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Can we have the old campaign back

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Aethilmar
Posts: 760

Re: Can we have the old campaign back

Post#11 » Thu May 04, 2023 9:53 pm

Manatikik wrote: Thu May 04, 2023 8:55 pm Get rid of scheduled cities and remove personal loot rolls.

All of a sudden people no longer just want the most amount of zones as quick as possible to increase their loser roll.
If I understand you correctly, removing the personal roll would go back to having a set number of bags per zone flip with bonuses based off of "contribution". Is this right?

If so, then high RR warbands would starve out everyone else for contribution and cut off (already slow) advancement for any new players/alts.
Aethilmar 8x SM
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Culwych 8x Magus
... and a host of others ...

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Tesq
Posts: 5713

Re: Can we have the old campaign back

Post#12 » Thu May 04, 2023 10:15 pm

both forts and city need a return and rewamp of old meccanic but we cant fix city if we first do not fix forts.

we need make forts open again, even making also syncro push required BUT with a twist, we need to make fort sieges like maps where keep and wc became the same thing (similar to live lotd attack basecamp)

both attackers and defenders must be able to win the zone by take the other camp/keep.
this give to defenders tools the old system needed to punish mindless zerg pushing 2-3 fort at time just due numbers and not coordination. If its coordination it's a respecfull strategy but when you just leave 1 realm inside the fort to rot due timers it get pretty bad.

once fortress are all made enjoyable as a full maps, with things to do and more similar to cap enemy camp/keep fight for both sides, we can start look at city which again i suggest to be made into a t5 of sort.

before this we also need to honestly fix flags snowballing in zones, aka requiring when ranking via flags meccanic to fight simultaneously on more flags at a time and not just start from point A nd move to D trought B and C then reapeat.

NB: on personal roll nope that was a total improvement which dont impact in anyway the balance pop so keep it. As said above high renown rank would then soak all rolls in zones. The point regarding removing rng AND equip from city( especially )was right ; what we need is make city carot be the fun and the glory and not the currency. WE actuall need to remove difference in currency acquisition. And make al maps fun to play which will make ppl play em.
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Manatikik
Posts: 1249

Re: Can we have the old campaign back

Post#13 » Fri May 05, 2023 12:18 am

Aethilmar wrote: Thu May 04, 2023 9:53 pm
Manatikik wrote: Thu May 04, 2023 8:55 pm Get rid of scheduled cities and remove personal loot rolls.

All of a sudden people no longer just want the most amount of zones as quick as possible to increase their loser roll.
If I understand you correctly, removing the personal roll would go back to having a set number of bags per zone flip with bonuses based off of "contribution". Is this right?

If so, then high RR warbands would starve out everyone else for contribution and cut off (already slow) advancement for any new players/alts.

That’s a possible and probable outcome bag wise (people who contribute the most gain the most). But like it was before you could get gold bags if you contributed enough and got a good roll - I had one night where as a small ‘lowbie’ (pre merged mid tier so by lowbie it was anni/ruin gear rolling for conq) group I won the single gold bag four zones in a row on the losing side. So with old contribution system if you did what you were supposed to you had a great chance.

But without pieces of gear in bag my guess is active players will get the same amount of progression (more meaningful fights, BO flips, and sieges will net you more overall crests than the current afk pvdoor get free bag rolls we currently have), slow down progression for afk/leeches, and improve the type and amount of fighting we see in the lakes. But I also think a reduction in the amount of crests for all the gear so people naturally get their gear as they level without hampering themselves at 80 by not hoarding their crests for Sov.
<Montague><Capulet>

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Detangler
Posts: 1030

Re: Can we have the old campaign back

Post#14 » Fri May 05, 2023 5:27 am

Pre forts oRvR had serious realm pride. Its gotten steadily worse since forts were introduced.

Problem: Current rewards systems greatly gives bonuses/bag rolls to steamrolling empty zones (looking at you, NA Order).

Solution:
Zone flips should give poor rewards if the zone has only been open a short time - barely any contribution possible and low bonuses to personal bag rolls to limit bags being given out.

Zone flips for contested regions (1* at least on losing side) should give medium rewards.

