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Suggestion Knight of the Blazing Sun

Discuss Knight of the Blazing Sun, Bright Wizard, Witch Hunter, and Warrior Priest.
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Battlefield
Posts: 534

Re: Suggestion Knight of the Blazing Sun

Post#21 » Sun Feb 06, 2022 3:33 pm

CyunUnderis wrote: Sun Feb 06, 2022 3:17 pm
Battlefield wrote: Sun Feb 06, 2022 3:08 pm No i mean exactly Oppression + Daemonclaw tactic with 50% parry, because only SnB Kotbs now viable and I compared shield specs. 2H Kotbs has the smallest damage in this game without any armor penetration, after the loss of vanilla Runefang (240str 240ws) and not viable, usefull only for premade because of buffs and punt ability.
i'm trying to play now only snb Kotbs, 2H crap damage and low survivability of all tanks, only morals help!
You are saying nonsense from the start : this is the combo Suppression + Mixed Defense that improves the parry by 50% (25% each).

2H Knights have the smallest damage IG, that is true, but this is not the tank's job. 2H Knight can be tanky : you just need to know how to gear it.
Yes, 50% parry together and it gives almost permanent buff of Daemoncalw tactic 160 strength and 160 thougness but Kotbs does not have it....Because has no such big parry buff, because in shield noone takes it!

Even 2H Kotbs can't reach Runefang tactic, if taking Myrmidia's fury and Knock down ability Smashing Counter !

I can say the same, and this is not Chosen's job to do damage too, but sometimes Chosens do damage better than any dps class...

RoR.builders - Knight of the Blazing Sun

RoR.builders - Chosen
Last edited by Battlefield on Sun Feb 06, 2022 3:45 pm, edited 4 times in total.

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normanis
Posts: 1465
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Re: Suggestion Knight of the Blazing Sun

Post#22 » Sun Feb 06, 2022 3:37 pm

CyunUnderis wrote: Sun Feb 06, 2022 3:17 pm
Battlefield wrote: Sun Feb 06, 2022 3:08 pm No i mean exactly Oppression + Daemonclaw tactic with 50% parry, because only SnB Kotbs now viable and I compared shield specs. 2H Kotbs has the smallest damage in this game without any armor penetration, after the loss of vanilla Runefang (240str 240ws) and not viable, usefull only for premade because of buffs and punt ability.
i'm trying to play now only snb Kotbs, 2H crap damage and low survivability of all tanks, only morals help!
You are saying nonsense from the start : this is the combo Suppression + Mixed Defense that improves the parry by 50% (25% each).

2H Knights have the smallest damage IG, that is true, but this is not the tank's job. 2H Knight can be tanky : you just need to know how to gear it.
why than black orc has buffed damage. not saying chosen dps buff. if tanks shoudnt have buff 2h.
p.s buffing 2h tank no matter what side , they will not use guard in pug sc/wband. if u are tank your priority is use guard and than punts/hold line rest stuff. lets dps do their job.
"give wh and witch propper aoe like evrywone has it!"

reynor007
Posts: 598

Re: Suggestion Knight of the Blazing Sun

Post#23 » Sun Feb 06, 2022 3:43 pm

diegomess wrote: Sun Feb 06, 2022 12:00 am

i know it must suck to feel like one but you all do so much for your realm with the giant arch swing crit debuff+strong wound debuff that your entire realm can benefit, mini aoe snare (infinite snares are absurd in this game) and of course 10% more healing to your grp by doing nothing (healings are insanely OP in this game)... you get dirty tricks by just blocking easy to do with knight in any scenario and mini m4 by just pressing a button (vigilance)

chosen now has this corruptive power (dirty tricks) in the middle tree!!! but you need 2 tactics and spend on crit chance and still only giving anticrit for grp (not chosen)... you have to be in the middle of the fight criting, it synergizes well with rending blade i guess but still rending for a 13point ability is the most underwhelming expensive skill of any tank... We have more parry yea but is worthless against a slayer ball or order infinite ranged these days.

