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Jumping Forward Bug

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noisestorm
Posts: 1727

Re: Jumping Forward Bug

Post#21 » Wed Feb 18, 2015 11:37 pm

( ͡° ͜ʖ ͡°)

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Telen
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Re: Jumping Forward Bug

Post#22 » Thu Feb 19, 2015 12:07 am

Except for some range calculations and a few ability bugs most of the core of the game works pretty much as it did. The client always was full of gimmicks like these.
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Tesq
Posts: 5713

Re: Jumping Forward Bug

Post#23 » Thu Feb 19, 2015 12:29 am

jump never boost speed on official server it only work that way if you jump after you had a fading speed boost; even if the buff got away jumping 1 sec or half before let you keep the buff until the land, and it was ok, also jump was used at the right moment to avoid aoe CC like root stag ( duno if that was intentionaly, but you can never avoid melee aoe by jumping)
Jump increase a little your speed ( or range duno, it happen that jumping allow you for some moment to being able to hit running enemy slightly out of range) but only until you land, after that you get slightly reduction, that's way ppl would be able to snare a kitter or a running enemys by jumping.
Few notice that just like the poor auto-facing meccanic...
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Sulorie
Posts: 7461

Re: Jumping Forward Bug

Post#24 » Thu Feb 19, 2015 5:14 am

You have to jump while kiting. While in the air you can change the view direction of your char without losing speed.
Dying is no option.

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HICKS1986
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Posts: 101

Re: Jumping Forward Bug

Post#25 » Thu Feb 19, 2015 5:36 am

Azarael wrote:Well, that or shitty coding on Mythic's part. Anyone who intentionally designs a game where you get a speed boost from permanently bunny hopping shouldn't be in the field.

Yeah we wouldn't want to break the realism and immersion of fighting orcs dragons and magical creatures with bunny hopping for an extra few feet...
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Kaitanaroyr
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Re: Jumping Forward Bug

Post#26 » Thu Feb 19, 2015 10:39 am

Tesq wrote:jump never boost speed on official server it only work that way if you jump after you had a fading speed boost; even if the buff got away jumping 1 sec or half before let you keep the buff until the land, and it was ok, also jump was used at the right moment to avoid aoe CC like root stag ( duno if that was intentionaly, but you can never avoid melee aoe by jumping)
Jump increase a little your speed ( or range duno, it happen that jumping allow you for some moment to being able to hit running enemy slightly out of range) but only until you land, after that you get slightly reduction, that's way ppl would be able to snare a kitter or a running enemys by jumping.
Few notice that just like the poor auto-facing meccanic...
There was an issue with jumping and avoiding ground based aoes such as the slayer spamming was patched way back in the day.
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Luth
Posts: 2840

Re: Jumping Forward Bug

Post#27 » Thu Feb 19, 2015 10:47 am

Sulorie wrote:You have to jump while kiting. While in the air you can change the view direction of your char without losing speed.
This is used from time to time when necessary, like you have to jump over terrain from time to time while kiting. I don't think anyone will complain about that.
It's about the people that "lag away" from you by permanently bunny hopping as soon as their feet land on the ground.

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Tesq
Posts: 5713

Re: Jumping Forward Bug

Post#28 » Thu Feb 19, 2015 11:36 am

Luth wrote:
Sulorie wrote:You have to jump while kiting. While in the air you can change the view direction of your char without losing speed.
This is used from time to time when necessary, like you have to jump over terrain from time to time while kiting. I don't think anyone will complain about that.
It's about the people that "lag away" from you by permanently bunny hopping as soon as their feet land on the ground.
ya also that could been done with tank, run jump re watch in enemys direction so that you could make permament snare less effective while have block, parry, dodge
Last edited by Tesq on Thu Feb 19, 2015 11:44 am, edited 1 time in total.
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Azarael
Posts: 5332

Re: Jumping Forward Bug

Post#29 » Thu Feb 19, 2015 11:38 am

HICKS1986 wrote:
Azarael wrote:Well, that or shitty coding on Mythic's part. Anyone who intentionally designs a game where you get a speed boost from permanently bunny hopping shouldn't be in the field.

Yeah we wouldn't want to break the realism and immersion of fighting orcs dragons and magical creatures with bunny hopping for an extra few feet...
Look up "suspension of disbelief" and "repetitive strain injury"

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Vdova
Posts: 555

Re: Jumping Forward Bug

Post#30 » Thu Feb 19, 2015 12:09 pm

As far as I remember, jumping while running forward did not speed me up on RoR server and it did not on AoR live servers. But I notice jumping while strafingactually did.
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