Debate about why Order is how it is.
Re: Debate about why Order is how it is.
Another city, another order WB overstacked on DPS vs a bored destro 2-2-2 premade /o\
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Re: Debate about why Order is how it is.
And there it is NO order should be within 40 feet of destro or you are out of position and should expect to die, and you wonder why order has no tanks.Stophy22 wrote: Sun May 10, 2020 10:01 pm
There was no ignorance from my end, I was trying to be informative. The very first post was to explain that you do have some form of counter play, it was informative. You didn't like that information, it wasn't good enough for you. Oh well.
Having more range than GTDC pull range, and having an interrupt, effectively canceling the ability. This is counter play. You can't get pulled from 65feet. If they activate the ability when you're within range then that's incorrect positioning on your part.
Re: Debate about why Order is how it is.
Run at destro. Who cares if 1 tank gets pulled when there's loads more ready to follow up behind him?Mordd wrote: Mon May 11, 2020 1:12 amAnd there it is NO order should be within 40 feet of destro or you are out of position and should expect to die, and you wonder why order has no tanks.Stophy22 wrote: Sun May 10, 2020 10:01 pm
There was no ignorance from my end, I was trying to be informative. The very first post was to explain that you do have some form of counter play, it was informative. You didn't like that information, it wasn't good enough for you. Oh well.
Having more range than GTDC pull range, and having an interrupt, effectively canceling the ability. This is counter play. You can't get pulled from 65feet. If they activate the ability when you're within range then that's incorrect positioning on your part.
Zomega
Gone as of autumn 2024.
Gone as of autumn 2024.
Re: Debate about why Order is how it is.
No they don’t like that option. Pull=ggOmegus wrote: Mon May 11, 2020 1:23 amRun at destro. Who cares if 1 tank gets pulled when there's loads more ready to follow up behind him?Mordd wrote: Mon May 11, 2020 1:12 amAnd there it is NO order should be within 40 feet of destro or you are out of position and should expect to die, and you wonder why order has no tanks.Stophy22 wrote: Sun May 10, 2020 10:01 pm
There was no ignorance from my end, I was trying to be informative. The very first post was to explain that you do have some form of counter play, it was informative. You didn't like that information, it wasn't good enough for you. Oh well.
Having more range than GTDC pull range, and having an interrupt, effectively canceling the ability. This is counter play. You can't get pulled from 65feet. If they activate the ability when you're within range then that's incorrect positioning on your part.
Re: Debate about why Order is how it is.
Same for me (~15 times in row) - order dont want play organized, order want a BUFFSOmegus wrote: Mon May 11, 2020 1:09 am Another city, another order WB overstacked on DPS vs a bored destro 2-2-2 premade /o\
Re: Debate about why Order is how it is.
In a way this is kind of true.Dackle wrote: Sun May 10, 2020 7:20 pm
Another way of saying this; Destro is too try-hard! Destro is way too full of easy mode warband crawlers that can't do anything without a zerg. Casual vs. Tryhard Which one are you? (proverbial)
Most players that take games seriously and dont like to lose will not choose the side that loses more simply doe to ability imbalances that are hard to overcome. If they are organized and play better they want to win. Thus most of the really serious rvr guilds will play destro. That leaves the regulars that just choose sides because of looks or where friends are playing that makes up a large part of the population. These players are not normally as dedicated to do what ever is needed to win. They want to play what ever class they are playing at the time.
It happened constantly in DAOC and its happening here. Guilds that like to win will play the side that has the better toys. Short of mirroring classes there is no 100% balance.
As things are to population will become more and more imbalanced. With Destro winning 2/3 of the cities gear imbalance will make things worse and will drive players off if nothing is done. The server or game will die and no one is happy. It was in large part balance problems that killed the live game. Here I doubt it would close since its a free game, but the pop could easily go back to the days of 300 online at peak.
Re: Debate about why Order is how it is.
You said it. Tanks should not be within pull range of destro.Stophy22 wrote: Mon May 11, 2020 1:25 amNo they don’t like that option. Pull=ggOmegus wrote: Mon May 11, 2020 1:23 amRun at destro. Who cares if 1 tank gets pulled when there's loads more ready to follow up behind him?Mordd wrote: Mon May 11, 2020 1:12 am
And there it is NO order should be within 40 feet of destro or you are out of position and should expect to die, and you wonder why order has no tanks.
people want to know why order lacks tanks. There you go.
Re: Debate about why Order is how it is.
That’s it bombling. Myth busted!
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Re: Debate about why Order is how it is.
Im not sure I am following, what myth?
I created this topic to hear what sort of arguements and theories people had for why we see these:
1) Order ranked queues with more RDPS in queue, low tanks, some heals / some dpshealers.
2) Same for orvr where everyone know that Order have 10tanks in a maingate push and 90% ranged not commiting to a push.
3) And in cities where Order have enough 2-2-2 players to fill like 1/4 of the open instances, and the rest are just RDPS overload pugfest.
I think the topic has been derailed, pulled back up, and derailed to a point where the conversation is covering anything game-related now

So rampage, GTDC, Morales, and all of that. Sure it might be related. But Order lacking tanks, is still my main concern, as I dont either myself find them appealing at all.
Bombling 93BW
Re: Debate about why Order is how it is.
Yep and thats where i was going. my own experiences trying to play a tank. its horrible against destro. The guild wants and needs tanks for pve and city. But in zerg fights, keep fights its impossible. How do you play a tank when the only answer to not getting sucked in a death balled is dont get within 40 feet. How do you play melee and not get within 40 feet... Door defense funnel, Sucked through the edge of the door around the corner. Zerg fights in the open. Move up to engage Destro melee, sucked back out of range of heals and disabled.wonshot wrote: Mon May 11, 2020 2:33 amIm not sure I am following, what myth?
I created this topic to hear what sort of arguements and theories people had for why we see these:
1) Order ranked queues with more RDPS in queue, low tanks, some heals / some dpshealers.
2) Same for orvr where everyone know that Order have 10tanks in a maingate push and 90% ranged not commiting to a push.
3) And in cities where Order have enough 2-2-2 players to fill like 1/4 of the open instances, and the rest are just RDPS overload pugfest.
I think the topic has been derailed, pulled back up, and derailed to a point where the conversation is covering anything game-related now. And I am personally fine with it, none of the posts have really overstept any lines of ToS and sure it can get heated but I just love seeing people talking about the game, their instance fights, rivalry clashes between guilds/groups/personas from ingame and how talks about we can get better fights. Sure this might be an outdated mindset since discord is now a thing compared to 2010 forum topics debating such things.
So rampage, GTDC, Morales, and all of that. Sure it might be related. But Order lacking tanks, is still my main concern, as I dont either myself find them appealing at all.
Trhe end result is for most people, screw this and gets on BW.
When I was leveling and even now in t2-t3. There are a LOT of order tanks, too many really. What happenes to all of those tanks in t4? Why do people stop playing them?
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