This.Aurandilaz wrote:somewhat agree, although when you get that Guard + Heals on your squishy WE/WH... godammit it's gonna start raining purple as you snatch deathblows left and right.altharion1 wrote:The only unbalance is this:
Ganking in ORVR
MDPS = Viable
RDPS = Viable
Warbands
MDPS = Viable
RDPS = Viable
6 man group SCs/orvr
MDPS = Viable
RDPS = Viable
Solo scenarios
MDPS = Unviable. The majority of SC's are a complete waste of time, reliant on random group composition. A lot of the time you are unable to even get into melee range without being focused. Reliant on at least 1 healer being in your party. Overall an unenjoyable experience.
RDPS = Viable![]()
but then again, that's how it has always been, even back on live.
There also exist minor differences between the type of MDPS; Mara is very potent choice, same with current WL. Slayer/Choppa give high damage whilst having medium armour, whereas WE/WH gives high damage whilst having light armour...
Honestly I am beginning to think that WE/WH might need a small armour increase to bring them somewhat closer to other MDPS characters, otherwise it's always a good choice for the enemy to pick out the MDPS with weakest armouring and focus that one.
Plus the cooldown on snare make wh/we less useful
another thing melee dps are gear dependent , ranged dps can do good dmg / utility in solo sc even with duelist / devastator



