1. So, if your side got nighthammered (read. your side is losing badly while you are sleeping/at worc/etc) enjoy your downsides while you didn't even had a chance to do something? No, ty.Scottx125 wrote: Thu Mar 09, 2023 4:44 pm
1. I don't think the current system needs tweaking, people need a reason other than crests to want to hold a fort. This goes back to the RvR campaign. All that happens if you lose a fort is the chance of getting Altdorf or Destro increases/decreases. qThere should be tangible in game consequences for losing forts. Such as losing access to dungeons in the cities. Getting fewer rewards.
2. Maybe defending a fort provides a buff for those who took part for an hour or two boosting stats, maybe call it "Hero's of Order/Destro" - "Successfully defended the fort against the encroaching enemies, drive the enemy before you 10% damage dealt -10% received". Something like that. Would be great as well for sides who defend when heavily outnumbered.
3. Another idea is to have the forts etc change based on the team difference between the two sides. If the defenders are much weaker, NPC's in the fort respawn faster and become stronger, same with the lord room. Perhaps if the defenders are outnumbered more than 50% the inner postern gets blocked up. Actually giving them a chance to defend.
2. Sounds like "stomped the enemy at fort - get even more benefits for stomping!" And stat buffs...its for sc stomping right? No, ty.
3. Unless said npc gonna have a strong debuffs/damage you can use them as morale boosters, thats the plan, right? No? Oh...