Not everyone hides in the WC till their Meta group is online, but many premades do. People play what they want to play. Which is why it's silly not to build up the other 4 healers to compete with the WP/DOK. Besides, to even think a 6man is the "Best" because they run the FOTM meta Build is basically what most guild groups try to achieve, when in reality if you held a 6v6 tournament and the rule was no duplicate classes, you'd see the shortcomings of the so called "elite players" in mere moments.Jaycub wrote:Well that's what I was saying, just wondering why people think gear is magically going to break the double dok meta and somehow makes dok/zealot the best setup.
The problem is with the current state of gear that makes the Meta so common and used, because in the early parts of war, that was the Meta. In the last year-two years the Meta was to run DOKZ WPRP. Atleast thats what the good 6mans did >_<.
If your tanks/group isn't incompetent, DOKZ/WPRP are better setups and have much better utility than a double WP DOK group. It's just easier to bomb groups now that WP/DOK have their massive ST heal thats on a 5s CD that runs off AP and not SE and nobody has a high enuff DPS Weapon/WS setup to even puncture their defenses.
Honestly in the current state of the game, I would suggest using progressive stat bonuses similar to sovereign (for example Annihi = 5PCs so 1pc = 30wound, 2pc = 30tough, 3pc = 5crit, 4pc = 20% chance to regain 25ap, 5pc = Whatever. Hell make a belt for the sets too so their is 6pc pvp sets so you can have a godly 6pc timer ability too. And then progressively add a % to the stat bonuses (Minus the Crit) per set increase (So Conq, Invader, Warlord, Sov). Also by adding useful %mods like disrupt, reduced %X, etc that are useful it would create much more parity among classes.