germ32 wrote: Tue Jan 15, 2019 7:34 pm
I actually dont think sorc vanqisher is that bad. I havent done the math on what the difference in stats is between conq and vanq but i would imagine the base stats on vanq would help compensate for some of the initiative set bonus that you lose from using vanquisher.
The +4% damage bonus is better than the toughness debuff if you ask me because the toughness debuff can only be applied by direct damage. On paper the -100 toughness sounds nice, but in reality you will go through a lot of burst rotations where this doesn't proc at all or procs at the end of your rotation, which doesn't help. Basically if your toughness debuff doesnt proc on either of the first two direct damaging abilities on your combo then your WoP and other dots wont benefit from the debuff. The chances of this happening are more likely than not (2 abilities -> 75% chance to not proc the debuff -> 75%×75%= 56% chance that this wont proc in two abilities). If you manage to hit 3 direct damaging abilities before your WoP your chance to miss the toughness debuff drops to 42%. Basically, unless you land an arctic blast, gloomburst and HOR/ID before your WOP ticks, chances are you wont be able to fully utilize this debuff. In an ideal world we would always be able to land arctic blast but people have a tendency to not stand still when they are being dotted.
The clarity bonus isn't a huge game changer but i wouldn't say it is useless either. If you have to stop pre-dotting targets in order to re-build dark magic with impending doom you are losing time and cooldowns that you could have spent killing people more effectively, just to gain ap. There are times when im in a long fight that i wish i didnt have to burn my dark magic for ap.
Gutslime is the bis staff and it isnt even close. You gain +35% crit just from dark magic and it isnt hard to get at least another 10-15% from items/renown. 50% crit is more than enough, most other classes come nowhere near this in a viable build.
It is the AP buff that is 100% useless, AP on 2 pieces of armor, removed 2% crit from helm so it is exact crit as Conq. Conq into Vanq, you lose 100 toughness incoming AND outgoing on your target which reduces incoming damage on them globally. You also lose a bunch of initiative going into Vanq from Conq and there is not one single thing that makes me think it is better than Conq. If it was not supposed to be better than conq, than why even release another damage set? Why not utility or defense or something you know what I mean, why put time and effort into an Equal or lesser set. It can be seen as lesser or equal, not greater than Conq.
Best to do a mix set now, there is not really a best complete set unless they change Vanq to actually be usefull for Sorc, like instead of AP buff.. Literally anything else. Something the class actually needs or could possibly use, as I have never ran out of AP on Sorc not even when I was slinging spells like a mad man. The other stuff is fine, I mean -2% magic crit for 3% disrupt ignore whatever. I am only picking targets with low disrupt as high priority anyway, but if the crit was excessive then sure, i'll take the 3% disrupt ignore but maybe put the 1% back into boots for a cool 3% like conq was before it was scaled down FOR Vanquisher.