Jaycub wrote:It's not so much CW/RD being better in small scale, or being some kind of equalizer allowing small group to fight larger ones.
It's just the fact that these small groups are guild six mans filled with good players taking advantages of CW/RD fighting half awake scrubs in some zerb WB who aren't speccing for RD/CW. If everyone in that pug warband had RD/CW it would be pretty damn hard for that 6 man to make the house of cards fall since everyone would have a get out of jail free card to wipe out HD's, cutting claws, sorc/bw rotatations etc... then just smash them with numbers advantage.
It makes sense what you say. Basically then, it makes these abilities must-have for everyone OR must-have for no one. So why not post a disclaimer when downloading the game and speccing renown ranks that Cleansing Winds and Resolute Defense are highly suggested if not mandatory abilities to acquire as soon as your renown rank allows? Or just give them to everyone?
<----rhetorical questions. Currently, the abilities are game altering for those that are "in the know" and have earned the renown ranks to spec them. So really one argument is, are these abilities a proper reward for those that have earned the experience and renown? Another question is, do they benefit certain classes and group configurations more than others? Its relevant because these abilities are extremely powerful.