mursie wrote:DefinitelyNotWingz wrote:
If pugs are not forced to build a grp why should they? No pug wants to fight a premade.
Giving pugs pug-only-scs will lead to a premade-only-queue, which will be empty.
No reason to build a premade anymore -> fails the whole concept of WAR/RoR.
LMAO at this logic.
So by your own words, giving pugs a pug only sc will lead to premade ques being empty. Thus, you are admitting that the MAJORITY of the player base would rather pug or are pugs, because giving them this option would make premade ques empty.
Yet, instead of building something for the MAJORITY of players (again you admitted this in your statement), you would rather maintain the current system where the pugs must endure premade stomps.
If your premade que is empty..that should be a pretty telling fact for you - but just incase it isn't, I'll spell it out (The MAJORITY of people must not want to premade).
I personally do not think premade ques will go empty. I do think they will be less active than the pug ques...because guess what - the MAJORITY are pugs.
In conclusion, based on your words, the minority are actually premades. The majority are pugs. Yet you want to maintain a system that caters to the minority.
That's how a game dies.
1) The game is dead already. That point is mute (you make it quite often, it seems)
2) Premades should not have to suffer longer queue times for the exact same rewards, purely as a direct consequence of the saltiness from players such as yourself. Why should people who put time into making a group, setting up a voice comms network, play with eachother on a daily basis with the goal of winning scenarios in mind have to suffer because YOU can't learn to do the same? It pisses me off, to be frank.
3) Pugs don't have to endure premade stomps - THAT IS THE WHOLE POINT. Your inability FIND a group in a GROUP-ORIENTATED PVP GAME is a "pretty telling fact" of yourself.
People that don't bother their arses to get into a groups, yet are all too eager to join up to a leeching WB and farm empty keeps/roflstomp small numbers don't deserve to have any leeway when it comes to scenarios. At all.
"The needs of the many outweigh the needs of the few. Further, I think premades will still get their jollies...premade groups will still want to play, it's just that their minority take on the game may mean that que times will be longer than the majority que times which are pugging."
That is not the case when the game is not bringing in profit/active as a commodity. Instead, the developers can choose to make the game however they would like. People insist on getting everything given to them for not joining a group; for avoiding premades altogether so they can happily battle it out against other pugs - their opinions do not really weigh a lot when discussing something that pertains to small-scale PvP.
Also this insistence on 'most people being pugs, therefore they should have their demands met' isn't really true. As of late, I've seen a loooot of new guilds - both destro and order - focusing on 6-man play. These are either new players, or people that have learnt to adapt to the scenario environment. Those who haven't (read: 'how dare you suggest I find/make a group?!!#) are the ones who are complaining, as per usual.
And
Tesq - normally i ignore the stuff you write (as do most people), but if you genuinely think the game is 'about' premade WB vs WB then nah. End-game it was 6man groups all the way. Even now, the action you get from a group like Orz or Gankbus on destro is 10x more fun/intense than any warband action. I believe the devs are trying to focus on ensuring each class can perform in 6mans, so that is also a "pretty telling fact" of the direction into which the current devs wish to steer the game.