Hello!
Is there any interest in a 3v3 scenario? Would be fun if one of the SCs was 3v3 and worked like CW with only premades.
This thread will only be about opinion on the matter, yes or no, and why.
3v3 scenario
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Re: 3v3 scenario
No. 6v6 premades are somewhat of a plague already. Just think about all the balance this/nerf/buff that/self-congratulation threads following. 3v3 would be a surge and kill oRvR slowly. It's WAR not WOW, as simple as that.
- roadkillrobin
- Posts: 2773
Re: 3v3 scenario
I'd say no.
I'm not really in favor of 6v6 scenarios as an offical format either coz i think it derails from what the game intentionally is all about. Wich is the RVR campain. There are multiple ways to play the game as 6mans 3mans and even 1 man wich all contrubite to the RVR campain. Adding new formats like 6v6 and 3v3 instanced based PVP that have 0 effect on the RVR campain doesn't fit the game imo.
The insigina and emblems system were added to the game to spark some life into scenarios after it being removed from the campain. Then renown and xp bonuses were added making it much more lucertive form of PVP.. Now we even got full sets wich can be obtianeble from Scenarios.
Small scale PVP have all the options allready. They can roam the lakes, while quing for scenarios, and soon also while quing for 6v6 events. It will be the prefered method of playing the game if this continuues coz it's gonna be the best way to ensure that you get some fights while it's moast likly gonna hurt the population of 12+ groups who tries to play the RVR campain. The population on this server gonna have a hard time support all those different format.
In the end it's the devs choise on what direction they wanna take the game. But imo it would a bad idea to stray away to much from the the original devs designs as pretty much everything in this game is ballanced around the RVR campain.
I'm not really in favor of 6v6 scenarios as an offical format either coz i think it derails from what the game intentionally is all about. Wich is the RVR campain. There are multiple ways to play the game as 6mans 3mans and even 1 man wich all contrubite to the RVR campain. Adding new formats like 6v6 and 3v3 instanced based PVP that have 0 effect on the RVR campain doesn't fit the game imo.
The insigina and emblems system were added to the game to spark some life into scenarios after it being removed from the campain. Then renown and xp bonuses were added making it much more lucertive form of PVP.. Now we even got full sets wich can be obtianeble from Scenarios.
Small scale PVP have all the options allready. They can roam the lakes, while quing for scenarios, and soon also while quing for 6v6 events. It will be the prefered method of playing the game if this continuues coz it's gonna be the best way to ensure that you get some fights while it's moast likly gonna hurt the population of 12+ groups who tries to play the RVR campain. The population on this server gonna have a hard time support all those different format.
In the end it's the devs choise on what direction they wanna take the game. But imo it would a bad idea to stray away to much from the the original devs designs as pretty much everything in this game is ballanced around the RVR campain.

Re: 3v3 scenario
Yes, bring back Eternal Citadel as 3v3.
6v6ers are happy with Caledor Woods, and people who want smaller scale are happy with EC.
You don't need to balance around 3v3. Some classes will be better. That's fine, and healthy. Classes being good in one situation and bad in another is good balance. I'd rather have more conceptually distinct options than another rehash of 12v12 point capping or murderball. Plus if you want your big fights, BFP is 18vs18. If you don't like it don't q for it.
6v6ers are happy with Caledor Woods, and people who want smaller scale are happy with EC.
You don't need to balance around 3v3. Some classes will be better. That's fine, and healthy. Classes being good in one situation and bad in another is good balance. I'd rather have more conceptually distinct options than another rehash of 12v12 point capping or murderball. Plus if you want your big fights, BFP is 18vs18. If you don't like it don't q for it.
Re: 3v3 scenario
I can see where you are comming from and i see your point.roadkillrobin wrote:I'd say no.
I'm not really in favor of 6v6 scenarios as an offical format either coz i think it derails from what the game intentionally is all about. Wich is the RVR campain. There are multiple ways to play the game as 6mans 3mans and even 1 man wich all contrubite to the RVR campain. Adding new formats like 6v6 and 3v3 instanced based PVP that have 0 effect on the RVR campain doesn't fit the game imo.
The insigina and emblems system were added to the game to spark some life into scenarios after it being removed from the campain. Then renown and xp bonuses were added making it much more lucertive form of PVP.. Now we even got full sets wich can be obtianeble from Scenarios.
Small scale PVP have all the options allready. They can roam the lakes, while quing for scenarios, and soon also while quing for 6v6 events. It will be the prefered method of playing the game if this continuues coz it's gonna be the best way to ensure that you get some fights while it's moast likly gonna hurt the population of 12+ groups who tries to play the RVR campain. The population on this server gonna have a hard time support all those different format.
In the end it's the devs choise on what direction they wanna take the game. But imo it would a bad idea to stray away to much from the the original devs designs as pretty much everything in this game is ballanced around the RVR campain.
While you seem to believe that it would take players from ORvR i don't share your conviction in that matter. If we use me as an example, i never participate in zerging/bombing or any other large scale combat, i do however enjoy the hell out of running a small group and roaming, looking for nice fights and all that.
If i were to have an option to queue for 3v3, it would only mean that i would continue to play when the orvr action dies/becomes too one sided. I would still, and do still, prefer roaming in the open world, simply because of the random factor when roaming, the anticipation of a great fight. And that can never be achieved in a restricted pvp environment.
Summary: It wouldn't make me play less ORvR, it would just mean that when i log out normally or play the other faction/alts w/e, i would instead play 3v3 scenario.
