I am guilty for not paying much attention to thia topic, but I was asked in casual conversation for my thoughts so here is first pass. My goal is to keep changes minor and tweak the class.
1. Allow the following core ranged abilities to be used while in Squig Armor:
- Yer Bleedin
- Rotten Arrer
- Run n Shoot
Converting other stabbing abilities to be used in SA would not be needed if some ranged abilities are allowed.
2. Add STR component to Masterful Aim (including SW version)
3. Remove TOU debuff from Pick on Yer Own Size (include SW version)
4. Change to tree to:
3 - Close Quarter (tactic)
5 - Pounce (ability)
7 - Clever Stabbin (tactic)
9 - Bad Gas (ability)
11 - New, Squig Army (tactic) ...summon 2 squig
13 - Big Bounce (ability)
15 - Wind up da waaagh (ability)
5. Make Indigestion Core, perhaps single target slightly higher dmg.
Or change Strength in Numbas from Morale Generating tactic to the 11pt one here and have it summon 2 pets of your choice.
Stabbity Tree Ideas
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- Stinkyweed
- Posts: 467
Stabbity Tree Ideas
Stinkyweed SH - Prowl WE - Blob Chop - Babaganoush Sham - Fail CH - Negative Creep ZE - Brute BO - Motley Crue WH - Scratch WL
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Re: Stabbity Tree Ideas
You are a God among gits.
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Spoiler:
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
Re: Stabbity Tree Ideas
What is it? Kind of proposal? Azarael already said that he wouldn't balance SH, melee tree either

<Fusion>
Riphael - Black Guard.
Meridin - Sorcerer.
<FusionII>
Ripliel - Shadow Warrior.
Arfi - Swordmaster.
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Re: Stabbity Tree Ideas
excellent ideas, stinky.
fun and diversity..thats what's going to keep this game going in the long run. imo anyway. of course I'm not implying that by making the melee squig a real option to play will bring a thousand new and old players back to the game, but it would certainly generate enough interest among folks to want to roll one and therefore make things a little more fun and interesting on the battlefield and sc's.
anywho, I truly hope the devs look into the stabbity tree one day
why?? if it' s any class that should be worked on is the squig armor class. the devs are so concerned about buffing/nerfing, or as they say 'balancing' classes that have been around for so long and are played the most, why not throw something totally new and different into the battlefiled for a change by making the sh melee squigs a viable class to play? the tree is already there. is ithe modifications truly that difficult to make happen? or it simply just a time thing with the devs?Azarael already said that he wouldn't balance SH, melee tree either
fun and diversity..thats what's going to keep this game going in the long run. imo anyway. of course I'm not implying that by making the melee squig a real option to play will bring a thousand new and old players back to the game, but it would certainly generate enough interest among folks to want to roll one and therefore make things a little more fun and interesting on the battlefield and sc's.
anywho, I truly hope the devs look into the stabbity tree one day
- shaggyboomboom
- Posts: 1230
Re: Stabbity Tree Ideas
even is the SH melee tree is rebalanced, who will use it on the daily basis? people choose SH to be a kiter, not a gimped out melee class that is a huge squig... PoS is only good for bad gas and is only use for bomb warbands....ferndog wrote:excellent ideas, stinky.
why?? if it' s any class that should be worked on is the squig armor class. the devs are so concerned about buffing/nerfing, or as they say 'balancing' classes that have been around for so long and are played the most, why not throw something totally new and different into the battlefiled for a change by making the sh melee squigs a viable class to play? the tree is already there. is ithe modifications truly that difficult to make happen? or it simply just a time thing with the devs?Azarael already said that he wouldn't balance SH, melee tree either
fun and diversity..thats what's going to keep this game going in the long run. imo anyway. of course I'm not implying that by making the melee squig a real option to play will bring a thousand new and old players back to the game, but it would certainly generate enough interest among folks to want to roll one and therefore make things a little more fun and interesting on the battlefield and sc's.
anywho, I truly hope the devs look into the stabbity tree one day

- TenTonHammer
- Posts: 3806
Re: Stabbity Tree Ideas
daniilpb wrote:What is it? Kind of proposal? Azarael already said that he wouldn't balance SH, melee tree either
That cant be possible as that dosnt sound like Az at all, its pretty common knowledge that the stabbin tree is garbage for pretty much everything bar bad gas which isnt that great either and im pretty sure the devs said they want all tree to be viable
shaggyboomboom wrote:
even is the SH melee tree is rebalanced, who will use it on the daily basis? people choose SH to be a kiter, not a gimped out melee class that is a huge squig... PoS is only good for bad gas and is only use for bomb warbands....
It should be buffed for the same reason that SW want to see the assault tree buffed
It opens up the potential for alternative playstyles (in this case for oRvR WB/WB play), that in of its self is sufficient reason

- shaggyboomboom
- Posts: 1230
Re: Stabbity Tree Ideas
i was talking the terms of full specing itTenTonHammer wrote:shaggyboomboom wrote:
even is the SH melee tree is rebalanced, who will use it on the daily basis? people choose SH to be a kiter, not a gimped out melee class that is a huge squig... PoS is only good for bad gas and is only use for bomb warbands....
It should be buffed for the same reason that SW want to see the assault tree buffed
It opens up the potential for alternative playstyles (in this case for oRvR WB/WB play), that in of its self is sufficient reason

- TenTonHammer
- Posts: 3806
Re: Stabbity Tree Ideas
If sufficient desirable changes are made to the tree then its more than believable that one would spec fully into itshaggyboomboom wrote:
i was talking the terms of full specing it

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Re: Stabbity Tree Ideas
Don`t make me dislike you on this forums more then now. Proof`s below so don`t bother me.TenTonHammer wrote:daniilpb wrote:What is it? Kind of proposal? Azarael already said that he wouldn't balance SH, melee tree either
That cant be possible as that dosnt sound like Az at all, its pretty common knowledge that the stabbin tree is garbage for pretty much everything bar bad gas which isnt that great either and im pretty sure the devs said they want all tree to be viable
shaggyboomboom wrote:
even is the SH melee tree is rebalanced, who will use it on the daily basis? people choose SH to be a kiter, not a gimped out melee class that is a huge squig... PoS is only good for bad gas and is only use for bomb warbands....
It should be buffed for the same reason that SW want to see the assault tree buffed
It opens up the potential for alternative playstyles (in this case for oRvR WB/WB play), that in of its self is sufficient reason


<Fusion>
Riphael - Black Guard.
Meridin - Sorcerer.
<FusionII>
Ripliel - Shadow Warrior.
Arfi - Swordmaster.
Very Serious Warhammer Online Montage
Re: Stabbity Tree Ideas
I will . I was playing squig herder only on live , looking for something new on RoR and playing engineer for now . I am waiting for this tree to up my squig herder again , I want a new experience with this class , melee squig would Ben really fun .shaggyboomboom wrote:
even is the SH melee tree is rebalanced, who will use it on the daily basis? people choose SH to be a kiter, not a gimped out melee class that is a huge squig... PoS is only good for bad gas and is only use for bomb warbands....
I'm not totally agree with your proposal (the tactic for summon 2 squig would be OP) I rather like to see the torquemadra proposal with pounce and charge . Bad gaz should be linked to SA , but I agree to have a tactic for strength .
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