Yeah well, that's not the brightest idea ever, brings up more questions that it actually solves. And the "sheer number" reasoning only stands if you presume the only strategy the opposing force is aware of is all-out-frontal-attack, which is the case mostly... but, hey there is more, you just need to think and show a little sense of tactics and strategy.Nishka wrote:Would be nice to have some limit for healers on sc. Like, 2 healers in each team.tazdingo wrote:it's not the str but the sheer number of order healers that's annoying
not unusual for them to be 50%+ heals
Needless to say that when 1 side has one healer and the second has 6, the result is pretty much determined.
Killing a grp with more healers than you have is near impossible, if everyone is in the same general area, in a big Waaagh basically.
So lure/flank/use los/harras the backlines or whatever means you can come up with, just don't have them all at once, and there you go, there is your fighting chance. On the other hand, how much better would be to see an overwhelming number of tanks or stealthed melee dps on the opposing side? So we start limit their numbers ins sc's as well? That's not the way to go.
To the OP, so you couldn't kill someone, enraged yourself to stupid and made a post about it right away, nice job dude.

SO, my advice is, gear up, open your eyes, be a little bit smarter next time and learn your lessons instead of whining on the forums first hand - if it's not a dev, it can certainly be killed!
