Sorc Vanquisher

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Aurandilaz
Posts: 1896

Re: Sorc Vanquisher

Post#21 » Tue Jan 15, 2019 2:11 pm

Subju is fine staff for Sorc when you are bombing - for ST less so, where its either Gutslime or the SC staffs.
During bombing you run faster out of AP, whereas in ST you most likely have windows of 2-5 sec between rotations where your AP recovers a bit. Obviously not all fights are same, but generally speaking it's not too fun to fight in 20-40 sec or longer fights and remain AP starved (zealot buff nerfed + less effective when moving while bombing - and even with DoK pump I'm quite AP starved)

However, Vanq gear is bit of mystery to me. I mean I would gain maybe 9 int from switching 4 OS + 2 Conq to 4 OS + 2 Vanq, and actually might lose in some other stats in the belt switch.
4pc bonus is mystery, 5pc is mystery, 6pc is mystery. :D

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wachlarz
Posts: 798

Re: Sorc Vanquisher

Post#22 » Tue Jan 15, 2019 3:15 pm

I wanna mix 2 op 2 van 2 con for crit chance in items or 3op/van crt/wouds but again dev switch stats. So i try full van. And i think conq/dom sets not fully nerfed

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wargrimnir
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Re: Sorc Vanquisher

Post#23 » Tue Jan 15, 2019 6:42 pm

Belts are straight up missing stats on a couple sets that were based on conq because people are lazy, will be fixed next patch.
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germ32
Posts: 62

Re: Sorc Vanquisher

Post#24 » Tue Jan 15, 2019 7:34 pm

I actually dont think sorc vanqisher is that bad. I havent done the math on what the difference in stats is between conq and vanq but i would imagine the base stats on vanq would help compensate for some of the initiative set bonus that you lose from using vanquisher.

The +4% damage bonus is better than the toughness debuff if you ask me because the toughness debuff can only be applied by direct damage. On paper the -100 toughness sounds nice, but in reality you will go through a lot of burst rotations where this doesn't proc at all or procs at the end of your rotation, which doesn't help. Basically if your toughness debuff doesnt proc on either of the first two direct damaging abilities on your combo then your WoP and other dots wont benefit from the debuff. The chances of this happening are more likely than not (2 abilities -> 75% chance to not proc the debuff -> 75%×75%= 56% chance that this wont proc in two abilities). If you manage to hit 3 direct damaging abilities before your WoP your chance to miss the toughness debuff drops to 42%. Basically, unless you land an arctic blast, gloomburst and HOR/ID before your WOP ticks, chances are you wont be able to fully utilize this debuff. In an ideal world we would always be able to land arctic blast but people have a tendency to not stand still when they are being dotted.

The clarity bonus isn't a huge game changer but i wouldn't say it is useless either. If you have to stop pre-dotting targets in order to re-build dark magic with impending doom you are losing time and cooldowns that you could have spent killing people more effectively, just to gain ap. There are times when im in a long fight that i wish i didnt have to burn my dark magic for ap.

Gutslime is the bis staff and it isnt even close. You gain +35% crit just from dark magic and it isnt hard to get at least another 10-15% from items/renown. 50% crit is more than enough, most other classes come nowhere near this in a viable build.
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Flavorburst
Posts: 350

Re: Sorc Vanquisher

Post#25 » Tue Jan 15, 2019 7:39 pm

germ32 wrote: Tue Jan 15, 2019 7:34 pm I actually dont think sorc vanqisher is that bad. I havent done the math on what the difference in stats is between conq and vanq but i would imagine the base stats on vanq would help compensate for some of the initiative set bonus that you lose from using vanquisher.

The +4% damage bonus is better than the toughness debuff if you ask me because the toughness debuff can only be applied by direct damage. On paper the -100 toughness sounds nice, but in reality you will go through a lot of burst rotations where this doesn't proc at all or procs at the end of your rotation, which doesn't help. Basically if your toughness debuff doesnt proc on either of the first two direct damaging abilities on your combo then your WoP and other dots wont benefit from the debuff. The chances of this happening are more likely than not (2 abilities -> 75% chance to not proc the debuff -> 75%×75%= 56% chance that this wont proc in two abilities). If you manage to hit 3 direct damaging abilities before your WoP your chance to miss the toughness debuff drops to 42%. Basically, unless you land an arctic blast, gloomburst and HOR/ID before your WOP ticks, chances are you wont be able to fully utilize this debuff. In an ideal world we would always be able to land arctic blast but people have a tendency to not stand still when they are being dotted.

The clarity bonus isn't a huge game changer but i wouldn't say it is useless either. If you have to stop pre-dotting targets in order to re-build dark magic with impending doom you are losing time and cooldowns that you could have spent killing people more effectively, just to gain ap. There are times when im in a long fight that i wish i didnt have to burn my dark magic for ap.

