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Suggestion: AAO

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cazypher
Posts: 22

Suggestion: AAO

Post#1 » Mon Jun 20, 2016 11:49 pm

The current AAO gives you Experience/renown/Influence again by set %. But what if we also add a buff to that? You would get a minor buff on the % that you're facing against to prevent any kind of xrealming so the attacking force will get stronger when trying to take a keep when people log into a character to get a def keep tick and vice verse to help people defend a keep more easily from the opposite realm when people log on to that side for a free keep take it would force people to try to keep things balanced. Like i said it doesn't have to be SUPER large buff that will give a upper hand in fights but just enough to make things even. Feedback welcome would like people to expand on this idea.

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PartizanRUS
Posts: 612

Re: Suggestion: AAO

Post#2 » Tue Jun 21, 2016 12:12 am

cazypher wrote:The current AAO gives you Experience/renown/Influence again by set %. But what if we also add a buff to that? You would get a minor buff on the % that you're facing against to prevent any kind of xrealming so the attacking force will get stronger when trying to take a keep when people log into a character to get a def keep tick and vice verse to help people defend a keep more easily from the opposite realm when people log on to that side for a free keep take it would force people to try to keep things balanced.
No.

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cazypher
Posts: 22

Re: Suggestion: AAO

Post#3 » Tue Jun 21, 2016 12:35 am

PartizanRUS wrote:
cazypher wrote:The current AAO gives you Experience/renown/Influence again by set %. But what if we also add a buff to that? You would get a minor buff on the % that you're facing against to prevent any kind of xrealming so the attacking force will get stronger when trying to take a keep when people log into a character to get a def keep tick and vice verse to help people defend a keep more easily from the opposite realm when people log on to that side for a free keep take it would force people to try to keep things balanced.
No.

Image

why no? Just saying "no" isn't good feedback nor a good input and what does my icon have to do with this?

Sizer
Posts: 216

Re: Suggestion: AAO

Post#4 » Tue Jun 21, 2016 12:52 am

cazypher wrote:
PartizanRUS wrote:
cazypher wrote:The current AAO gives you Experience/renown/Influence again by set %. But what if we also add a buff to that? You would get a minor buff on the % that you're facing against to prevent any kind of xrealming so the attacking force will get stronger when trying to take a keep when people log into a character to get a def keep tick and vice verse to help people defend a keep more easily from the opposite realm when people log on to that side for a free keep take it would force people to try to keep things balanced.
No.

Image

why no? Just saying "no" isn't good feedback nor a good input and what does my icon have to do with this?
Because all the other reasons given in the other 1000 posts about this.










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No
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Vayra
Posts: 577

Re: Suggestion: AAO

Post#5 » Tue Jun 21, 2016 2:24 am

If you mean stat buffs then that will be a big, fat, resounding NO.
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zabis
Posts: 1215

Re: Suggestion: AAO

Post#6 » Tue Jun 21, 2016 2:54 am

What if the buff was a better chance of medallions dropping?
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Gachimuchi
Posts: 525

Re: Suggestion: AAO

Post#7 » Tue Jun 21, 2016 4:51 am

cazypher wrote:The current AAO gives you Experience/renown/Influence again by set %. But what if we also add a buff to that? You would get a minor buff on the % that you're facing against to prevent any kind of xrealming so the attacking force will get stronger when trying to take a keep when people log into a character to get a def keep tick and vice verse to help people defend a keep more easily from the opposite realm when people log on to that side for a free keep take it would force people to try to keep things balanced. Like i said it doesn't have to be SUPER large buff that will give a upper hand in fights but just enough to make things even. Feedback welcome would like people to expand on this idea.
No. This has been suggested before. Giving a side a buff to stats just for being in a zone off such a fluctuating value like player population in a zone. 6-mans don't need any help wiping warbands in the open.

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PartizanRUS
Posts: 612

Re: Suggestion: AAO

Post#8 » Tue Jun 21, 2016 8:50 am

zabis wrote:What if the buff was a better chance of medallions dropping?
No, because crossrealmers will be switching to the side where AAO is bigger, ruining the attack as example.
Before implementing any of this stuff, devs need to have at least lockout timer for few hours, to fix crossrealming.

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cazypher
Posts: 22

Re: Suggestion: AAO

Post#9 » Tue Jun 21, 2016 4:24 pm

PartizanRUS wrote:
zabis wrote:What if the buff was a better chance of medallions dropping?
No, because crossrealmers will be switching to the side where AAO is bigger, ruining the attack as example.
Before implementing any of this stuff, devs need to have at least lockout timer for few hours, to fix crossrealming.

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but as soon as the other side gets people logging onto that side they will lose the AAO.

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noisestorm
Posts: 1727

Re: Suggestion: AAO

Post#10 » Tue Jun 21, 2016 4:30 pm

Just no.

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