Slayer/Choppa heal debuff change
Slayer/Choppa heal debuff change
I just wanted to share a suggestion I have been pondering.  The healing debuff for choppa/slayer - (deep wound / Can't stop da chop).  This ability should scale up with the rage mechanic to make it more viable to use.  Right now it is a flat 50% heal debuff for 10 seconds, these abilities should scale up with furious and berserk.  If Furious it should be 75% debuff for 10 seconds and if Berserk it should be 100% for 3 seconds.  This could even be a tactic to choose from to change this ability as well, (Bleed Harder - thought of a name for tactic).  If it is a tactic then it shouldn't be about the rage mechanic and just increase the abilities debuff from 50% to 75%, because you'd be sacrificing a tactic to have an increase opportunity at killing healers or healed targets.
			
									
									
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						- Evilspinnre
 - Banned
 - Posts: 369
 
Re: Slayer/Choppa heal debuff change
That would be incredibly unbalanced - heal debuffs should not go further than 50%.
			
									
									Evilspinnre - Nightmare/Daydream - Xrealmers Anonymous
80+ AM, WL, WP, BW, SL, SM, 50+ RP, SW, IB
80+ BG, Sorc, WE, Mara, Choppa, SH, 60+ Zeal, Shaman, Blork
https://www.youtube.com/user/EvilspinnrePvP
https://www.twitch.tv/evilspinnrepvp
						80+ AM, WL, WP, BW, SL, SM, 50+ RP, SW, IB
80+ BG, Sorc, WE, Mara, Choppa, SH, 60+ Zeal, Shaman, Blork
https://www.youtube.com/user/EvilspinnrePvP
https://www.twitch.tv/evilspinnrepvp
- Sinisterror
 - Posts: 1220
 
Re: Slayer/Choppa heal debuff change
giving 75-100 % HD to classes that already do most dmg in game : D yeah sure nope.
			
									
									"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
						- 
				EuphoricAnguish
 - Posts: 36
 
Re: Slayer/Choppa heal debuff change
Because Slayers and Choppas aren't already too strong?
			
									
									
						Re: Slayer/Choppa heal debuff change
Hot contender for the least thought out balancing suggestion of the year.
			
									
									Dying is no option.
						Re: Slayer/Choppa heal debuff change
O.O LOL O.O no matter my love for Choppa.. iZ a BiG NO NO NO
			
									
									
						Re: Slayer/Choppa heal debuff change
How many heals U use in 3 sec ? U wanna spam 1 button with hd ?xnixinx wrote: Tue Aug 31, 2021 1:08 am I just wanted to share a suggestion I have been pondering. The healing debuff for choppa/slayer - (deep wound / Can't stop da chop). This ability should scale up with the rage mechanic to make it more viable to use. Right now it is a flat 50% heal debuff for 10 seconds, these abilities should scale up with furious and berserk. If Furious it should be 75% debuff for 10 seconds and if Berserk it should be 100% for 3 seconds. This could even be a tactic to choose from to change this ability as well, (Bleed Harder - thought of a name for tactic). If it is a tactic then it shouldn't be about the rage mechanic and just increase the abilities debuff from 50% to 75%, because you'd be sacrificing a tactic to have an increase opportunity at killing healers or healed targets.
Re: Slayer/Choppa heal debuff change
sometimes i would bet that people open new forum post after getting drunk, i am really perplexed  
			
									
									
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						Re: Slayer/Choppa heal debuff change
Give me some of that that cocaine you sniffed
			
									
									
						Re: Slayer/Choppa heal debuff change
may I offer you a spot as realm champion? this suggestion is just dumb enough to qualify you.
			
									
									
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