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The 6-man vs Warband issue with AAO

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Luuca
Posts: 1204

Re: The 6-man vs Warband issue with AAO

Post#11 » Fri Oct 26, 2018 12:43 am

Onemantankwall wrote: Fri Oct 26, 2018 12:03 am Why should the devs beg you to play the game how it was intented from live launch? Silly 6 man speed bump
because at this point, how it was "intended" is not viable at this time. Silly braggadocio.

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anarchypark
Posts: 2085

Re: The 6-man vs Warband issue with AAO

Post#12 » Fri Oct 26, 2018 2:06 am

and battle begin when 6man was in SC.
that result reduced wb power.
no wb leader would like this.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

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auzzibear
Posts: 83

Re: The 6-man vs Warband issue with AAO

Post#13 » Fri Oct 26, 2018 2:51 am

where is this "overwhelmingly destru" coming from? numbers seem pretty even atm
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Nidwin
Posts: 662

Re: The 6-man vs Warband issue with AAO

Post#14 » Fri Oct 26, 2018 6:01 am

davispeed wrote: Thu Oct 25, 2018 5:24 pm
Luuca wrote: Thu Oct 25, 2018 4:53 pm In NA Prime, the faction balance has become overwhelmingly Destruction heavy. There are many factors to this; Order lack of viable warband specs for classes, lack of warband utility, etc.
plz stop.. just stop this non sense already Like seriously.
We only need the Aussies/Kiwis/Asians to make a post

"In Oceanic Prime, the faction balance has become overwhelmingly Destruction heavy. There are many factors to this; Order lack of viable warband specs for classes, lack of warband utility, etc."
Last edited by Nidwin on Fri Oct 26, 2018 6:15 am, edited 1 time in total.
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Foltestik
Posts: 680

Re: The 6-man vs Warband issue with AAO

Post#15 » Fri Oct 26, 2018 6:05 am

Onemantankwall wrote: Fri Oct 26, 2018 12:03 am Why should the devs beg you to play the game how it was intented from live launch? Silly 6 man speed bump
becouse on live you have same goal to archive as warband = invade enemy city, here it doesnt matter who lock the zone (sametimes is better when enemy lock zone)

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Luuca
Posts: 1204

Re: The 6-man vs Warband issue with AAO

Post#16 » Fri Oct 26, 2018 3:23 pm

auzzibear wrote: Fri Oct 26, 2018 2:51 am where is this "overwhelmingly destru" coming from? numbers seem pretty even atm
Nidwin wrote: Fri Oct 26, 2018 6:01 am
We only need the Aussies/Kiwis/Asians to make a post

"In Oceanic Prime, the faction balance has become overwhelmingly Destruction heavy. There are many factors to this; Order lack of viable warband specs for classes, lack of warband utility, etc."
I'd like to see some real numbers. Does the Dev team have population numbers for the last 30 days Order v Destr from 5pm Central Time to 3am Central Time (to include PST in there)? An average of it?

I agree that "it seems" or simply stating something does not make it true. So I ask.. does the server owner have these stats?

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