Hi everyone,
first off when reading the OP it made sense, but if you elaborate further I don't see that much of a difference in being able to defend against the pull.
Why? Let's take a look into the target of a pull based on a tactical aspect.
When running Rift / Magnet the main purpose will be pulling apart either a frontline, or pulling people out of a funnel, to a spot where you can hit them better, or to make room for pushing to the backline.
So what classes will be the main target? Mostly tanks I'd assume, maybe some MDPS.
I'd further assume that these classes in focus have not a great gap between disrupting or dodging an attack, if any, because they either slot Deft Defender, or rather go for Initiative than for Willpower, so I don't see why it should be harder to counter Magnet.
Only class that has better defenses would be healers against Rift, following this logic and besides some situations where you aim to pull healers, it won't make any difference.
Apart from OP regarding the derailing discussion about Engi vs. Magus, most has been said already and while not maining a Magus for a long time, I still believe that both are somewhat on a similar level, so I'll keep my thoughts short:
- Keg: Helpful in ambush / defense situations or when running Sniper Squad because of several Kegs, but it neither is a panic button, nor will it help you survive when being focused. For that you got M1 Concealment for ranged, and KD/snare/disarm for melee, but it's not an Engineer's best task to get out of melee.
- Tracer Rounds' recent change: The change from 20 to 100ft favors foremost mobility and WB play, because slotting TR has mostly been a waste for an offensive Grenadier, while a Rifleman has been static near his turret anyway.
- Sniper Squad (since it's growing more popular lately, not always in a kindly manner): Build a group of Magi with a Zealot to heal and position accordingly and then tell me you're not having fun at keep sieges…
That said, the gap between both classes isn't that serious, both have their advantages and disadvantages (be it more range for Engi, less mitigation for Magus, yadayada) and from an Engi PoV at least, magical RDPS are my biggest threat, and vice versa I guess. I even have less fear of witches.
