Estimate the average amount of:Aurandilaz wrote:You gotta maximize the amount of lottery bags to maximize expected gainAchilleos wrote:I am rather confused how people can even complain about having 10+ purple bags and not getting the one subjugator weapon they need... I wish I even got anything other than a white bag after 40+ white bags.
I just have no luck it seems... or I am simply playing wrong to have no contribution, even though I often spend my time in the zone from beginning to end, fighting alongside my wb.
Even so I still prefer this system over the one on live back then.
-log in, check which side has AAO is about to lose
-play on losing side, do 3-5 kills or assists, do some small contri that is enough to enter the lottery
-leave lake so that the side that is losing possibly has even bigger AAO now, or log off
-wait for the lottery results
-repeat in next zone
Doing this for a month or so, you can minmax the game by doing bare minimum "lottery entry fees" of 3-5 kills per zone, then going away and waiting until next zone lottery starts. The main important thing is to play on losing side, as winners (who usually face enemies that are losing and have AAO) have decreased/worse "victory bags". Just keep rolling, you can expect tons of white bags, business as usual, with enough of daily "heroic loser" tries you can expect 1-2 gold per month, 3-4 purples, maybe 5-10 blues and 10-15 greens and damn high number of whites.
- kills
- successful BO assaults/defenses
- damage inflicted with/dealth to siege weapons (general usage; ram, oil, cannons, ...)
- siege participation (i.e.: lord damage, kills within the vicinity of a keep)
- renown gained (in relation to the average of [your] kills)
(- sponsored siege weapons)
per player in a zone, throughout the duration of a zone.
Note:
- Kills != deathblows; kills within a group count towards your personal contribution
- successful BO assaults/defenses = sticking around (and preferably scoring kills) until the timer ticked down, don't run off (linger for a 30s-1min afterwards).
- renown gained is likely used as metric to ensure you do not only pick on sub40's, if you score +1k deathblows personally (with another bajillion deathblows spread across your group members) in a zone but only gained 1k renown in total... well.
I am unsure as to whether the lost 'contribution' upon character swap is being removed from these stats, but it might explain why the system seemed to have trouble assigning and paying out bags when that change got implemented
For those of you that identifiy themselves as hardcore pugtards, I'd suggest you concentrate on actually playing the objective (BOs) on the session days of your realm's ORvR guilds, as they'll raise the average of kills to a level that you'll have trouble with reaching; return the favor and raise the average for interactions with objectives to level they can't reach without stopping their relentless pug farm.
If you have an alt on the other realm you'd be highly adivsed to chase the AAO with it, if you don't have an alt or are not really interested in playing it... well, you better actually try to 'contribute' as the bonus to rolls scales with your 'contribution' - reaching (atleast some of) the averages is required to get eligible for an actual bonus to your next roll on the bags you want.
The latter should be self-evident, if you don't contribute enough to be (without the giant malus from AAO) eligible to gold/purple bags, you'll naturally not gain a bonus to future rolls - its bad luck prevention, slacking all day != bad luck.
Rule of thumb:
- ~8ish kills (+/- depending on killfeed; activity, elapsed time),
- ~8ish successful BO assaults/defenses
- as many kills as humanely possible on and in the vicinity of objectives
- tapping the lord (preferably without **** over your realm by dragging the lord out of the room, you bloody nubs)
- as much renown as humanely possible
- tap siege (kill dat oil - pewpew it with cannons if need be, don't waste ammo on players; pop dem evil cannons on the wall or jump onto the ram if you are a tank)
Chances are these averages are weighted in a way and funneled into an overall score - but still checked off/for to ensure that your 'contribution' matches the bare minimum of effort/slack put into the flip.
I could imagine playing objectives to be more juicy until 3* and after that depending on whether you are the one being sieged, or the one doing the sieging.
If you happen to find only white bags in your mails for weeks straight, without greens and blues breaking the pattern rather frequently... well, you don't even reach the contribution levels required to be eligible for green and blue rolls (= do not accumulate bonus rolls for those bags), which in turn means that you are essentially brainafk (= fixiating on one thing in the lakes; e.g.: afk on a BO that is 24/7 uncontested, chasing people across the map but avoiding BOs like the plague).
My 2 cents.