Guard damage is melee though. So parry also works against all damage sources there.Tesq wrote: Wed Mar 27, 2019 1:24 pm Yes and no, torque changed how that roll work is not a roll in that sense its a bit more complicated also block work also with dodge and disrupt even if it have nothing to do with guard you should multiply x3 the difference of 15% for exemple.
If guard damage was based on original damage type then block would retain its effective bonus that is reduced by the multiplicative avoidance calculation.