The only thing I can see here, is a biased SW main.daniilpb wrote:The only thing I can see here is people who don’t want to invest in defensive stats like initiative itself or futile strikes which easy get your chance to be critically hit to 0%. Glass cannon builds ftw.
The only unbalanced thing is that SH doesn’t have such special and useful thing (finally such thing has appeared and at least one class is worth for group play).
A level 40 choppa (a class with an already high base initiative) got 196,5 initiative. Assuming he uses BiS gear which is full conq, he gets 0 initiative from set. 3 beastlord dont give any initiative either. so you are left with 2 weapons, which (surprise, surprise) dont give any ini and 3 jewels. 2 slots are usually filled with the 24str/24w and 24ini/36mp genesis item. 1 slot left in which you could use the 20/16/16ini jewel.
So from your combined BiS gear you'll gain 40 ini. Assuming you have a zealot in group, you'll receive a buff of 50, that's 90.
286 ini = 12,22% chance to be crit
-180 (sw alone) = 32,86% chance to be crit
or
- 200 (sw+sm) = 40,46% chance to be crit
assuming the tank knows how to shatter and the zealot buff is gone too
-230 (sw alone) = 61,95%
-250 (sw+sm) = 95,89%
you then have to add the attackers chance to crit and the % debuffs stacking (EA, WH bullets etc.)
If you think that's balanced, i really dont know what to say.
About your renown point argument:
So you are basically saying the paperdoll choppa would have to invest 34 renown points for 120 initiative or 45 for -24% chance to be crit which will do exactly nothing if the attackers chance to crit will be 120+%, while the SW only has to slot one tactic?
Oh, or do you actually want him to swap his BiS gear while the SW can maintain his? I'd call this an imbalance.
It's not only that but also the fact that Wrist Slash grants 4 buffs/debuffs (lower the chance to be crit, higher the chane to crit, higher/lower ws (damage), higher/lower parry (defense)) for the sole investment of 1 tactic slot. That's literally overkill considering how much love he received anyway with the "rework"!
Dirty Tricks was notorious for its ease of use but a spamable anytimer granting 4 buffs/debuffs is fine. That simply doesn't seem right. Not to mention other potential tactics which got broken by the latest rework of stacking behavior.
Spoiler: