I'm sure you will understand this. A group of 6 need to have the same defensive capabillity taking on dps from Two groups (Standard Scenario Size) As well as a full warband (8 AoE dps)
There are very few groups that can cope when we put just 2dps and tanks on them. Good groups defend by pressuring us back until either side needs to break off, kite regroup.
There is no group that could cope if we had 4 organized dps and tanks on them (the standard SC size). When we face 2 PMs and they colab we normally loose because of this, regardless what the theory crafting says.
No 6man can soak up the damage from a WB without morales or CC-kite (avoiding the damage) this is just nonsense.
So lets hear your argument why you think 6v6 is a good anchor point for Ballance?
First off, imo there is no point in even considering balancing anything outside organized play. I also consider ALL organized play to be either 6vX or 24vX.
Organized 6vX
(I’ll skip 6v6 for obvious reasons.)
I consider SCs to be “organized 6vX with adds”. The adds normally don’t do much unless they are in another PM or are very good solo players (most aren’t). In reality organized 12v12 doesn’t even occur even in SCs, sorry.
Organized 24vX
Offensively you can organize 24vX (you can assist) but the defensive unit remains the same groups of 6 even in a WB.
There are no real defense measures for WBs besides counter attacking (do more damage), positioning (reduce the enemies damage) or fleeing. So not much to balance here more than adjusting damage output.
Let’s recap
12v12 don’t exist outside this thread and 6vX is common in SCs and in ORVR. Organized 24vX also occurs frequently in ORVR but I believe it is better to balance 6vX and up as there is very little you can fine tune defensively in WB settings. Ofc you need to look at AOE damage output as well.