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Curiosity killed the shaman

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wonshot
Posts: 1194

Re: Curiosity killed the shaman

Post#71 » Tue May 28, 2019 4:59 pm

anarchypark wrote: Tue May 28, 2019 4:21 pm How do you organize with NA player pool.
2 tank(2h) 3healer 19dps. That's the problem of NA destro. which was same problem of NA order. we made it so far with constant balance fix.
no reason to stop now covering issue with 'it's fine in 6vs6'
Good example, you figure out who is interested in turning that situation around and put your heads together and potentially leveling a group or several groups of wellrounded classes, not only do you have people to play with, experience different parts of content by gearing up but you also bond and build teamplay.

But I also understand that anything that is more advanced that joining the open pug warbands on this server, is super scary for 99% of the players on this server. Godforbid putting in such efforts. Nah better complain about balance in a game that will never be balanced.
/sarcasm :roll:
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Urdeg
Posts: 127

Re: Curiosity killed the shaman

Post#72 » Tue May 28, 2019 5:06 pm

There is no gameplay factor that makes one side more popular than the other, this entire forum is one big 'Grass must be greener over there' echo chamber.
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Tesq
Posts: 5713

Re: Curiosity killed the shaman

Post#73 » Tue May 28, 2019 5:28 pm

anarchypark wrote: Tue May 28, 2019 4:21 pm How do you organize with NA player pool.
2 tank(2h) 3healer 19dps. That's the problem of NA destro. which was same problem of NA order. we made it so far with constant balance fix.
no reason to stop now covering issue with 'it's fine in 6vs6'

These were problems of live aswell:

I suggested long ago to fix this to bui!d the game progression as a fast curve till lv 60,slow after it; have a cap at rr 80 and encourage via renown bonus to alts on same faction (easier fix wbs) and fix tanks def sets def capacity to be op compared to off dps sets.
Kill aoe morales drop, allow def morales to reduces off ones, remove aoe morales target cap.

All this would had just balanced realms pop in 2 month......we had all this in fact, exept for morales, in live during sovereing meta ( 1.3.6 ).

-ok learnin curve
-easy jump in competit enviroment
-easy group fixing
-easy zerg mangament due long ttk on tanks + aoe hitting max 9 ppl on which 8 are tank.


But they choose the meatgrind gear option which is cancer for the pop balance in this game. I quited in fact even if i play sometimes as i couldn't stand anymore this pointless policy. They thinkit does the good of the game in the long run well it dosent....see the pop?
Back from 1500 to 1k... Even gring zombies had to decay at some point.....
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peterthepan3
Posts: 6509

Re: Curiosity killed the shaman

Post#74 » Tue May 28, 2019 6:38 pm

anarchypark wrote: Tue May 28, 2019 4:21 pm How do you organize with NA player pool.
2 tank(2h) 3healer 19dps. That's the problem of NA destro. which was same problem of NA order. we made it so far with constant balance fix.
no reason to stop now covering issue with 'it's fine in 6vs6'
As Sulorie said, you fix it by not being a selfish player out for your own satisfaction at the expense of everyone else's; you play a healer, or tank, you join a guild that puts emphasis on people playing to help one another ie an abundance of heals/tanks, not just DPS.

It is entirely a player problem when you find 3000 DPS for every tank and healer. Stop being selfish. Stop demanding **** be changed/implemented so as to facilitate to your 3000 DPS/1 tank/1 heal environments.

Most top guilds will require DPS to have a support class ready, should it be needed. It's time for people to stop making 3000 DPS characters, start leveling up tanks and healers and, if everyone else follows suit, you'll notice that your overall experience will benefit as a direct result of it.
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Manatikik
Posts: 1249

Re: Curiosity killed the shaman

Post#75 » Tue May 28, 2019 7:15 pm

peterthepan3 wrote: Tue May 28, 2019 6:38 pm
anarchypark wrote: Tue May 28, 2019 4:21 pm How do you organize with NA player pool.
2 tank(2h) 3healer 19dps. That's the problem of NA destro. which was same problem of NA order. we made it so far with constant balance fix.
no reason to stop now covering issue with 'it's fine in 6vs6'
As Sulorie said, you fix it by not being a selfish player out for your own satisfaction at the expense of everyone else's; you play a healer, or tank, you join a guild that puts emphasis on people playing to help one another ie an abundance of heals/tanks, not just DPS.

It is entirely a player problem when you find 3000 DPS for every tank and healer. Stop being selfish. Stop demanding **** be changed/implemented so as to facilitate to your 3000 DPS/1 tank/1 heal environments.

