Manatikik wrote: Sun May 10, 2020 7:37 pmStophy22 wrote: Sun May 10, 2020 6:22 pm man a lot of people got mad at my solution to GTDC... IF a tank gets pulled you should be happy it wasnt a healer or dps. Then you should taunt when you land or in air. But regardless of this it was an option for counter play. Choppa uses GTDC (obvious arms swinging tornado animation) target and taunt. If you can't do that idk how you can interrupt resses, group heals, or anything else worth being interrupted.
Huge destro advantage is GTDC? Huge order advantage is rampage, you shouldn't change 1 without changing the other.
I think you're looking at too broad of a perspective (for this thread, which is only about cities). GTDC pulls on its first tick and is undefendable - this means there is 0 counterplay to losing at least 1 (assuming the Choppas don't "exploit" the two pull bug) player on Order per Choppa per pull. A normal composition will consist of 2 Choppas this means that every 20 s Order will be guaranteed to lose 2(4)/24 of their WB with no counterplay; depending on what class gets pulled it breaks down to delaying Order's win condition like this: BW ~9s, Knight 90s, Slayer 36s, WL 36s, WH ~16s and relate this to Destro where their longest win condition morale time is less than 60s on a MSH for M4 AND they will have M3 on all BO by ~20s. Losing a portion of your WB to situations you can prevent is totally acceptable and good design but when there is 0 counterplay and one side essentially will always have a numbers and morale advantage (even more so than is intended) due to pressing a button with 0 necessary thought into positioning or whathave you is just bad design.
Compare this to Rampage where in Cities its a pretty good skill but not game busting at all (unlike other facets where Rampage is busted af). They both need to be changed in different ways for different reasons but please don't use a false equivalency to try and justify GTDC busted state in current cities - or maybe you were just ignorant to the situation surrounding this one imabalance.
Ah and then there is you, who thinks that when gtdc is used it is used perfectly and without flaw and it will pull x class and there is no counter play! Mana if you can taunt GTDC to stop it, and 1 person gets pulled then that's pretty okay, imo, esp if said person is a tank or class with aoe detaunt who is being guarded because unless everyone assists that pulled class what good is the free immunity. The two pull thing if that's a bug should be bug trackered and fixed I agree there. But you calling rampage not game busting is just absurd or ignorant lol.
Also you say, "losing a portion of your warband is okay to situations you can prevent but 0 counter play..." Guess what? taunt is counterplay to GTDC.
Biased aside lets break it down, shall we?
Rampage allows you to break thru all parry and block of enemy and tanks guarding enemy for 10-20seconds. 30second CD. 5 pt ability.
Counterplay: Shatter enchant, Aoe slows, whatever else you wanna add. (single target punt?)
Argument: Shatter enchant can be parried, Aoe slows can be broken out of with immunity skill, you can walk back to whatever target after being punted... etc.
Conclusion: Counter play is there whether you choose to accept it or not. It might not always work(shatter enchant getting parried) but its there. Lets look at GTDC
GTDC allows you to deal big aoe dmg and cc/pull targets who are kiting within a 40ft range. effect lats 6 seconds, 20 second CD. 13 pt ability.
Counterplay: KD, Ranged KD, Taunt (no immunity required), punts as well, and whatever else you wanna add
Argument: Undefendable so itll at least pull someone, apparently you can jump to bug it to pull 2 so that should be bug trackered, and thus shouldn't be an argument point when done so. Order doesn't have tools to kite it out so it needs to be fixed.
Conclusion Counter play is there again whether you choose to be ignorant or not. It might not always be available, immunities might be up or taunt might be on cd or whatever. But if you're that afraid of it tanks can charge into it and KD or taunt mid pull (because RoR works like that).
My point was you shouldn't change gtdc without changing ramapge. And there already is some counter play available for what everyone seems to deem as not able to be countered, spreading knowledge.
Your point is rampage is fine and gtdc is absurdly broken with 0 counter play. I think that's silly.
From what I just said I really don't see an issue over glaring rampage or gtdc. Unless I am wrong in someway, feel free to educate me. Both are good abilities, possibly too good, but you don't change one without changing the other that's absurd/ignorant. Making GTDC defendable is fine, but something has to happen to rampage. Like it or dislike it you cant keep looking at warhammer one-sided, isn't healthy to the community. I have no issue with your argument other than the fact where it argues that only choppas are an issue. Preposterous.
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