fri May 05, 2023 7:45 am
Then the defender will have even less players in fort, when people who didn't xrealm but did SC/PvE can't join despite empty slots. Did I understand you correctly?
Yes - come rvr if you want to rvr. Dont sit out of it till a fort.
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

Warband leader for Hand of Blood

https://www.twitch.tv/therealgaramore

Sulorie
Posts: 7461

Re: Can we have the old campaign back

Post#27 » Fri May 05, 2023 8:07 am

Garamore wrote: Fri May 05, 2023 7:57 am
Sulorie wrote: Fri May 05, 2023 7:45 am
Then the defender will have even less players in fort, when people who didn't xrealm but did SC/PvE can't join despite empty slots. Did I understand you correctly?
Yes - come rvr if you want to rvr. Dont sit out of it till a fort.
So it isn't about good fights in fort but easy pushing through as this is what you will get.
Dying is no option.

Garamore
Posts: 442

Re: Can we have the old campaign back

Post#28 » Fri May 05, 2023 8:15 am

No its about getting people into rvr. Fort is a tiny percentage of time compared to rvr. If you want to sit out and just fort log then yes you cant do that under this. Just come rvr before. That way the zones may be defended instead of people just letting it go as they know the fort farm will be easy
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

Warband leader for Hand of Blood

https://www.twitch.tv/therealgaramore

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normanis
Posts: 1465
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Re: Can we have the old campaign back

Post#29 » Fri May 05, 2023 8:17 am

maby remove cities comlitly noone even really join there 4 cities is max sometimes its 5-6 instances vs 20 what was before. (also nerfed rewards and who from pugs whnat green bag for loosing campaign time vs reward. last time i checked cities 1 city lasted around 20-30min most time pugs stand in spawn zone and wait for next stage. i wonder where is competition in this game just standing in sc/city and waiting its end? join city open flop goblin and play till city is finished.)
make city as sc where 24 men vs 24 men (guild challenge for example) where they test their skills . u dont need open all city for it jast some part and all 4 capitals included randomly. just who reack 1k points win, with 2 battle objects no more and no less. how to join i think its simplier to create portal on both sides where guild leaders shedudle their own time.
about forts opened for all no limitation = 1 side zerg no loot for defenders we have such system where destro nonstop taked forts (its can be vice verse also)
about order domination in na time zone. at moment formosa is playing order and most order pugs just support tham and there is no na destro counter. if they switch to destro, destro locking zones
p.s even if destro has premade in na time , they avoid sieges if aao is not 80%+. both sides better run around with benny hill music than do something. or farm wc/solo boxes runners
whant some challenge bring back old system respawn into keep, boss is affected by battle objectives and such styff.)
"give wh and witch propper aoe like evrywone has it!"

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Evilspinnre
Banned
Posts: 369

Re: Can we have the old campaign back

Post#30 » Fri May 05, 2023 8:21 am

Garamore wrote: Thu May 04, 2023 5:39 pm We have had the scheduled cities for a while and its not really met its aim of getting more competitive fights. This came at the cost of taking away any meaning for the campaign which kept people in the lakes. Given its pretty similar to prior where theres maybe 1 org city and 1 pug city that has a close fight and the rest are just stomps can we go back to the campaign as it was.
I'd say mega zergs keep people from the lakes more than scheduled cities, imagine 4 organised warbands blobbing endlessly and never splitting.
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