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New cap dmg

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Poll: Is the lvl 35 dmg/burst too high?

Yes.
60
48%
No.
64
52%
Total votes: 124

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roadkillrobin
Posts: 2773

Re: New cap dmg

Post#101 » Sun Feb 28, 2016 1:04 pm

Between
100-150 initive you Reduce chance to be crit by 10%
150-200 Initive you Reduce Chance to be crit by 5%
200-250 nitive you Reduce Chance to be crit by 2.5%
250-300 Initive you Reduce Chance to be crit by 2%
300-350 Initive you reduce Chance to be crit by 1.6%
350-400 Initive you reduce Chance to be crit by 1.1%

So aslong as you stay within 200 at all times you gain the moast benefits from the stat. Strongest debuff is at 110 atm i think. Meaning optimal would be around 310 Initive. The other debuffs are flat % so.

However, my compiassion was pretty much to see if it were actually benefitial to change all talismans from toughness to inititve for RVR as I was just informed that AoE's only gets 50% stat contribution. And as far as my tests went it is. Up till around 310 Initive.
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Razid1987
Posts: 1295

Re: New cap dmg

Post#102 » Sun Feb 28, 2016 1:33 pm

roadkillrobin wrote:Between
100-150 initive you Reduce chance to be crit by 10%
150-200 Initive you Reduce Chance to be crit by 5%
200-250 nitive you Reduce Chance to be crit by 2.5%
250-300 Initive you Reduce Chance to be crit by 2%
300-350 Initive you reduce Chance to be crit by 1.6%
350-400 Initive you reduce Chance to be crit by 1.1%
I think you mean "to" and not "by" :)

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roadkillrobin
Posts: 2773

Re: New cap dmg

Post#103 » Sun Feb 28, 2016 1:38 pm

No i don't....
Thats how much the changes reduce the chance of you getting crit....
You chance to be crit at 100 initive is 31%. At 150 it is 20.8%
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Razid1987
Posts: 1295

Re: New cap dmg

Post#104 » Sun Feb 28, 2016 1:45 pm

roadkillrobin wrote:No i don't....
Thats how much the changes reduce the chance of you getting crit....
So you're talking about reduced chance to be crit per initiative?

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roadkillrobin
Posts: 2773

Re: New cap dmg

Post#105 » Sun Feb 28, 2016 5:14 pm

As Initive is a progressive stat when it comes to crit reduction, you have to look at it in intervals.
10 Initive gives alot more when low then it does when it's high, So you can't really go for crit reduction per initive, thats not how the stat works.
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