I am a organizer from that era...whatever on that.
Example:
If riekland is contested then riekland factory will become open to que and battle of praag/Maw of madness will close. Each zone has a SC tied to it by the original design.
Below is a wall of text on justification on why I think this would fix a lot of issue's and help grow the competitive community. Skip it if you want
Spoiler:
The goal of this post here is to expand out the 6v6 guilds to include more players in a organized competitive environment. I am in no way talking about zerg stuff here. I'm talking about 12/18 man's that are disgustingly brutal, at the quality of running double premade/triple premades. 12 man is a sweet spot in my opinion.
Right now there is two separate games going on in RoR which is dividing the community. RvR campaign and SC's. SC's are not tied to the campaign what-so ever. You have large groups of people just sitting in city's/warcamps waiting for sc pop's.
If zone flips were tied to sc's, players would start thinking more on larger group compositions then just 6v6. There would be a NEED for it.
Make it easier to que as a warband for a SC for double group que's and triple group que's. This was possible at one time in this game via que quer addon.
There were premade warbands for city sieges at one time.
This will bring back the 12 v 12 scene that AoR supported at one time.
Keep a solo que option as a option and it doesn't contribute to the campaign.
The rest is tied to the campaign.
A problem with the 6v6 scene is you don't need that many players to support it which keeps the community small. You only need one organizer really and he is limited by only needing 5 other players online. Which mean's he only needs roughly 9 or 10 players to upkeep a constant 6 man with some waiting in line to get into the groups. This excludes a large amount of players and puts a serious need for more organizers to keep up the competitive community.
How many organizer's are in this game really? Not that many, otherwise you'd see a TON of 6v6 guilds out there. Its a personality type thing. Most players are followers and not leaders. Followers are there because its the path of least resistance and they can't spend the time to lead due to life. They might be leading in other more important portions of thier life but just not in RoR, which is cool. I'm not trying to pump up organizer's. All you have to due is act to be a organizer and put in a little bit of thought in your group composition, its super simple. If anything your a HUGE GEEK if your a organizer/leader. Followers/causuals and leaders/organizers are just how society/human beings are set up. There are more followers/casuals then leaders/organizers. I really wish this wasn't the case but thats how things are.
If the competitive scene move's to SC's because they are tied to zone flips the need for more followers increases and the premade organizer need for his ability to organize larger group comp increases because he now needs 11 other players or 17 other players online to participate in a competitive SC environment instead of only needing 5 online. This means more people are required to participate in SC's for the organizers and expand his scope. This means instead of only needing 5 online with 2 or 3 waiting the organizer needs 11 online with 2 or 3 waiting. Your grabbing more followers and the pool of players expands more into the competitive environment and everyone is having more fun.
One of the by-products of organizer's focusing on 6v6's is the creation of the solo que. Its because organizer's don't need that many people when the focus is 6 man's. There are more followers then what organizer's need so the solo que was created via to entertain the followers/casuals and provide a safe place/haven for them. By excluding followers/casuals due to 6 man scale we are in part, destroying our own competitive scene as organizers by focusing only on 6v6. If we try to exclude followers you will lose eventually over time. Organizer's on both sides destro and order are what makes this game fun for us. Expand your scope to include competitive SC's which the playground is larger then 6 man's. It is up to us as organizers to create a healthy environment and to control the game direction. The only thing that mythic and RoR dev's have done for us is provide the sandbox for us. We are the one's willing to act, it is our responsibility. The creation of the solo que is our fault in part by being exclusive and maintaining a small scale perspective.
My personal experience. I ran a consistent 12 man for years and some 18 man's. Which meant I fulfilled the needs of roughly 24 to 36 players. 6 to 7 of those players out of the 12/18 were hardcore players that played the hell out of the game like I did. The rest were more casual's that were taught how the group operated and what was expected from them. That included players with families that couldn't log on everyday. Players that had actual lives. We the hardcore players took care of everything as organizers. We provided the spec's/Gold for respec's/tactic's to be used/Gear stats to aim for, overarching strategy to handle specific types of situations. We basically provided all the thought that went into the group composition that was needed for the compositions to work. We the more hardcore players would bounce idea's off on each other for different group comps and test it out. All the casual players had to due was listen and conduct the things we wanted from them, which is conveniently the path of least resistance for them. All we needed was their trust and to provide a fun experience for them to ensure they would want to come back. Its a win/win.