i agree knight needs a fun spec, something for dmg to make it viable for solo but then chosen needs an utility buff for rending blade for example.
chosen in solo is several times stronger, thanks to the efforts of ror, one of the best solo tanks(kotbs) has become the most useless and lacking in variability.
one tactic chosen +15% crit chance and spirit dmg chanel, stronger than all abilities and tactics 2h kotbs together, if you a solo game
WH - mdpv 80+
WE - Witchrage 80+

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diegomess
Posts: 237

Re: Suggestion Knight of the Blazing Sun

Post#24 » Sun Feb 06, 2022 10:28 pm

reynor007 wrote: Sun Feb 06, 2022 3:43 pm
diegomess wrote: Sun Feb 06, 2022 12:00 am

i know it must suck to feel like one but you all do so much for your realm with the giant arch swing crit debuff+strong wound debuff that your entire realm can benefit, mini aoe snare (infinite snares are absurd in this game) and of course 10% more healing to your grp by doing nothing (healings are insanely OP in this game)... you get dirty tricks by just blocking easy to do with knight in any scenario and mini m4 by just pressing a button (vigilance)

chosen now has this corruptive power (dirty tricks) in the middle tree!!! but you need 2 tactics and spend on crit chance and still only giving anticrit for grp (not chosen)... you have to be in the middle of the fight criting, it synergizes well with rending blade i guess but still rending for a 13point ability is the most underwhelming expensive skill of any tank... We have more parry yea but is worthless against a slayer ball or order infinite ranged these days.

i agree knight needs a fun spec, something for dmg to make it viable for solo but then chosen needs an utility buff for rending blade for example.
chosen in solo is several times stronger, thanks to the efforts of ror, one of the best solo tanks(kotbs) has become the most useless and lacking in variability.
one tactic chosen +15% crit chance and spirit dmg chanel, stronger than all abilities and tactics 2h kotbs together, if you a solo game
Sure but chosen has been nerfed over the years as well, still for the orvr, ranked experience knights bring more to the table than chosen thanks to passive utility and thats the content of the game that matters for many people... im pretty sure knights anti detaunt tactic should work for something right? even with low dmg, i dont know why no one goes for a glass cannon build and see if it works.

im tired of knights 100% predictable combo all the time + their deftard builds.
Chosen Dahaka RR90
BO Zamedi 80

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Battlefield
Posts: 534

Re: Suggestion Knight of the Blazing Sun

Post#25 » Sun Feb 06, 2022 10:45 pm

diegomess wrote: Sun Feb 06, 2022 10:28 pm
reynor007 wrote: Sun Feb 06, 2022 3:43 pm
diegomess wrote: Sun Feb 06, 2022 12:00 am

i know it must suck to feel like one but you all do so much for your realm with the giant arch swing crit debuff+strong wound debuff that your entire realm can benefit, mini aoe snare (infinite snares are absurd in this game) and of course 10% more healing to your grp by doing nothing (healings are insanely OP in this game)... you get dirty tricks by just blocking easy to do with knight in any scenario and mini m4 by just pressing a button (vigilance)

chosen now has this corruptive power (dirty tricks) in the middle tree!!! but you need 2 tactics and spend on crit chance and still only giving anticrit for grp (not chosen)... you have to be in the middle of the fight criting, it synergizes well with rending blade i guess but still rending for a 13point ability is the most underwhelming expensive skill of any tank... We have more parry yea but is worthless against a slayer ball or order infinite ranged these days.

i agree knight needs a fun spec, something for dmg to make it viable for solo but then chosen needs an utility buff for rending blade for example.
chosen in solo is several times stronger, thanks to the efforts of ror, one of the best solo tanks(kotbs) has become the most useless and lacking in variability.
one tactic chosen +15% crit chance and spirit dmg chanel, stronger than all abilities and tactics 2h kotbs together, if you a solo game
Sure but chosen has been nerfed over the years as well, still for the orvr, ranked experience knights bring more to the table than chosen thanks to passive utility and thats the content of the game that matters for many people... im pretty sure knights anti detaunt tactic should work for something right? even with low dmg, i dont know why no one goes for a glass cannon build and see if it works.

im tired of knights 100% predictable combo all the time + their deftard builds.

