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3v3 scenario

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albionrare
Posts: 58

Re: 3v3 scenario

Post#11 » Mon Mar 28, 2016 11:18 am

As always it seems its order players that want smaller and smaller sc, no doubt cause the smaller it gets the more their solo classes shine.

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Hypernia
Posts: 109

Re: 3v3 scenario

Post#12 » Mon Mar 28, 2016 11:20 am

Scrilian wrote:I'd rather would enjoy to see a 24v24 scenario since quite a huge chunk of class speccs are not viable in regular scens.
24vs24 isn't substantially different from 18vs18. If that's what you like you can already play Battle For Praag.

3v3 would be a good size for people that can't get a 6man together, or are waiting for people to log so they can run their 6man or 12 man or whatever. Plus it's easier to support 3v3 with a small population than it is to support 24vs24. If you want full rvr lakes, don't take 48 people out of them for an sc.

RvR will always be available, but genuine 2v2/3v3 doesn't exist with tiny rvr lakes and massive zergs rolling around. And SCs are minimum 12v12 if you queue as a group of 2/3 people, so you can't get that type of fight there either. Large scale fights are more than well catered for, let's have some love for the very small scale.

Side-note - No pug v pug caledor woods 6v6? Would be a nice addition for people who q as 2/3 man groups and want small scale, without having to fight only full 6 mans.

albionrare wrote:As always it seems its order players that want smaller and smaller sc, no doubt cause the smaller it gets the more their solo classes shine.
Or players want their individual skill to matter more. Both sides have strong solo classes, please don't tell me you think marauder is balanced 1v1 (or really at any scale).

Afterlife92
Posts: 195

Re: 3v3 scenario

Post#13 » Mon Mar 28, 2016 11:25 am

I don't want to open topic, but what the best 6 man sc premade setup. I play with rl friends. We currently run this setup.

Heals: 2 DoKs
Tanks: Chosen, BG (we change sometimes to BO)
DPS: Mara, WE (we change sometimes to Choppa)
Bakir

Welch - DoK / Welchz - WP
Paperboy - RP (R.I.P) / Meekz - Zealot
Welchs - AM / Littlez - Shaman
Kriksos - Mara / Skengman - Engi

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Scrilian
Posts: 1570

Re: 3v3 scenario

Post#14 » Mon Mar 28, 2016 11:27 am

There was one problem with scenarios contributing VPs.
You always had to send the most capable groups there, aka the best of the best out of your 5+ warbands in TS/Vent - and while they are away, you lack the firepower to hold the objectives in the zones.
It's like sending your cavalry on a crusade - only to see your peasants get crushed :mrgreen:
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
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ex-Greenfire/Invasion RvR leader
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Tiggo
Former Staff
Posts: 1948

Re: 3v3 scenario

Post#15 » Mon Mar 28, 2016 11:28 am

6vs6 is the natural size as its one group vs. one other group. no need ot further split that up.
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zabis
Posts: 1215

Re: 3v3 scenario

Post#16 » Mon Mar 28, 2016 11:51 am

3v3 would be great for the dead NA times, would be able to get a few more fights in.
Soulcheg wrote:Want mirrored classes - play chess.
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roadkillrobin
Posts: 2773

Re: 3v3 scenario

Post#17 » Mon Mar 28, 2016 12:01 pm

@Scrillian Yes the VP system was flawed in that you eeded SC's to lock the zone instead of it just contributing to it. The zones should've be able to flip without it or PVE. Kills were anothing thing that didn't really work coz the defending realm could pretty much stay out of the lake to prevent the lock.
Holding objectives should have ticked VP''s over time. Very little for BO's and slightly more for keeps.
Then you could have Sc's generataing a small amount of VP's everythime your realm won. I dunno why they didn't go in this direction tbh.

@Hypernia You can't que for Scenarios with anything larger then 6man. So this won't translate to them. Also nothing prevents your small scale group from doin RVR. You're at the risk at running into bigger numbers. But so are the larger groups. It's a part of the game. Small scale Deathmatch never been a offical format of the game. I'm not sure why people are trying to shoehorn it in when there's no mechanic that really support it. And there are other games that does it better.
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Jaycub
Posts: 3130

Re: 3v3 scenario

Post#18 » Mon Mar 28, 2016 12:43 pm

3v3 would be cool/fun, also don't understand why people are hating on the 6v6 stuff. It is pulling premades out of your PUG scenarios and isn't putting a dent in ORvR. Most of these groups don't care about t3 ORvR at all, that will change in T4 but right now ORvR is pretty much pointless. Devs aren't going to care about 3v3 balance, just like they don't care about 1v1... otherwise you think classes like AM/Shaman are allowed to exist?

Also about 24v24, thunder mountain or whatever that scenario was would be so much fun. Battle for Praag and is cool and all but it is just a meat grinder scenario. TM was big enough and has way more stuff going on.
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peterthepan3
Posts: 6509

Re: 3v3 scenario

Post#19 » Mon Mar 28, 2016 12:51 pm

roadkillrobin is on some crusade to rid the server of anything smaller than 12v12!

3V3 would be cool to be honest, but it isn't something I see being looked at until the server is 100%/looking for new suggestions to kill the inevitable monotony, come max R/RR.
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Kazekiri
Posts: 100

Re: 3v3 scenario

Post#20 » Mon Mar 28, 2016 1:08 pm

I think a poll would talk more than an open thread.
I support this idea, not all the guild are able to make 6men everyday.
Also this allows training session in smaller scale, doesnt cost anything to the community... it's just beneficial.

If orvr's death is your concern, I cant see how 3v3 SC could bring orvr to his death when praag 15v15 doesnt do much impact on orvr by itself? You still could put a total numbers limit of 3v3 SC running in the same time...
I think the routine kills the game way more than anything... atm you just join the zerg, get zerged, or go SCs, more SCs types mean more fun and ways to play, it's all beneficial.
CW doesnt pop a lot, this 3v3 SC could really work since building a 3men is smth anyone could do.

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