How are these SC's likely going to be dominated by? Guilds. Bring back bragging rights but tie it to guilds instead of individual players. Have statue's constructing like it was for the top guilds instead of celebrating individual players. This game should be based on bragging rights and not carrots of gear/renown. When you hit max RR and Gear what are you left with? Bragging rights, Rep and fun. You don't have to wait until max gear and renown to base your gameplay on bragging rights, Rep and fun.
This is just my opinion.
Right now there is two separate games going on in RoR which is dividing the community. RvR campaign and SC's. SC's are not tied to the campaign what-so ever. You have large groups of people just sitting in city's/warcamps waiting for sc pop's.
If zone flips were tied to sc's, players would start thinking more on larger group compositions then just 6v6. There would be a NEED for it.
Make it easier to que as a warband for a SC for double group que's and triple group que's. This was possible at one time in this game via que quer addon.
There were premade warbands for city sieges at one time.
This will bring back the 12 v 12 scene that AoR supported at one time.
Keep a solo que option as a option and it doesn't contribute to the campaign.
The rest is tied to the campaign.
A problem with the 6v6 scene is you don't need that many players to support it which keeps the community small. You only need one organizer really and he is limited by only needing 5 other players online. Which mean's he only needs roughly 9 or 10 players to upkeep a constant 6 man with some waiting in line to get into the groups. This excludes a large amount of players and puts a serious need for more organizers to keep up the competitive community.
How many organizer's are in this game really? Not that many, otherwise you'd see a TON of 6v6 guilds out there. Its a personality type thing. Most players are followers and not leaders. Followers are there because its the path of least resistance and they can't spend the time to lead due to life. They might be leading in other more important portions of thier life but just not in RoR, which is cool. I'm not trying to pump up organizer's. All you have to due is act to be a organizer and put in a little bit of thought in your group composition, its super simple. If anything your a HUGE GEEK if your a organizer/leader. Followers/causuals and leaders/organizers are just how society/human beings are set up. There are more followers/casuals then leaders/organizers. I really wish this wasn't the case but thats how things are.
If the competitive scene move's to SC's because they are tied to zone flips the need for more followers increases and the premade organizer need for his ability to organize larger group comp increases because he now needs 11 other players or 17 other players online to participate in a competitive SC environment instead of only needing 5 online. This means more people are required to participate in SC's for the organizers and expand his scope. This means instead of only needing 5 online with 2 or 3 waiting the organizer needs 11 online with 2 or 3 waiting. Your grabbing more followers and the pool of players expands more into the competitive environment and everyone is having more fun.
One of the by-products of organizer's focusing on 6v6's is the creation of the solo que. Its because organizer's don't need that many people when the focus is 6 man's. There are more followers then what organizer's need so the solo que was created via to entertain the followers/casuals and provide a safe place/haven for them. By excluding followers/casuals due to 6 man scale we are in part, destroying our own competitive scene as organizers by focusing only on 6v6. If we try to exclude followers you will lose eventually over time. Organizer's on both sides destro and order are what makes this game fun for us. Expand your scope to include competitive SC's which the playground is larger then 6 man's. It is up to us as organizers to create a healthy environment and to control the game direction. The only thing that mythic and RoR dev's have done for us is provide the sandbox for us. We are the one's willing to act, it is our responsibility. The creation of the solo que is our fault in part by being exclusive and maintaining a small scale perspective.
My personal experience. I ran a consistent 12 man for years and some 18 man's. Which meant I fulfilled the needs of roughly 24 to 36 players. 6 to 7 of those players out of the 12/18 were hardcore players that played the hell out of the game like I did. The rest were more casual's that were taught how the group operated and what was expected from them. That included players with families that couldn't log on everyday. Players that had actual lives. We the hardcore players took care of everything as organizers. We provided the spec's/Gold for respec's/tactic's to be used/Gear stats to aim for, overarching strategy to handle specific types of situations. We basically provided all the thought that went into the group composition that was needed for the compositions to work. We the more hardcore players would bounce idea's off on each other for different group comps and test it out. All the casual players had to due was listen and conduct the things we wanted from them, which is conveniently the path of least resistance for them. All we needed was their trust and to provide a fun experience for them to ensure they would want to come back. Its a win/win.
How are these SC's likely going to be dominated by? Guilds. Bring back bragging rights but tie it to guilds instead of individual players. Have statue's constructing like it was for the top guilds instead of celebrating individual players. This game should be based on bragging rights and not carrots of gear/renown. When you hit max RR and Gear what are you left with? Bragging rights, Rep and fun. You don't have to wait until max gear and renown to base your gameplay on bragging rights, Rep and fun.
This is just my opinion.