Gutslime is the bis staff and it isnt even close. You gain +35% crit just from dark magic and it isnt hard to get at least another 10-15% from items/renown. 50% crit is more than enough, most other classes come nowhere near this in a viable build.
You aren't considering that a toughness debuff increases the damage of everyone around you on that target. It favors assisting and scales up based on how many players you are working with.

germ32
Posts: 62

Re: Sorc Vanquisher

Post#26 » Tue Jan 15, 2019 7:55 pm

Spoiler:
Flavorburst wrote: Tue Jan 15, 2019 7:39 pm
germ32 wrote: Tue Jan 15, 2019 7:34 pm I actually dont think sorc vanqisher is that bad. I havent done the math on what the difference in stats is between conq and vanq but i would imagine the base stats on vanq would help compensate for some of the initiative set bonus that you lose from using vanquisher.

The +4% damage bonus is better than the toughness debuff if you ask me because the toughness debuff can only be applied by direct damage. On paper the -100 toughness sounds nice, but in reality you will go through a lot of burst rotations where this doesn't proc at all or procs at the end of your rotation, which doesn't help. Basically if your toughness debuff doesnt proc on either of the first two direct damaging abilities on your combo then your WoP and other dots wont benefit from the debuff. The chances of this happening are more likely than not (2 abilities -> 75% chance to not proc the debuff -> 75%×75%= 56% chance that this wont proc in two abilities). If you manage to hit 3 direct damaging abilities before your WoP your chance to miss the toughness debuff drops to 42%. Basically, unless you land an arctic blast, gloomburst and HOR/ID before your WOP ticks, chances are you wont be able to fully utilize this debuff. In an ideal world we would always be able to land arctic blast but people have a tendency to not stand still when they are being dotted.

The clarity bonus isn't a huge game changer but i wouldn't say it is useless either. If you have to stop pre-dotting targets in order to re-build dark magic with impending doom you are losing time and cooldowns that you could have spent killing people more effectively, just to gain ap. There are times when im in a long fight that i wish i didnt have to burn my dark magic for ap.

Gutslime is the bis staff and it isnt even close. You gain +35% crit just from dark magic and it isnt hard to get at least another 10-15% from items/renown. 50% crit is more than enough, most other classes come nowhere near this in a viable build.
You aren't considering that a toughness debuff increases the damage of everyone around you on that target. It favors assisting and scales up based on how many players you are working with.
Other classes have toughness debuffs that dont rely on procs, leave the debuffing to them. I dont think toughness debuffs stack.
Sympkiller - 7x Witch Elf
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GoshDarn
Banned
Posts: 105

Re: Sorc Vanquisher

Post#27 » Tue Jan 15, 2019 8:37 pm

obamia wrote: Tue Jan 15, 2019 3:53 am
GoshDarn wrote: Tue Jan 15, 2019 2:25 am Concerned with the games health, also not caring about feedback. Fine then, i'll just play something that a high ranking person plays since their feedback is probably being taken into consideration & I will never have to post on the forums about horrible changes.

Anyone got any tips on how to level an Engie quick?
Yeah go aoe path with flame turret and keg, gather mobs and farm, pretty easy to lvl up. Also for high-end gear you are better off with conq, cause vanq-set also lost 2% crit. Have fun!
Thanks for the tip. Thanks for letting me know about the Vanq too, so I don't waste anymore of my time building a useless set.
Any build recommendations? I would prefer burst like my Sorc on a single target that forgot to detaunt me.
-Bepbepimajep-81-Sorc

GoshDarn
Banned
Posts: 105

Re: Sorc Vanquisher

Post#28 » Thu Jan 17, 2019 10:29 pm

Nidwin wrote: Tue Jan 15, 2019 6:49 am Let's look at the first post from my point of view and how I understood it.

GoshDarn says
I want,
I know as I know because I know,
I want more and much better,
I don't care and you don't listen to me, clearly not,
I still want
He boys, do you also want like me because you'll know it like me?

To answer your question from my point of view
I opted for full Rare Fortune set on my Sorceress and I'm happy.
What are you even talking about?
-Bepbepimajep-81-Sorc

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GoshDarn
Banned
Posts: 105

Re: Sorc Vanquisher

Post#29 » Thu Jan 17, 2019 10:35 pm

germ32 wrote: Tue Jan 15, 2019 7:34 pm I actually dont think sorc vanqisher is that bad. I havent done the math on what the difference in stats is between conq and vanq but i would imagine the base stats on vanq would help compensate for some of the initiative set bonus that you lose from using vanquisher.

The +4% damage bonus is better than the toughness debuff if you ask me because the toughness debuff can only be applied by direct damage. On paper the -100 toughness sounds nice, but in reality you will go through a lot of burst rotations where this doesn't proc at all or procs at the end of your rotation, which doesn't help. Basically if your toughness debuff doesnt proc on either of the first two direct damaging abilities on your combo then your WoP and other dots wont benefit from the debuff. The chances of this happening are more likely than not (2 abilities -> 75% chance to not proc the debuff -> 75%×75%= 56% chance that this wont proc in two abilities). If you manage to hit 3 direct damaging abilities before your WoP your chance to miss the toughness debuff drops to 42%. Basically, unless you land an arctic blast, gloomburst and HOR/ID before your WOP ticks, chances are you wont be able to fully utilize this debuff. In an ideal world we would always be able to land arctic blast but people have a tendency to not stand still when they are being dotted.

