Torquemadra wrote:I feel the pet is too tough except for a full guardian build, I think mara trees need to be rejigged to cause investment in character as opposed to getting everything available as low hanging fruit.
Ok, so sticking with this theme... Lets see if this is practical enough of a change...
MARA CHANGE:
Cutting Claw should be 13 points (swapped with Draining Swipe). Then...
Growing Instability moved to T3 (swapped with Unstable Convulsions)...
WHITE LION CHANGE:
Trained to Hunt (Hunter): Changed to giving 100% Toughness and 100% Strength (from 50% of each).
Trained to Threaten (Axman): Changed to giving 100% Wounds and 100% Weaponskill (from wounds/toughness).
Trained to Kill (Guardian): Changed to giving 50% of EACH Wounds/toughness/Strength/Weaponskill.
This splits up the defensive + offensive stats, with the 1 exception being Guardian - getting 50% for all.
*Also if possible, adding a max "range" on these so that the WL and his pet lose these benefits after say... around 30 -50 feet.
I am a big fan of MINOR changes and I think these are minor enough.... it accomplishes both the goals.
- makes Mara spend more to get more stuff, also restricts builds for anything under RR 70 so that it CANT get it all...
- spreads about WL's Pet's "defensive stats" on buffs + puts a range of said buffs so splitting up from WL means a more killable pet... So its a higher risk to send it out to "fetch" at max range...
What do you think Torq?