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low levels get shaft

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Dackle
Posts: 141

Re: low levels get shaft

Post#21 » Wed Jun 26, 2019 8:49 pm

tazdingo wrote: Wed Jun 26, 2019 8:08 pm also on a serious note if these are primarily alts, which i would agree they probably are, re-introducing mid tiers would do nothing. the majority of sub 40s now in t4 would either pve grind to t4 or just log back onto their mains so they could play with their friends again. t2/3 would still be dead
Not mid-tiers. Just one mid-tier. That would be the Tier 2 Zones. Leave t3 and t4 for 31 and up. Only levels 16-30 in t2, no need to be hasty and make it something it's not.

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Dackle
Posts: 141

Re: low levels get shaft

Post#22 » Wed Jun 26, 2019 8:53 pm

Alfa1986 wrote: Wed Jun 26, 2019 6:59 pm I don’t want to disturb your cute trolling of each other, but on the issue of low level players, there are currently 550 ppl, 375-40, 175 (16-39) on the server in the zone t2, which is approximately 30% -70%. In my opinion, 30% is still quite a significant part of the community)
Using these numbers, I would not even consider this time being high population. 550 people is mid-pop at best. High population around 1000, low is around 250ish. 750 On right now....

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Alfa1986
Posts: 541

Re: low levels get shaft

Post#23 » Wed Jun 26, 2019 8:56 pm

zulnam wrote: Wed Jun 26, 2019 7:32 pm
Alfa1986 wrote: Wed Jun 26, 2019 6:59 pm I don’t want to disturb your cute trolling of each other, but on the issue of low level players, there are currently 550 ppl, 375-40, 175 (16-39) on the server in the zone t2, which is approximately 30% -70%. In my opinion, 30% is still quite a significant part of the community)
30% is signifcant indeed, however there is one very important metric that you're missing: are these actual new players or people on alts? The differences, while subtle, are there.

A person leveling his 9th character will have friends and funds to have a smoother experience to lvl 40. It also means that they know what they're getting themselves into, so giving them training wheels almost seems unfair.

Again, no matter how you look at this, it is a minor issue. Less than half of the server are below max level and who knows how many of those are new players. It is hard to justify development time for this when more important things are needed atm (city siege, server stability etc.)

I agree, to really understand which of them is new and who is twink not possible, but this is not so important. I have several characters myself, 40 lvl and 50 + rr, but at the moment I play 33 alt bw, and I can’t say which of them is my main one. maybe I will never again play for sh or engineer ... but I can always log on them, and go to the fort, but I see no reason to waste time on characters that are not interesting to play anymore.
15th orks on a dead elf's chest
yo ho ho and a bottle of rum

havartii
Posts: 442

Re: low levels get shaft

Post#24 » Thu Jun 27, 2019 12:17 am

I don't understand why they have to lock zones when fort is on? Ok fort is only for lvl 40's fine. Let us low levels have some fun against each other for zones.200 IQ stuff here boy's.
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NoRKaLKiLLa
Posts: 1020
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Re: low levels get shaft

Post#25 » Thu Jun 27, 2019 1:21 am

Current rvr campaign growing pains are just that. City sieges are undergoing work, the campaign is being stretched and stressed to locate and destroy headache inducing issues now before we launch the evolution of the campaign. It's easy to be frustrated now with what you're seeing as the consumer but from a developing standpoint the current and planned implementation of orvr is a necessary evil to more efficiently provide more, and more enjoyable content as an end state. Low leveled players hang tight, there's a light at the end of the skaven tunnel.
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Ysaran
Posts: 1323

Re: low levels get shaft

Post#26 » Thu Jun 27, 2019 5:48 am

havartii wrote: Thu Jun 27, 2019 12:17 am I don't understand why they have to lock zones when fort is on? Ok fort is only for lvl 40's fine. Let us low levels have some fun against each other for zones.200 IQ stuff here boy's.
The current system will change with the next patch, be patient. They needed to do some stress test, that's all
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Sulorie
Posts: 7459

Re: low levels get shaft

Post#27 » Thu Jun 27, 2019 7:41 am

Low lvl players struggling should ask for help instead of asking the game to adapt to their own liking. Hint, the problem is not their rank, as bolster is strong enough sub31 and should only be tweaked post 31 to reduce the sudden power gap of new t4 players.
Dying is no option.

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Alfa1986
Posts: 541

Re: low levels get shaft

Post#28 » Thu Jun 27, 2019 7:59 am

Dackle wrote: Wed Jun 26, 2019 8:53 pm
Alfa1986 wrote: Wed Jun 26, 2019 6:59 pm I don’t want to disturb your cute trolling of each other, but on the issue of low level players, there are currently 550 ppl, 375-40, 175 (16-39) on the server in the zone t2, which is approximately 30% -70%. In my opinion, 30% is still quite a significant part of the community)
Using these numbers, I would not even consider this time being high population. 550 people is mid-pop at best. High population around 1000, low is around 250ish. 750 On right now....
I think in percentage terms this ratio remains unchanged regardless of the number of players online.
15th orks on a dead elf's chest
yo ho ho and a bottle of rum

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chazwozza
Posts: 30

Re: low levels get shaft

Post#29 » Thu Jun 27, 2019 8:15 am

Stop whinging it don’t take long to hit 40

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Psychopski
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Posts: 118

Re: low levels get shaft

Post#30 » Thu Jun 27, 2019 3:53 pm

Just give bonus renown and bonus medallions and turn on some sort of event with sub 40/40 bags with gear that drop in Tier 2 or Tier 3 zones when Fort is running. That's level 16-39(with Bolster) having an event that kicks off in T2 and/or T3 RVR lakes. Level 40's are chickened if they set foot in T2 or T3 only during this time.

All the mechanics I described currently exist in game.

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