Zone flips for highly contested (3*+ on each side and open for 3+ hours) should give high rewards for all.

Problem: zone flipping does little to affect the overall campaign other than winning forts deciding which city burns.

Solution: hybrid model. Scheduled cities should be less frequent than current AND locking two pairings opens an impromptu city siege.

2 zones always open as with current. When side A locks a pairing, the 3rd pairing opens up. Side A must lock one of the remaining two pairings to start a city siege. If side B locks a pairing, Side A's locked pairing is lost and opened back up for capture by either side. No single zone pairing open possible.

Problem: xrealming lockouts aren't enough to deter some players from abusing the system to push campaigns to trigger desired events.

Solution: participating in a zone lock that triggers a fort zone or participating in a fort zone battle triggers a 1 hour lockout timer. No pushing a zone and then switching to an easy defense fort or pushing a fort then switching to opposing side for a city siege.

I'm sure something like this has been suggested before, though.
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
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Phantasm
Posts: 739

Re: Can we have the old campaign back

Post#15 » Fri May 05, 2023 5:41 am

No matter what happen to campaign, old or current, real problem are people who encourage others to do a fort push and just before keep is taken log other side to farm those in forts. Xrealming is needed to keep balance, but this particular way of xrealming should be bannable. Many people know who do this and until it being fixed nothing good will happen to server.

One of sulutions could be faction lock for those who was flagged RvR in outer zones (KV, eataine, Reik for destro and BC, CW and Caledor for order side), and until zone is not fliped lock should remain. So, if you willing to push to outer zone, you need to flip last zone or you cant switch sides.
Again, many will shout but but but they got 2 accounts, it wont work. Ok, who create 2 accounts then? Those who want to bypass rules. Make those players reportable and set cunsequences for such toxic behavior.

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zayabis
Posts: 25

Re: Can we have the old campaign back

Post#16 » Fri May 05, 2023 6:42 am

Developers are too stubborn to realize their mistakes and return everything as it was. they will introduce new types of paints and all sorts of useless nonsense

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zgolec
Posts: 754

Re: Can we have the old campaign back

Post#17 » Fri May 05, 2023 7:02 am

Bring back 3 open zones and push for city...
SM 82 / IB 82 / KOTBS 82 / WL 82 / WP 72 / SW 75
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.

Sulorie
Posts: 7461

Re: Can we have the old campaign back

Post#18 » Fri May 05, 2023 7:04 am

The old system was unrewarding for the majority of players in a zone and endgame content was unavailable for most due to time zones and successful fort pushes only during off-peak hours and considered bad back then. It got replaced by a new system which fixes many of the issues but introduces rather big new ones - it makes the campaign pointless.
The solution can't be to revert it all, because then we are back at the start with a still miserable system, where you have to set your clock to ring at night time to be able to participate in a city siege with almost daily sieges.
Dying is no option.

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zgolec
Posts: 754

Re: Can we have the old campaign back

Post#19 » Fri May 05, 2023 7:06 am

zayabis wrote: Fri May 05, 2023 6:42 am Developers are too stubborn to realize their mistakes and return everything as it was. they will introduce new types of paints and all sorts of useless nonsense
Dont forget about new stuff and quests to "vital" [ :P ] for everyone here tier 1...
SM 82 / IB 82 / KOTBS 82 / WL 82 / WP 72 / SW 75
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.

Garamore
Posts: 442

Re: Can we have the old campaign back

Post#20 » Fri May 05, 2023 7:08 am

Sulorie wrote: Fri May 05, 2023 7:04 am The old system was unrewarding for the majority of players in a zone and endgame content was unavailable for most due to time zones and successful fort pushes only during off-peak hours and considered bad back then. It got replaced by a new system which fixes many of the issues but introduces rather big new ones - it makes the campaign pointless.
The solution can't be to revert it all, because then we are back at the start with a still miserable system, where you have to set your clock to ring at night time to be able to participate in a city siege with almost daily sieges.
You dont have to do every city. Right now I get 1 city roughly every 20 days (can only make later eu on certain days). Im pretty sure there was 1 prime time city every 20 days.
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

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