it doesn't have to be a stat buff, it can be a slight buff to armor to just gaining +100 wounds to giving off less RR for being killed.Vayra wrote:If you mean stat buffs then that will be a big, fat, resounding NO.
Suggestion: AAO
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Re: Suggestion: AAO
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Re: Suggestion: AAO
Like i also said, it doesn't have to be a buff to stats. It just be a slight armor increase to that it won't drastically effect the flow of combat to +100 HP to your HP pool so you can live longer in fights.noisestorm wrote:Just no.
- noisestorm
- Posts: 1727
Re: Suggestion: AAO
Armror as well as wounds are also a Stat. Especially a buff to armor is A LOT heavier than +100 to any attacking stat.
Theres pretty much nothing i would add to AAO, besides perhaps an extremely small speed boost, but i also can see huge problems with this. (solo RangeDD roamers for example)
Theres pretty much nothing i would add to AAO, besides perhaps an extremely small speed boost, but i also can see huge problems with this. (solo RangeDD roamers for example)
Re: Suggestion: AAO
yea i could see that being an issue with a small speed increase even more so with squid herders, but there has to be something to implement like someone said further up, give a better change on med drops or even gear (can be greens to blues).noisestorm wrote:Armror as well as wounds are also a Stat. Especially a buff to armor is A LOT heavier than +100 to any attacking stat.
Theres pretty much nothing i would add to AAO, besides perhaps an extremely small speed boost, but i also can see huge problems with this. (solo RangeDD roamers for example)
Re: Suggestion: AAO
And what would be wrong with bringing balance to the population ratio?PartizanRUS wrote:No, because crossrealmers will be switching to the side where AAO is bigger, ruining the attack as example.zabis wrote:What if the buff was a better chance of medallions dropping?
Before implementing any of this stuff, devs need to have at least lockout timer for few hours, to fix crossrealming.
Soulcheg wrote:Want mirrored classes - play chess.
#266Genisaurus wrote:You are not entitled to Best-in-Slot gear just because you log on.
- PartizanRUS
- Posts: 612
Re: Suggestion: AAO
Speed increase ? Are you going full troll...
T4 population ratio +-5 % is not an issue.
Its not about population, its about crossrealmers that leeching from def ticks, like always. Have a clue.zabis wrote: And what would be wrong with bringing balance to the population ratio?
T4 population ratio +-5 % is not an issue.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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- noisestorm
- Posts: 1727
Re: Suggestion: AAO
Well my thought was not necessarily a speedbuff for combat, but rather a help for roaming of smaller parties. Getting from BO to BO faster if you're the underdog could get some stuff rolling. but like i already said when i even mentioned it - for combat i can see big problems with that.
- shaggyboomboom
- Posts: 1230
Re: Suggestion: AAO
papa franku?PartizanRUS wrote:No.cazypher wrote:The current AAO gives you Experience/renown/Influence again by set %. But what if we also add a buff to that? You would get a minor buff on the % that you're facing against to prevent any kind of xrealming so the attacking force will get stronger when trying to take a keep when people log into a character to get a def keep tick and vice verse to help people defend a keep more easily from the opposite realm when people log on to that side for a free keep take it would force people to try to keep things balanced.

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