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[Choppa] Defensive priority

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Darosh
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Posts: 1197

Re: [Choppa] Defensive priority

Post#11 » Wed Jun 14, 2017 4:38 pm

freshour wrote:Okay last derailment I promise, but is that version of a Choppa even possible on RoR? Or was that mostly a gear/live Choppa type of thing that isn't really possible anymore? Not that many people besides a few T3 AM's, and T4 WH/WE shammy's solo roam all that much.. but still that guy was incredible.
You lack too much tools to pull it off on that level, ofc - to put in relation: pocket items (3-4k absorbs), crit liniments, armor/resistance, hp/s, absorbs, ridiculous levels of crit and haste, high rr tools (RR abilities [TB,...], set on-use effects,...), lotd cloaks/shinies in general, (...).


But choppa roaming should still be possible all things considered - Choppa don't rely as much on the AoE tree and can invest into ST, picking the selfheal, the 2h DoT (which is an amaizing burst tool with the rampup) and the AP refresh; offer a more reliable ST burst/sustained damage (in such environments, by virtue of static +critdmg/crit% tactic that becomes viable in small scale) outside of berserk in general. Slayers are more often than not baited into going superglass or grossly overestimate their capabilities otherwise ~ Choppas aren't as suspectible to tilt/arrogant play, all things considered.

However, its extremely exhausting in regards to economy ~ if you don't have a strong pot game you shouldn't consider roaming on a Choppa/Slayer.
You, too, want to actively min/max your gear - as in: every stat point you can muster matters - if you choose to play Choppa/Slayer as soloroamer on RoR ~ you don't have enough leeway (single zone campaign [overpopulated zones], average experience/RR/gear level, [...]) to successfully halfarse it.


Abbd.: Forgot to mention the non-dynamic nature of damage on RoR - that alone makes roaming on Choppa/Slayer a thousand times harder. You can't properly ragedump anymore to avoid being blown up by DoTs. So with that in mind Slayer prolly have an edge over Choppas after all, considering that the more reliable damage gets outperformed by FM-powered AA haste setups.

TLDR: No. See first two sentences of the addendum*.
Last edited by Darosh on Thu Jun 15, 2017 12:41 am, edited 2 times in total.

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Luth
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Re: [Choppa] Defensive priority

Post#12 » Wed Jun 14, 2017 5:48 pm

Both videos must be from before patch 1.3.6 went live (on 08/2010) which changed "Can't Stop Da Chop" from an armor debuff to an incoming HD. One video was uploaded 2009 and the other 2011, but it shows a KotBS with "Heaven's Fury" as a knockdown instead of stagger, which was changed in patch 1.3.2 (on 10/2009).
That means the choppa had access to an armor debuff (i didn't check the debuffs, due to bad quality but he specced the path anyway, due to selfheal), which made a 1vs1 against a KotBS high likely easier than after 1.3.6.

dansari
Posts: 2524

Re: [Choppa] Defensive priority

Post#13 » Wed Jun 14, 2017 5:51 pm

Darosh wrote:abbendum
The perfect greenskin troll name, as long as it's paired with a friend: abreakum.
<Salt Factory>

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GodlessCrom
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Re: [Choppa] Defensive priority

Post#14 » Wed Jun 14, 2017 6:13 pm

I am glad to see I haven't been the only one wondering about Darosh's use of abbendum rather than addendum :lol:
Rush in and die, dogs - I was a man before I was a king!

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TenTonHammer
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Re: [Choppa] Defensive priority

Post#15 » Wed Jun 14, 2017 6:16 pm

Reesh wrote:Wounds can also help, if your other deffensive stats aren't close to 0.
you already have Da biggest for wounds, so no point in investing rr for wounds
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Arteker616
Posts: 413

Re: [Choppa] Defensive priority

Post#16 » Wed Jun 14, 2017 7:14 pm

Luth wrote:Both videos must be from before patch 1.3.6 went live (on 08/2010) which changed "Can't Stop Da Chop" from an armor debuff to an incoming HD. One video was uploaded 2009 and the other 2011, but it shows a KotBS with "Heaven's Fury" as a knockdown instead of stagger, which was changed in patch 1.3.2 (on 10/2009).
That means the choppa had access to an armor debuff (i didn't check the debuffs, due to bad quality but he specced the path anyway, due to selfheal), which made a 1vs1 against a KotBS high likely easier than after 1.3.6.
seems he has aswell thoughnes spam buff and the old ini debuff tactic aswell

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Darosh
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Re: [Choppa] Defensive priority

Post#17 » Thu Jun 15, 2017 12:36 am

Luth wrote:Both videos must be from before patch 1.3.6 went live (on 08/2010) which changed "Can't Stop Da Chop" from an armor debuff to an incoming HD. One video was uploaded 2009 and the other 2011, but it shows a KotBS with "Heaven's Fury" as a knockdown instead of stagger, which was changed in patch 1.3.2 (on 10/2009).
That means the choppa had access to an armor debuff (i didn't check the debuffs, due to bad quality but he specced the path anyway, due to selfheal), which made a 1vs1 against a KotBS high likely easier than after 1.3.6.
I didn't even pay attention to that, good catch. Yes, that again shows how insubstantial live footage is for everything RoR related as it comes to giving advice on how to spec/how to perform. I wish people would learn that some day...
GodlessCrom wrote:I am glad to see I haven't been the only one wondering about Darosh's use of abbendum rather than addendum :lol:
Oh ****, lol. Yes ~ its a shitty habit I picked up some day. Guess its the look of the word... bb>dd ~ the abbreviation looks alot fancier with <bb>.
Last edited by Darosh on Thu Jun 15, 2017 1:02 am, edited 1 time in total.

freshour
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Re: [Choppa] Defensive priority

Post#18 » Thu Jun 15, 2017 12:44 am

Okay gotcha. So this is not possible here lol. I realize that this is a VERY toned down version of live for small scale other than WL's who are the pug champs, and SM's who got a 30% damage increase across the board. The closest thing to this sort of domination was when I finally got my melee DoK best in slot at the end of Tier 3 before Tier 4 came out.

It's good that it isn't like that anymore, but all those potions, trinkets, granted abilities and such allowed the skill ceiling to go up and up and up and up. So while it is probably for the best, seeing this high of a level of play is really fun to watch.

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Darosh
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Re: [Choppa] Defensive priority

Post#19 » Thu Jun 15, 2017 12:47 am

freshour wrote:Okay gotcha. So this is not possible here lol. I realize that this is a VERY toned down version of live for small scale other than WL's who are the pug champs, and SM's who got a 30% damage increase across the board. The closest thing to this sort of domination was when I finally got my melee DoK best in slot at the end of Tier 3 before Tier 4 came out.

It's good that it isn't like that anymore, but all those potions, trinkets, granted abilities and such allowed the skill ceiling to go up and up and up and up. So while it is probably for the best, seeing this high of a level of play is really fun to watch.
Can't resist but to get the thread derailment train going again: If you wanna see super-fancy play, watch Larrison's old footage (if thats still somewhere to be found) - best roaming SW, kiting warbands like a boss back on badlands whilst doing all the goodies.

But for the record... steer far far far off live footage for just about anything related to RoR.

lilsabin
Posts: 619

Re: [Choppa] Defensive priority

Post#20 » Thu Jun 15, 2017 1:46 am

https://www.youtube.com/watch?v=buzqBa_k7Xs , just to give u an idea on which RR ability to chose

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