I dont know if more players share my view on the game, that's kinda why i made the post
Bacongrease - Squig Herder
Bloodynine - Chosen
Oldest - Shaman
Bloodynine - Chosen
Oldest - Shaman
Re: 3v3 scenario
I would agree but it seems in every game that i have played this reply of "add it but dont worry about balance, we jut want it in game, of course we know it will be unbalanced but it will be fun." Seems to always lead to the same people, or others who say once said activity is in game that it would be so much better if*. The if* becomes new maps, small balance-big balance, etc... Threads pop up often on how OP such and such class is and the opinion is based off of the new game mode.Hypernia wrote:Yes, bring back Eternal Citadel as 3v3.
6v6ers are happy with Caledor Woods, and people who want smaller scale are happy with EC.
You don't need to balance around 3v3. Some classes will be better. That's fine, and healthy. Classes being good in one situation and bad in another is good balance. I'd rather have more conceptually distinct options than another rehash of 12v12 point capping or murderball. Plus if you want your big fights, BFP is 18vs18. If you don't like it don't q for it.
Dont get me wrong I also would enjoy 3v3 and would like it in game. But we have to assume that it WILL require balance or people asking for balance, new maps, etc. If history is anything to go by.
Shieldhog
Re: 3v3 scenario
People asking for balance is imo not a good enough reason not to implement it.pojoman61 wrote:I would agree but it seems in every game that i have played this reply of "add it but dont worry about balance, we jut want it in game, of course we know it will be unbalanced but it will be fun." Seems to always lead to the same people, or others who say once said activity is in game that it would be so much better if*. The if* becomes new maps, small balance-big balance, etc... Threads pop up often on how OP such and such class is and the opinion is based off of the new game mode.Hypernia wrote:Yes, bring back Eternal Citadel as 3v3.
6v6ers are happy with Caledor Woods, and people who want smaller scale are happy with EC.
You don't need to balance around 3v3. Some classes will be better. That's fine, and healthy. Classes being good in one situation and bad in another is good balance. I'd rather have more conceptually distinct options than another rehash of 12v12 point capping or murderball. Plus if you want your big fights, BFP is 18vs18. If you don't like it don't q for it.
Dont get me wrong I also would enjoy 3v3 and would like it in game. But we have to assume that it WILL require balance or people asking for balance, new maps, etc. If history is anything to go by.
Shieldhog
I doubt it's the same people who want the 3v3, in this case, as the ones who whine on the forum about balancing and such.
In my mind, balance is not needed, the only thing it does is make more builds viable. but more viable builds arn't necessary for people like me to enjoy it =).
In the end balance is completely unnecessary since everyone can pick the best classes anyways. with some minor differences between order/ destro ofc..
Bacongrease - Squig Herder
Bloodynine - Chosen
Oldest - Shaman
Bloodynine - Chosen
Oldest - Shaman
Re: 3v3 scenario
I'd rather would enjoy to see a 24v24 scenario since quite a huge chunk of class speccs are not viable in regular scens.
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Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos
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Re: 3v3 scenario
This is a good idea as well imo.Scrilian wrote:I'd rather would enjoy to see a 24v24 scenario since quite a huge chunk of class speccs are not viable in regular scens.
Forcing people into a style of playing that they don't like won't keep said players playing the game. Ofc you can't put any resources toward gimmicky play styles in a private-driven game, that is why I'm suggesting to just add a scenario with 3v3 etc, simple fix.
An upside of 24v24 and 3v3 is that it opens up builds/classes that is not desirable in the 6v6 meta, which in turn makes it so balancing is not as necessary.
I for an example, choose class after what role I enjoy, I don't expect my squig to be as good as a sorc in a bombing group, and neither should he be. diversity is good imo, and for diversity to be had, we need different scenarios
Bacongrease - Squig Herder
Bloodynine - Chosen
Oldest - Shaman
Bloodynine - Chosen
Oldest - Shaman
- roadkillrobin
- Posts: 2773
Re: 3v3 scenario
What made this game stand out from the other MMO's was the awsome RVR and how you could pretty much limitless play it nomather how you wanted to. Solo, Duo, 3man, 6man, 12man or 24man etz. Group comps and size are completly flexible. There's pretty much no restriction how you play RVR. Scenarios were an options for players who didn't really had the time for RVR (as i could take several hours to lock a zone) but still could have an effect on the campain as Scenarios used to reward Zone VP's. Scenarios was never meant to be something that players grinded for Tokens and Renown as this would take away focus from the RVR campain.sn3jk wrote:
I can see where you are comming from and i see your point.
While you seem to believe that it would take players from ORvR i don't share your conviction in that matter. If we use me as an example, i never participate in zerging/bombing or any other large scale combat, i do however enjoy the hell out of running a small group and roaming, looking for nice fights and all that.
If i were to have an option to queue for 3v3, it would only mean that i would continue to play when the orvr action dies/becomes too one sided. I would still, and do still, prefer roaming in the open world, simply because of the random factor when roaming, the anticipation of a great fight. And that can never be achieved in a restricted pvp environment.
Summary: It wouldn't make me play less ORvR, it would just mean that when i log out normally or play the other faction/alts w/e, i would instead play 3v3 scenario.
I dont know if more players share my view on the game, that's kinda why i made the post.
There are other games with much better Arena Style instanced PVP. They have the option to fight as anything from 2vs2 to 10vs10. And those games actually ballances the games after it. I can understand that people like those formats but I really don't understand why they are trying to force it into this game. This is why i think it's important that the devs make a public dessiscion were they wanna go with the game. It's either gonna be RVR centric or it's gonna be instanced based small scale centric. Neither the player population or the mechanics of the game supports both imo.

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