Most top guilds will require DPS to have a support class ready, should it be needed. It's time for people to stop making 3000 DPS characters, start leveling up tanks and healers and, if everyone else follows suit, you'll notice that your overall experience will benefit as a direct result of it.
Biggest issue imo is tanks are boring to play outside of 6v6. WB tanking is literally not even playing, just challenges rotate, htl, taunt cancels, and morale pushes.
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anarchypark
Posts: 2085

Re: Curiosity killed the shaman

Post#76 » Tue May 28, 2019 8:31 pm

players can easily ask 'get a grp'.
1hour of LF tank/healer spam means there is not enough tank/heal pool.
someone should ask why is this happening.
it's not cycle magically fix itself in time.
you forgot how many changes they put to fix destro melee domination.

as result order melee got advantage now.
which is only showing in very small scale.
and it killed tank/heal pool of NA destro.
that's my personal analysis.
what's your analysis for low population of NA destro?
fix can start from there.
but i'm afraid conclusion has been made that there's nothing to do cuz it's player fault.
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Tesq
Posts: 5713

Re: Curiosity killed the shaman

Post#77 » Tue May 28, 2019 9:26 pm

Manatikik wrote: Tue May 28, 2019 7:15 pm
peterthepan3 wrote: Tue May 28, 2019 6:38 pm
anarchypark wrote: Tue May 28, 2019 4:21 pm How do you organize with NA player pool.
2 tank(2h) 3healer 19dps. That's the problem of NA destro. which was same problem of NA order. we made it so far with constant balance fix.
no reason to stop now covering issue with 'it's fine in 6vs6'
As Sulorie said, you fix it by not being a selfish player out for your own satisfaction at the expense of everyone else's; you play a healer, or tank, you join a guild that puts emphasis on people playing to help one another ie an abundance of heals/tanks, not just DPS.

It is entirely a player problem when you find 3000 DPS for every tank and healer. Stop being selfish. Stop demanding **** be changed/implemented so as to facilitate to your 3000 DPS/1 tank/1 heal environments.

Most top guilds will require DPS to have a support class ready, should it be needed. It's time for people to stop making 3000 DPS characters, start leveling up tanks and healers and, if everyone else follows suit, you'll notice that your overall experience will benefit as a direct result of it.
Biggest issue imo is tanks are boring to play outside of 6v6. WB tanking is literally not even playing, just challenges rotate, htl, taunt cancels, and morale pushes.
because tank def sets sucks.... and they must spam hold the line. Like vanquisher a def proc on attack you serious???? not even mythic did that bad..
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DanielWinner
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Re: Curiosity killed the shaman

Post#78 » Tue May 28, 2019 9:35 pm

Tesq wrote: Tue May 28, 2019 9:26 pm
Manatikik wrote: Tue May 28, 2019 7:15 pm
peterthepan3 wrote: Tue May 28, 2019 6:38 pm

As Sulorie said, you fix it by not being a selfish player out for your own satisfaction at the expense of everyone else's; you play a healer, or tank, you join a guild that puts emphasis on people playing to help one another ie an abundance of heals/tanks, not just DPS.

It is entirely a player problem when you find 3000 DPS for every tank and healer. Stop being selfish. Stop demanding **** be changed/implemented so as to facilitate to your 3000 DPS/1 tank/1 heal environments.

Most top guilds will require DPS to have a support class ready, should it be needed. It's time for people to stop making 3000 DPS characters, start leveling up tanks and healers and, if everyone else follows suit, you'll notice that your overall experience will benefit as a direct result of it.
Biggest issue imo is tanks are boring to play outside of 6v6. WB tanking is literally not even playing, just challenges rotate, htl, taunt cancels, and morale pushes.
because tank def sets sucks.... and they must spam hold the line. Like vanquisher a def proc on attack you serious???? not even mythic did that bad..
So, if sets were even more defftard, it would somehow make tanks fun to play?
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orillah
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Re: Curiosity killed the shaman

Post#79 » Tue May 28, 2019 10:49 pm

Manatikik wrote: Tue May 28, 2019 7:15 pm Biggest issue imo is tanks are boring to play outside of 6v6. WB tanking is literally not even playing, just challenges rotate, htl, taunt cancels, and morale pushes.
I knew I’m not the only one feeling this way!!! If you are not the “lider” type guy, it’s extremly boring to play in wbs... :(

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Tesq
Posts: 5713

Re: Curiosity killed the shaman

Post#80 » Tue May 28, 2019 11:05 pm

DanielWinner wrote: Tue May 28, 2019 9:35 pm
Tesq wrote: Tue May 28, 2019 9:26 pm
Manatikik wrote: Tue May 28, 2019 7:15 pm

Biggest issue imo is tanks are boring to play outside of 6v6. WB tanking is literally not even playing, just challenges rotate, htl, taunt cancels, and morale pushes.
because tank def sets sucks.... and they must spam hold the line. Like vanquisher a def proc on attack you serious???? not even mythic did that bad..
So, if sets were even more defftard, it would somehow make tanks fun to play?
yes in rvr at least it would open more build than hold the line spam, and will certain help fight zerg if you have a coordinates wb...if 8/9 ppl on aoe cant die first then is easier fight zerg, lower pressure on tank could even may help add more shamand bring some kite into wb play...think about it what def tank do in wb? they dont have to die....buff their def wont make em op...def tank alone cant kill ****....but make em harder to kill help in deal vs higher number (if fight 100 ppl dmg are equal to 24 ppl dmg then you can reduces some zerg advantage with teamplay). Wb vs wb is about nuke/pull nuke backline so there is no contr, only pro...
This also help with peeling enemy side with putn etc if tank can safty go wher they want when they want.

this is also a chirurgical fix, it wont matter a **** in small scale def tank cant kill **** .....so whats the deal? just do it and see how it goes you will be surprise.
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