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[Feedback]Balance impact new rvr Sets

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Toldavf
Posts: 1586

Re: [Feedback]Balance impact new rvr Sets

Post#101 » Sat Jan 23, 2016 9:17 pm

I'd appreciate keeping the armour debuff on my mara cant speak for wl though
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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TenTonHammer
Posts: 3806

Re: [Feedback]Balance impact new rvr Sets

Post#102 » Sat Jan 23, 2016 9:35 pm

Toldavf wrote:I'd appreciate keeping the armour debuff on my mara cant speak for wl though

i just wish medallions were as easy to acquire duelist

medallions are sill very slow to acquire
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backrow
Posts: 144

Re: [Feedback]Balance impact new rvr Sets

Post#103 » Sat Jan 23, 2016 9:57 pm

Why clarity for WL? And are we talking about devastator here?

navis
Posts: 784

Re: [Feedback]Balance impact new rvr Sets

Post#104 » Sun Jan 24, 2016 5:19 am

Overall I don't have any specific feedback for the new sets but so far it looks amazing.
Devastator Shoulders are obviously still a wrong graphic (or only part of the model) you can see it here
https://github.com/WarEmu/WarBugs/issues/2774
I like the amount of stats appropriated for the gear overall, it's not too much.
Anyways I I just hope they (ROR) never implement Odjira-like speed effect in PvP. Thanks!
Keep up the great work!

Other than that I reiterate my request to have all PvP currency related items such as the weapon and armor sets be refundable for the full currency (at least for the time being Alpha) for all scenario weapons and this sort of gear.
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ThePollie
Banned
Posts: 411

Re: [Feedback]Balance impact new rvr Sets

Post#105 » Sun Feb 07, 2016 9:01 pm

Bit of feedback on the Warrior priest Duelist set.

The stats are great, it's nice not to have wasted points in Willpower. The set bonuses, for the most part, are good. The only part about the set I don't like is Caretaker. It doesn't heal much, procs very little - a fact made worse by the fact of how few attacks we have with two-handers. I've lately been ignoring the 5-piece bonus and just using the Thickmuck helmet, just like I did before the change with the Dev set, because the 2% crit, even with the worse stats, overpowers the meager heal you get with Caretaker, assuming it procs at all.

The problem worsens for Wrath, who already falls far behind other DPS classes in terms of damage, while having a set bonus based on very rarely healing very small amounts of damage, while other DPS have chances to debuff armour or resists.

Aside from Caretaker, I love the armour. Great stuff.

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Tesq
Posts: 5713

Re: [Feedback]Balance impact new rvr Sets

Post#106 » Sun Feb 07, 2016 9:20 pm

just a question is normal that magus duellist armor proc do not stack with armor pot?
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Genisaurus
Former Staff
Posts: 1054

Re: [Feedback]Balance impact new rvr Sets

Post#107 » Sun Feb 07, 2016 9:31 pm

Tesq wrote:just a question is normal that magus duellist armor proc do not stack with armor pot?
Yes. Potions, abilities, and passive procs all share a spot in the buff hierarchy, and so they do not stack. This is intentional.

The Magus ability Daemonic Armor is a specific exception, and will stack with a potion or an item proc.

In any case, you can either keep using the armor potion, or you can put your trust in the buff and maybe use a toughness potion, or a resist potion.

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Tesq
Posts: 5713

Re: [Feedback]Balance impact new rvr Sets

Post#108 » Mon Feb 08, 2016 11:44 am

the point is, have all of this dont stack make procs like ap proc, or snare a lot better.

In the specific case the defensive proc is uselss by using an armor potion and the fact that resistences potions do not stack with chosen aura. The difference just going by 47 int vs 47 tough this way and fewver other small stats difference.
If it's suppose to push for different playstile or combination the results it's quite blanded. I can understand why a debuff dont stack, cos it can be apply by aoe and also have no cd, so swap target still make it relevant but self buff that do not stack with potion that you have active 100% of the time make that proc really not usefull at all. And engi/magus could benefith a lot from that stack. It would be just better have a heling proc at that point.
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Strykhe
Posts: 18

Re: [Feedback]Balance impact new rvr Sets

Post#109 » Sat May 14, 2016 8:58 pm

If a strenght as calculate for downward block at equal lvl, have you planned to give a good value at block rate on shield ?

It seems to me a block rate of shield give more % block on "age of reckoning". And actualy, a DPS who have 1k strenght, is really advantaged against a defensif tank, who have, a maximum 35% of block.

Strengthen role of defensive tank in raid, and in RvR, would be interesting for them.



PS: Sorry for my google English..
PS2: And sorry if a question has been asked..

freshour
Banned
Posts: 835

Re: [Feedback]Balance impact new rvr Sets

Post#110 » Sat May 14, 2016 9:11 pm

I know most people are talking about the RvR/SC sets. I'm assuming that can include RvR/SC weapons. I'd really like to know if it is possible to change the greenskin t4 DoK weapon from willpower/parry/3%melee crit to str/parry/3%melee crit. Currently it makes zero sense. Also the str/weaponskill cloak with 1% healing crit? Again another item that just need heal crit swapped for melee crit and it's golden. I know all classes have totally weird stats in their items. But weapons have very high DPS and obviously cloaks/rings are the main items people use from RvR tier 4 items.

If its unable to be changed due to inability to access the client I get it. Otherwise I really can't understand why willpower and parry/melee crit are on that weapon or healcrit and str/weaponskill are on that cloak haha.

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