Is it overpowered if it put the on par with Dok/WP at end game in terms of output capability and somewhat closer to survivability?Jaycub wrote:So basically they just needed an overpowered set bonus to be good. And that would also mean healers like DoK got a shitty one that somehow drug them down to Zealots level?
I don't really see how survivability would make or break the class, if DoK is superior now in survive than it would be just as superior at RR80 no? It's not like there is a threshold you hit pre softcap where stacking defense becomes pointless? And even with full SoV I really doubt you are softcapping both your healing and def stats.
Survivability is Numero Uno. If you die in 3 seconds, it doesn't matter how OP your abilities are, you get rez'd and are immediately less effective for 30 seconds.
Z/RP can't just stand there and chain AoE detaunt an entire train and get cross healed/cleansed and faceroll their keyboard and stay alive. Even with the soverign/+90 sets it became even easier to heal/stay alive as a Dok since you basically had infinite SE a long as someone was hitting you, which isn't hard to do in oRvR or in scens.
We aren't referring to stat caps, soft or hard, we are explaining to you the shortcomings of the class and how they evolved with gear changes that pertained to their ability to heal/sustain healing.
I've played a Z/RP since release, I've seen all the nerfs, buffs, highs, lows and exploits of a RP/Zealot. I was one of the first who figured out Martyrs proc worked along side Crit Heal/WP and figured out with guard I could run around the front line and heal my group for 2k hp every 2 seconds without even pressing a button. It took mythic 1 day to fix that when my guild group was running around with 2 healers on guard healing for 4k every 2 seconds and literally unable to be killed and facerolling over warbandswith the current game states meta PBAERIFT tactic.
Mythic didn't implement the Sov changes for no reason, it was probably the closest the game was to balanced at any one point, and now we are back to square one with gear discrepancies which make certain classes seem much less viable than they are.