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Increase Winner AND Loser Emblems from Isha/EC SC

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wargrimnir
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Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#71 » Fri Jan 19, 2018 7:12 pm

bloodi wrote:
wargrimnir wrote:Yet people still do them. I believe pretty strongly you could do away with all the special set gear/weapons, and people would still run scenarios just for the RP and drops and chance to kill someone right-this-second. Incentives don't make something interesting or FUN to play. They make it a requirement if the incentives are good enough, then people complain they have to do something they don't like for too long and just want it faster.
Of course but in the same vein, a lot of times i have to go to Orvr instead of doing scs because otherwise i would never get past merc.

The thing is you are incentivating me to do Orvr, which is cool but you are also discouraging me of doing scs in the same way. You dont even entertain the possiblity of a 5 to 1 exchange that makes it way slower to obtain orvr gear in scs, you dont give options at all, you point at orvr and tell us, do that or suck it.

And mind you orvr has bags which already are an incentive since they give you the option of bypassing chunks of the grind.
We openly and shamelessly admit we're heavily biased towards RvR.

Scen requires 24 people total to be worthwhile. An RvR lake doesn't get good until you got closer to 100v100. Whatever keeps bodies fighting in the lake, we're gonna lean towards that first.
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rmpl
Posts: 766

Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#72 » Fri Jan 19, 2018 7:13 pm

I don't see the harm in testing it, it's an alpha after all. I'm actually kinda baffled that people here try to lobby against it.

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Yaliskah
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Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#73 » Fri Jan 19, 2018 7:15 pm

i don't see any problem with actual reward system in Sc.

It is the same story about : merged tier : Why not set directly players 40?

Let say we do it. How many time before : "Meh... i'm 40 but gear is a pity to reach, give free top gear!!!"

Let say we do it. How many time before:"MEEEEEEHHHHH i'm 40 but my enemi is RR80 !! too unbalanced!!!!, give free renown level"

Let say we do it. How many time before : "Maah... this game is boring, always the same thing to do... you ruined this beautifull game, ror team susks."

Thank you.

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peterthepan3
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Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#74 » Fri Jan 19, 2018 7:18 pm

Yaliskah wrote:i don't see any problem with actual reward system in Sc.

It is the same story about : merged tier : Why not set directly players 40?

Let say we do it. How many time before : "Meh... i'm 40 but gear is a pity to reach, give free top gear!!!"

Let say we do it. How many time before:"MEEEEEEHHHHH i'm 40 but my enemi is RR80 !! too unbalanced!!!!, give free renown level"

Let say we do it. How many time before : "Maah... this game is boring, always the same thing to do... you ruined this beautifull game, ror team susks."

Thank you.
Do you queue for the group scenarios, out of interest? (not meant in an offensive way). I wouldn't feel the need to make a lengthy proposal for no reason =P
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Yaliskah
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Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#75 » Fri Jan 19, 2018 7:22 pm

i queue for both Peter.

Point is before starting to fix rewards, our priority should be to fix gameplay mechanics, including SC one.

Candies and fireworls will come after.

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peterthepan3
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Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#76 » Fri Jan 19, 2018 7:24 pm

Yaliskah wrote:i queue for both Peter.

Point is before starting to fix rewards, our priority should be to fix gameplay mechanics, including SC one.

Candies and fireworls will come after.
Of course, I completely understand that, hence why in my OP I made it clear that I don't want the team to feel pressured (nor should they) into making rewards that would require time which is better spent on other things. I do believe that simply tweaking emblem gain would be relatively easy, though, and could potentially work wonders.
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Aurandilaz
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Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#77 » Fri Jan 19, 2018 7:27 pm

The game was designed around the RvR campaign. Scs have and always will be rightfully a secondary time sink, a minigame on the side you can do occasionally when the main campaign doesn't interest or motivate you enough.

And honestly, a big portion of players play on chars that simply do not need Dominator gear or outright have no interest in playing a spec that requires said gear. I do play mostly chars that have absolutely no need for Domi, and for this reason I think I have sold 5-7 Domi gear pieces so far, because why keep hoarding emblems for your own needs when there is no realistic need.

And for grouping. It isn't fun. I used to have fun doing it, I played in 6mans for years on live, it was fun back then, different guild, different game friends and different incentives/motivations.
Here? Meh. I play in guild warband weekly to get my weekly deathblows and blow up some pugs with our mechanized farming force, then rest of time I'm PugximusMaximus, whether that means blowing up on a nude WE against WLs in pug scs or burning myself out on a solo BW, I still enjoy it enough to keep doing it. It's carefree, no group expectations and your own merits either carry the fight for you or you lose due to your own mistake. It's relaxing, and it's FUN.

This will be a point that has been already presented earlier in this thread, 6manning in scenarios simply just isn't "fun" for many of us. I get that you want more premades and more 6v6 scenes, but a big portion of players just don't have the same motivation towards those areas of gameplay as you do. Many play for nostalgia, many play occasionally doing 1-2 hours of pugging per week, many play in casual/family friendly guilds, many actually enjoy Roleplaying (which is fun in small doses :D)... the player pool that is really interested in 6v6ing just doesn't exceed than the same 30-50 players that keep doing their weekly 6mans to either farm pugs or occasionally face each other in scenarios until one side realizes their setup cannot win and just forfeits anyway either against better playing enemy premade or against better geared enemy premade or outright outclassed (e.g long cast time vs fast meleetrains in smallscale luls).

It isn't even that I couldn't "compete" in possible smallscale environment (got years of muscle memory left from live servers), I just honestly have zero interests in that.

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Darosh
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Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#78 » Fri Jan 19, 2018 7:28 pm

Didn't read the entire thread, my apologies if it was mentioned already:

.) Most premades split their group and grind emblems by carrying pug SCs, which do pop more frequently as stated in the OP.
.) Generally speaking, no reward will be able to get Isha/EC to pop more often - let alone more consistently - considering that once a premade knows who is in the pool... they just dodge it and get back to pugfarming.
.) Emblems won't do the trick, as not every class needs them. I'd vouch for semi-exclusive cosmetics (given the inability to create new assests there are only LotD/high RR sets/various PvE sets left ~ which most certainly are reserved for the respective activities ~ and shiny particle effects which Torque doesn't seem to be a fan of), if anything.
.) To prevent wintrading you'd require atlest one party to come forward, as it won't be possible to detect that with scripts and no volunteer (GM) will spend his afternoom watching premades (dodging queues [= dropping queues or leaving the SCs, the latter will make it even more difficault to manage] like mad), meh.

But meh, lets be optimistic for a change.
+1
Last edited by Darosh on Fri Jan 19, 2018 7:32 pm, edited 1 time in total.

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dansari
Posts: 2524

Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#79 » Fri Jan 19, 2018 7:29 pm

What if you just had a "premade scenario" weekend like we do with double renown/xp? Where the only thing that changes is that the 15/5 is enabled for the 6v6 scenarios. Implement it like noon altdorf time on a Friday through midnight NA time on Sunday. That would give a solid testing period to see if anyone tried to abuse the system, and how many groups participated, yeah?
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Fallenkezef
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Re: Increase Winner AND Loser Emblems from Isha/EC SC

Post#80 » Fri Jan 19, 2018 7:30 pm

peterthepan3 wrote:whole point was just to get people queuing up against eachother, and avoiding pug farming. at least I thought I'd try to instigate something, instead of moaning about it yet never offering any solutions. Meh.
You need to drop this fantasy that you can make everyone adopt YOUR ideal of how to play this game.
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