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Stacking buffs

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Kattastrof
Posts: 56

Re: Stacking buffs

Post#21 » Wed Sep 28, 2016 5:19 pm

SpacestarKid wrote:
roadkillrobin wrote:Yeah please remove armor potions.
And talismans.
Removing armor pots increase diversity and creativity.
Removing talismans have the oposite effect

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Penril
Posts: 4441

Re: Stacking buffs

Post#22 » Wed Sep 28, 2016 5:22 pm

No armor pot and no armor talismans = squishier Doks who can't really kite as well as Zeal/Shaman. Sure, Covenant gives, what, 600ish armor? But they can use 150 armor talismans on 8 pieces of gear (1.2k) + a 800ish armor pot. So they would be losing a total of (1200 + 800 - 600) = 1.4k armor.



Not saying there is anything wrong with that, btw... :P

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Arbich
Suspended
Posts: 788

Re: Stacking buffs

Post#23 » Wed Sep 28, 2016 5:25 pm

saupreusse wrote:
Azarael wrote:No, armor potions should be deleted entirely.
+1 on that.

NO!
AS already said, it would only buff WP.

And it would make butchering a almost useless profession.
Arbich-BW/Xanthippe-WP/Schnipsel-AM

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Gobtar
Posts: 799

Re: Stacking buffs

Post#24 » Wed Sep 28, 2016 5:33 pm

Arbich wrote:
saupreusse wrote:
Azarael wrote:No, armor potions should be deleted entirely.
+1 on that.

NO!
AS already said, it would only buff WP.

And it would make butchering a almost useless profession.
And ignoring the points mentioned as well; that WP may likely lose this aura or have it changed fundamentally in one way or the other. Also if the only reason why butchering is viable is because of ONE potion then that is a problem with butchering, not with armour pots.

If the basis of your counters is CAPS YELLING...I have something to tell you friend...
Spoiler:
IT WILL NEVER WORK!
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StormX2
Game Master
Posts: 1080

Re: Stacking buffs

Post#25 » Wed Sep 28, 2016 5:35 pm

I'd be willing to see a less armor filled world. Sure sux when you are on a Melee DPS and feel like you cant even scratch the enemy Healer.

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roadkillrobin
Posts: 2773

Re: Stacking buffs

Post#26 » Wed Sep 28, 2016 6:25 pm

Or improve the armor pen from weaponskill to deal with Armor talisman....bet yeah armor talises and ressist talises always felt really wierd to me as they scale completly different then any other stats in the game.
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Ninepaces
Posts: 313

Re: Stacking buffs

Post#27 » Wed Sep 28, 2016 6:32 pm

Azarael wrote:No, armor potions should be deleted entirely.
that would definitely help viability of tanks with armor self buffs.

sanii
Posts: 193

Re: Stacking buffs

Post#28 » Wed Sep 28, 2016 6:38 pm

Ninepaces wrote:
Azarael wrote:No, armor potions should be deleted entirely.
that would definitely help viability of tanks with armor self buffs.
So chosen, SM , IB, BO ,BG and to a slightly lesser degree Kotbs would now be more viable aye ;)
<Pxl> <Luewee> <Fhc> and many many more!
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Azarael
Posts: 5332

Re: Stacking buffs

Post#29 » Wed Sep 28, 2016 6:52 pm

The other option would be to make stat potions stack, but be short duration, high cooldown effects.

bloodi
Suspended
Posts: 1725

Re: Stacking buffs

Post#30 » Wed Sep 28, 2016 6:55 pm

Azarael wrote:The other option would be to make stat potions stack, but be short duration, high cooldown effects.
"We lost because they had potions out of cd"

No please.

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