The clarity bonus isn't a huge game changer but i wouldn't say it is useless either. If you have to stop pre-dotting targets in order to re-build dark magic with impending doom you are losing time and cooldowns that you could have spent killing people more effectively, just to gain ap. There are times when im in a long fight that i wish i didnt have to burn my dark magic for ap.

Gutslime is the bis staff and it isnt even close. You gain +35% crit just from dark magic and it isnt hard to get at least another 10-15% from items/renown. 50% crit is more than enough, most other classes come nowhere near this in a viable build.
It is the AP buff that is 100% useless, AP on 2 pieces of armor, removed 2% crit from helm so it is exact crit as Conq. Conq into Vanq, you lose 100 toughness incoming AND outgoing on your target which reduces incoming damage on them globally. You also lose a bunch of initiative going into Vanq from Conq and there is not one single thing that makes me think it is better than Conq. If it was not supposed to be better than conq, than why even release another damage set? Why not utility or defense or something you know what I mean, why put time and effort into an Equal or lesser set. It can be seen as lesser or equal, not greater than Conq.

Best to do a mix set now, there is not really a best complete set unless they change Vanq to actually be usefull for Sorc, like instead of AP buff.. Literally anything else. Something the class actually needs or could possibly use, as I have never ran out of AP on Sorc not even when I was slinging spells like a mad man. The other stuff is fine, I mean -2% magic crit for 3% disrupt ignore whatever. I am only picking targets with low disrupt as high priority anyway, but if the crit was excessive then sure, i'll take the 3% disrupt ignore but maybe put the 1% back into boots for a cool 3% like conq was before it was scaled down FOR Vanquisher.
-Bepbepimajep-81-Sorc

germ32
Posts: 62

Re: Sorc Vanquisher

Post#30 » Thu Jan 17, 2019 10:52 pm

Spoiler:
GoshDarn wrote: Thu Jan 17, 2019 10:35 pm
germ32 wrote: Tue Jan 15, 2019 7:34 pm I actually dont think sorc vanqisher is that bad. I havent done the math on what the difference in stats is between conq and vanq but i would imagine the base stats on vanq would help compensate for some of the initiative set bonus that you lose from using vanquisher.

The +4% damage bonus is better than the toughness debuff if you ask me because the toughness debuff can only be applied by direct damage. On paper the -100 toughness sounds nice, but in reality you will go through a lot of burst rotations where this doesn't proc at all or procs at the end of your rotation, which doesn't help. Basically if your toughness debuff doesnt proc on either of the first two direct damaging abilities on your combo then your WoP and other dots wont benefit from the debuff. The chances of this happening are more likely than not (2 abilities -> 75% chance to not proc the debuff -> 75%×75%= 56% chance that this wont proc in two abilities). If you manage to hit 3 direct damaging abilities before your WoP your chance to miss the toughness debuff drops to 42%. Basically, unless you land an arctic blast, gloomburst and HOR/ID before your WOP ticks, chances are you wont be able to fully utilize this debuff. In an ideal world we would always be able to land arctic blast but people have a tendency to not stand still when they are being dotted.

The clarity bonus isn't a huge game changer but i wouldn't say it is useless either. If you have to stop pre-dotting targets in order to re-build dark magic with impending doom you are losing time and cooldowns that you could have spent killing people more effectively, just to gain ap. There are times when im in a long fight that i wish i didnt have to burn my dark magic for ap.

Gutslime is the bis staff and it isnt even close. You gain +35% crit just from dark magic and it isnt hard to get at least another 10-15% from items/renown. 50% crit is more than enough, most other classes come nowhere near this in a viable build.
It is the AP buff that is 100% useless, AP on 2 pieces of armor, remove 2% crit from helm so it is exact crit as Conq. Conq into Vanq, you lose 100 toughness incoming AND outgoing on your target which reduces incoming damage on them globally. You also lose a bunch of initiative going into Vanq from Conq and there is not one single thing that makes me think it is better than Conq. If it was not supposed to be better than conq, than why even release another damage set? Why not utility or defense or something you know what I mean, why put time and effort into an Equal or lesser set. It can be seen as lesser or equal, not greater than Conq.

Best to do a mix set now, there is not really a best complete set unless they change Vanq to actually be usefull for Sorc, like instead of AP buff.. Anything else
You are entitled to your opinion about the ap debuff, but i disagree.

Im not sure you are fully understanding what i am talking about in regards to the toughness debuff. I get that it is also a self buff as well, but what i am saying is that the debuff/buff doesnt have as much uptime as you would think, because it only procs on direct damage. This makes it more unreliable than a flat +4% damage if dealing damage is your objective. Is +100 toughness really going to help you survive any longer if you are only at 270 toughness with this buff up?

As I said before, i havent done the math to determine what the base stat differences are between vanq and conq but i know vanq has higher disrupt strikethrough and probably gives more int/armor/wounds? Whether or not that makes up for the -60 init idk, but it isnt cut and dry worse than conq.
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