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Suggestion: AAO

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cazypher
Posts: 22

Re: Suggestion: AAO

Post#11 » Tue Jun 21, 2016 4:31 pm

Vayra wrote:If you mean stat buffs then that will be a big, fat, resounding NO.
it doesn't have to be a stat buff, it can be a slight buff to armor to just gaining +100 wounds to giving off less RR for being killed.

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cazypher
Posts: 22

Re: Suggestion: AAO

Post#12 » Tue Jun 21, 2016 4:40 pm

noisestorm wrote:Just no.
Like i also said, it doesn't have to be a buff to stats. It just be a slight armor increase to that it won't drastically effect the flow of combat to +100 HP to your HP pool so you can live longer in fights.

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noisestorm
Posts: 1727

Re: Suggestion: AAO

Post#13 » Tue Jun 21, 2016 4:45 pm

Armror as well as wounds are also a Stat. Especially a buff to armor is A LOT heavier than +100 to any attacking stat.

Theres pretty much nothing i would add to AAO, besides perhaps an extremely small speed boost, but i also can see huge problems with this. (solo RangeDD roamers for example)

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cazypher
Posts: 22

Re: Suggestion: AAO

Post#14 » Tue Jun 21, 2016 4:48 pm

noisestorm wrote:Armror as well as wounds are also a Stat. Especially a buff to armor is A LOT heavier than +100 to any attacking stat.

Theres pretty much nothing i would add to AAO, besides perhaps an extremely small speed boost, but i also can see huge problems with this. (solo RangeDD roamers for example)
yea i could see that being an issue with a small speed increase even more so with squid herders, but there has to be something to implement like someone said further up, give a better change on med drops or even gear (can be greens to blues).

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zabis
Posts: 1215

Re: Suggestion: AAO

Post#15 » Tue Jun 21, 2016 5:00 pm

PartizanRUS wrote:
zabis wrote:What if the buff was a better chance of medallions dropping?
No, because crossrealmers will be switching to the side where AAO is bigger, ruining the attack as example.
Before implementing any of this stuff, devs need to have at least lockout timer for few hours, to fix crossrealming.

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And what would be wrong with bringing balance to the population ratio?
Soulcheg wrote:Want mirrored classes - play chess.
Genisaurus wrote:You are not entitled to Best-in-Slot gear just because you log on.
#266

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PartizanRUS
Posts: 612

Re: Suggestion: AAO

Post#16 » Tue Jun 21, 2016 5:09 pm

Speed increase ? Are you going full troll...
zabis wrote: And what would be wrong with bringing balance to the population ratio?
Its not about population, its about crossrealmers that leeching from def ticks, like always. Have a clue.
T4 population ratio +-5 % is not an issue.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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noisestorm
Posts: 1727

Re: Suggestion: AAO

Post#17 » Tue Jun 21, 2016 6:00 pm

Well my thought was not necessarily a speedbuff for combat, but rather a help for roaming of smaller parties. Getting from BO to BO faster if you're the underdog could get some stuff rolling. but like i already said when i even mentioned it - for combat i can see big problems with that.

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shaggyboomboom
Posts: 1230

Re: Suggestion: AAO

Post#18 » Tue Jun 21, 2016 7:25 pm

PartizanRUS wrote:
cazypher wrote:The current AAO gives you Experience/renown/Influence again by set %. But what if we also add a buff to that? You would get a minor buff on the % that you're facing against to prevent any kind of xrealming so the attacking force will get stronger when trying to take a keep when people log into a character to get a def keep tick and vice verse to help people defend a keep more easily from the opposite realm when people log on to that side for a free keep take it would force people to try to keep things balanced.
No.

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papa franku?
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