Out/In heal debuffs, wound debuff, armor debuff, throw guard away - target dead in a second. It's a really learn to play issue , i mean - you must know what are you doing in the middle of the fight. Not guard should be fixed, but people's mind.saupreusse wrote:soulcheg, if you are guarding a choppa in the MIDDLE of the enemy zerg you are supposed to die,
And if not, there is somth wrong with guard, if it allows you to stand in the enemy zerg without dying.
just saying.
"Hey, it's suggestion subforum, so i definitely MUST suggest smthn.... hmm, what should i SUGGEST? Hey, i couldn't kill solo guarded DoK yesterday... hmmm. NICE IDEA, let's nerf guard!"
That's what it looks like.
Vaul wrote:This is a subjective argument and should probably be refrained from. Unless you properly define what "zerg" is and how much incoming damange we are talking about. I am sure soulcheg would not expect a guarded Choppa to survive for long being focused by a 12+ ppl.saupreusse wrote:soulcheg, if you are guarding a choppa in the MIDDLE of the enemy zerg you are supposed to die,
And if not, there is somth wrong with guard, if it allows you to stand in the enemy zerg without dying.
just saying.