Glass cannon not viable in small scale play, if only premade with 2 healers, because the Kotbs in 2h spec has low survivability after nerf.

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Battlefield
Posts: 534

Re: Suggestion Knight of the Blazing Sun

Post#26 » Mon Feb 07, 2022 10:20 am

Shatter Confidence deleted, Mighty soul deleted, action points tactic from Path of Glory is deleted (forgot name), Runefang removed from core tactic and nerfed, also Runefang similar tactic was added to Chosen.
Vigilance nerfed (Shield required), Stay Focused aura nerfed (no more ap but healing numbers low than Chosen has). Tried to nerf Emperor's Champion moral, i don't remember is it was 30 or 15 sec duration (now 15 and it seems was 30, also before devs made 2min cd instead of 1min but changed back) ? Besides Banish Darkness for shield was nerfed too.

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zulnam
Posts: 806

Re: Suggestion Knight of the Blazing Sun

Post#27 » Mon Feb 07, 2022 12:22 pm

I doubt knight will be tweaked any time soon. Can't say I blame them; whenever knight is brought up here, the first opposition to changing the class is other knights. I have no idea who these people are that like the current state of knight. I hope they are ok and aren't hurting anyone.

At least with MIGHTY SSSSOOOOUUULLLL and Runefang it could pass as a competent Chosen counterpart; still a bit ehhh but you got some decent numbers. Now there's no competition. Chosen, while not as utility-friendly as knight, is handsdown more fun to play thanks to abilities and damage, as well as more potent when required to do damage in smallscale; even after all their nerfs.

Meanwhile, Knight is the only tank that is still a utility bot even when in 2H spec. Hell, if you spec it right, 2H has more utility than SnB. Runefang was returned but is not only a weaker version, but in an awkward position in the Mastery Trees. 11 point spot in the utility tree for a tactic that increases weapon skill...

To make matters worse, Knight is the only tank excluding Blackguard that has no "Two Hand Mastery" tactic like the other tank dps specs; and while Blackguard handles just fine without one, Knight does not. I'd compare the Chosen one, but there's no point.

Bottomline, knight is not weak in group play. Knight is boring. This is not a balance problem, it's a game design problem. The game part of the game is boring. Take some utility, give some damage. Some will not like it, but the overall number of people "maining" a knight will increase, leading to more balance faction-wise. My 2 shekels.
(and the taken utility could always go to a tank class that is laking such features, like IB)
SW, Kotbs, IB, Slayer, WP, WL, SM, Mara, SH, BG

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Tuxedo013
Posts: 53

Re: Suggestion Knight of the Blazing Sun

Post#28 » Mon Feb 07, 2022 3:58 pm

Short version is 2h=wounds debuff and crit buff, snb version =anti zerg vigilance and focused mending with tactic. All other bulds besides above mentioned are not existant. With TTK decreased due to professional Fortnite players and CS:GO players bellyacking, knight is only slightly afected by it in survivability. My knight is safely shelfed at rr 70 and will be there untill some decent changes come. Till then SM bubble bot and IB chad are much more enjoyable!

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heybaws
Posts: 125

Re: Suggestion Knight of the Blazing Sun

Post#29 » Mon Feb 07, 2022 5:46 pm

in grp play you already have 4 must have tactics which are 3 target snare, super punt, focused mending and +10%ctbc on arcing swing.

A much better QoL change would be shifting myrmidia's fury with staggering impact so you can use it wih sov +2 and provide more group utility

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Battlefield
Posts: 534

Re: Suggestion Knight of the Blazing Sun

Post#30 » Mon Feb 07, 2022 7:53 pm

Tuxedo013 wrote: Mon Feb 07, 2022 3:58 pm Short version is 2h=wounds debuff and crit buff, snb version =anti zerg vigilance and focused mending with tactic. All other bulds besides above mentioned are not existant. With TTK decreased due to professional Fortnite players and CS:GO players bellyacking, knight is only slightly afected by it in survivability. My knight is safely shelfed at rr 70 and will be there untill some decent changes come. Till then SM bubble bot and IB chad are much more enjoyable!
Chosen can use wounds debuff with shield but Kotbs not btw !

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