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Some needed 6v6 changes

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roadkillrobin
Posts: 2773

Re: Some needed 6v6 changes

Post#31 » Mon Oct 17, 2016 9:33 am

How many did actually show up to the 6v6?
I know that Chaos Waste had around 350-400 people from both side at the time of the event. So that should give you a rough number at the ratio of 6v6 vs ORVR priority on the server.

Respec trainers in SC is a bad idea coz when you build the group you should have a build that is based on a playstyle. Not to hardcounter any group comp the oponent brings. This just causes more class ballance issues in a format wich is allready madly umballanced.
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peterthepan3
Posts: 6509

Re: Some needed 6v6 changes

Post#32 » Mon Oct 17, 2016 12:34 pm

roadkillrobin wrote:How many did actually show up to the 6v6?
I know that Chaos Waste had around 350-400 people from both side at the time of the event. So that should give you a rough number at the ratio of 6v6 vs ORVR priority on the server.

Respec trainers in SC is a bad idea coz when you build the group you should have a build that is based on a playstyle. Not to hardcounter any group comp the oponent brings. This just causes more class ballance issues in a format wich is allready madly umballanced.

We had 8 teams participating at one stage - 48 people - and around 30-50 people spectating (probably more). Very good turnout.

From a 6v6 PoV, Caledor Woods should have a career trainer. If you have a comp and come up against a premade that you are not properly spec'd to counter, i.e. give you your best shot of beating, you should be able to respec/change a few things around quickly. It makes sense, and I don't think any 6v6 players would disagree with at least allowing CW that privilege.
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roadkillrobin
Posts: 2773

Re: Some needed 6v6 changes

Post#33 » Mon Oct 17, 2016 1:09 pm

No that makes no sence at all.
Let me use another game here as an example who is designed for tournament play.

Magic the Gatheing:

You have 5 different colours to chose from. (analogy for classes)
You have 60 cards in your deck (analogy for your build)
You have a 15 card sideboard (Morales, tactics and abillties you got acess to but do not use)

Now imagine you get to see whats colours your oponent plays before the match starts and have the option to change all your 60 cards in your main deck aslong as they are the same colours as you play before the match even starts.


This is basicly the same thing. You chose a certain build before match started and the oponent have a better build coz maybe the read the meta better then you did. They deserve to have the edge in this case. There shouldn't be a case were 1 group seetup can comferble just respec to deal with anything. This creates class ballancee issues within the realm itself, and the game allready have issues with this.
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peterthepan3
Posts: 6509

Re: Some needed 6v6 changes

Post#34 » Mon Oct 17, 2016 1:17 pm

I don't get why you, as someone who doesn't do 6v6, are telling the 6v6 community what is and isn't in their interests in regards to the scenario that has been allocated to them? (Caledor Woods). No offence meant by that btw.

Several people from the 6v6 community have said a career trainer could be a good idea, as it's fairly logical: you queue for Caledor Woods, you meet a premade you weren't expecting to/haven't properly spec'd for, you respec/spec accordingly and thus have a more equal fight. For example: you are a 2/2/2 melee setup expecting to come up against another melee setup; you come up against a ranged 3/2/1, and need to spec some more points into dodge/disrupt and/or get RD3; the ranged setup, too, decide to spec a bit more defensively = more balanced fights. It means everyone has been given the chance to spec according to the opposition they're facing, and so there can be no excuses when either side loses (bar underperforming classes)

Honestly I don't know how that eludes you.
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Dalgrimar
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Re: Some needed 6v6 changes

Post#35 » Mon Oct 17, 2016 1:28 pm

Forbiddian wrote:
private servers are usually made from ppl who played in premade 24/7, so soon or later 6vs6ers will get more love

Check this server and Uthgard, both are melee train premade vs melee train premade servers, RVR died lot of years ago
Euhm, devs on this server are more on the pug side than on the premade side tbh. (No offence to the devs, so dont ban me please)
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roadkillrobin
Posts: 2773

Re: Some needed 6v6 changes

Post#36 » Mon Oct 17, 2016 1:31 pm

You answeared your own question here
"you meet a premade you weren't expecting to/haven't properly spec'd for"

So why take away their edge???
Have you considered they made this group to counter your setup specificly. Giving you the choise here to cover your weaknesses is exaclty the problem that creates the ballance issues in this game.
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peterthepan3
Posts: 6509

Re: Some needed 6v6 changes

Post#37 » Mon Oct 17, 2016 1:37 pm

There's nothing inherently skillbased about fighting against another group while being at a disadvantage from the get-go. Competitive 6v6 is about having an equal fight between two groups; the only deciding factor(s) being skill and/or who plays better on the day. Certain classes/comps do perform better than others, yes; but - by and large - good players can make any setup shine.
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Azarael
Posts: 5332

Re: Some needed 6v6 changes

Post#38 » Mon Oct 17, 2016 1:39 pm

Dalgrimar wrote:Euhm, devs on this server are more on the pug side than on the premade side tbh. (No offence to the devs, so dont ban me please)
Please stop this crap where you put "Please don't ban me" in every single post. Thanks!

Also, yes, we're totally on the PUG side. That's why we have a balance forum where the PUG perspective is banned.

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roadkillrobin
Posts: 2773

Re: Some needed 6v6 changes

Post#39 » Mon Oct 17, 2016 1:46 pm

lol ofc there is something skillbaed about fighting against a group when your at a dissadvantage, it's even the ultimate form of skill tbh.
Knowing the meta and making group compositions based on the playstyle you goin for is just as much of a skill as performing.

What you asking for is like if a soccer coach get to completly change the skillset of a individual player mid match coz the other team has done it's homework to counter his playstyle.
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Rebuke
Posts: 388

Re: Some needed 6v6 changes

Post#40 » Mon Oct 17, 2016 1:52 pm

Roadkill you are basically saying that if the French had found out Germany was going to apply blitzkrieg, they should still adhere to Maginot/trench warfare strategies since it adds to the challenge and was their chosen "playstyle" 1 second prior to them discovering the intended German plan? Despite it putting them in a severe disadvantage? There is nothing competitive about that.

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