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[Knight of the Blazing Sun] Tactics, Builds, Strategies

Discuss Knight of the Blazing Sun, Bright Wizard, Witch Hunter, and Warrior Priest.
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Valnak
Posts: 104

Re: [Knight of the Blazing Sun] Tactics, Builds, Strategies

Post#41 » Wed Jan 27, 2016 3:45 am

TenTonHammer wrote:
Jambalaya wrote:if you go KD is the only reasonable thing to take, it also comes in handy if you find yourself with 2 knights in the group, using it is better than overlapping auras
if you have a 2 kotbs grp one will be running 20% and the other will be running 15% heal then between the 2 you will be running str, tough, reists, stay focused, OYG and for the last one insted of something trivial like to glory you could run nows our chance

Well let's come up with some 2 knight group specs.

1st would be typical 20%:
http://waronlinebuilder.org/#career=kot ... 4:;0:0:0:0:
2 free points (or 1 sub rr40) for slice through or just pumping a tree.

The second I'm having a hard time with. You can't get Encouraged Aim from Conquest or Focused Mending from Glory while also getting knockdown. You want the knockdown because it's the Knight's best CC. So you're kinda stuck with a glory focused Knight:

http://waronlinebuilder.org/#career=kot ... :;;0:0:0:0:

Which ends up with a badass resist aura, Now's our Chance!, Focused Mending and Heaven's Fury.

20% would run: STR/Tough and probably To Glory! (assuming OYG can still remove staggers)
Glory would run Resist/Now's Our Chance/Stay Focused!
Tury06 wrote:I agree about premade doesnt require skill at all
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This is 2016. Why do the devs allow the magus to continue to be overpowered?

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Nishka
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Posts: 1057

Re: [Knight of the Blazing Sun] Tactics, Builds, Strategies

Post#42 » Wed Jan 27, 2016 9:22 am

Gerv wrote:
Nishka wrote: Tanks aren't that tough yet. Wait till sovereign ;)
I beg to differ. I can get to, with auras and tactics, the point of 900 spirit resist, with the other two capped or close too, 700ish toughness, 7k wounds, 2.7k armor (without pot). I am pretty sure I would be, almost nigh un-killable.

Makes you tough, but not unkillable. I was killed by a sm on a duel, until I equipped the spirit resist tactic and got 1000 sr. Still almost lost.
In my opinion, what really makes a tank unkillable is the inner sustain given by the self-heal from sovereign and jewelry.

EDIT: some people don't know, but Vigilance is Blessing and can be removed by Chosen or WE.
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

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Crenshaw
Posts: 123

Re: [Knight of the Blazing Sun] Tactics, Builds, Strategies

Post#43 » Fri Feb 05, 2016 9:57 pm

Ill just put here build i use, currently maining 2h KotBS.

Firstly im not hardcore player, surely not the best kotbs out there aswell. My current build is for solo roaming, pugging scs and or doing em with bunch of guildmates, but we rarely go in with proper premade (in which 2h tank doesnt have a place), therfore it isnt suited for more serious competetive RvR or premade sc.

I. Build

Nothing fancy here, Encouraged Aim is a must have, To Glory! adds more utility and helps keep you from AP starving, Myrmidia’s Fury can be gimped but I like it as finisher when someone runs from my range. Staggering Impact for great AoE debuff and bit of fluff damage.

II. Statistics and Equipment

Parry > Crit > Str > Wo > Ws
My armory – Echeleon will be hopefully changed to Brigand’s some day and Frenzied to another Bandit with ap. Brigand’s Claymore is pretty damn rare (took me 2 months to buy one) so before that use Titan’s Claymore of Rigor.
Renown into parry than rest in strength.
Talis either full strength or 1-2 weapon skill ones.
My stats with auras, with runefang up and with runefang and emperor’s champion up

III. Tactics and Auras

Encouraged Aim and Runefang + either Focused Offense or Rugged. If you fill role of offtank or there is not enough melee around stick with Rugged, when you can go balls deep or have guard run with Focused Offense since it really pumps your damage. I use Str and Ap auras nonstop, switch third one to either resist/tough or aoe damage one, depends if there is rp/am/kotbs in party to provide resists.

IV. Gameplay

Ideally you want to guard and assist some real mdps and just help him get kills, but often you find yourself in situation where there is no serious mdps around in your party (keep in mind that I mostly pug) so then you just go for squishes and crit for 1k with auto attacks and using Piercing Strikes until target dies.

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TenTonHammer
Posts: 3806

Re: [Knight of the Blazing Sun] Tactics, Builds, Strategies

Post#44 » Fri Feb 05, 2016 10:31 pm

Valnak wrote:
TenTonHammer wrote:
Jambalaya wrote:if you go KD is the only reasonable thing to take, it also comes in handy if you find yourself with 2 knights in the group, using it is better than overlapping auras
if you have a 2 kotbs grp one will be running 20% and the other will be running 15% heal then between the 2 you will be running str, tough, reists, stay focused, OYG and for the last one insted of something trivial like to glory you could run nows our chance

Well let's come up with some 2 knight group specs.

1st would be typical 20%:
http://waronlinebuilder.org/#career=kot ... 4:;0:0:0:0:
2 free points (or 1 sub rr40) for slice through or just pumping a tree.

The second I'm having a hard time with. You can't get Encouraged Aim from Conquest or Focused Mending from Glory while also getting knockdown. You want the knockdown because it's the Knight's best CC. So you're kinda stuck with a glory focused Knight:

http://waronlinebuilder.org/#career=kot ... :;;0:0:0:0:

Which ends up with a badass resist aura, Now's our Chance!, Focused Mending and Heaven's Fury.

20% would run: STR/Tough and probably To Glory! (assuming OYG can still remove staggers)
Glory would run Resist/Now's Our Chance/Stay Focused!
40/80 specs not 32/40
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Crenshaw
Posts: 123

Re: [Knight of the Blazing Sun] Tactics, Builds, Strategies

Post#45 » Fri Feb 05, 2016 11:05 pm

Well i was refering to original post and situation currently at server since i find no use of debating about builds currently not avaible on server and maybe some one will find this post of mine usefull.

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th3gatekeeper
Posts: 952

Re: [Knight of the Blazing Sun] Tactics, Builds, Strategies

Post#46 » Mon Feb 08, 2016 4:34 pm

So looking at Hurgon's setup, I wanted to pose a question to you fellow knights!

Rugged vs Emperor's Ward.

Rugged gives (me) 128 toughness which takes me from -72.4 DPS to -98 DPS.
Emperor's Ward however block 308 damage on a 25% chance on hit.

So, for me, the big question is "is this 308 damage pre-toughness/defense or is it post toughness/defense"?

Because if its all "equal" then

308/3seconds = ~102/sec mitigated damage.
So -25.6DPS means you need to get hit 4x a second for 3 seconds = 12x in 3 seconds to "equal" these out.

Not to mention the ward COULD be entirely eaten by 1 bigger blow for 600 which brings that hit down to <300 where as toughness would only mitigate it down to ~574 so Ward seems more beneficial against burst damage and probably CLOSE to, if not as good as, the -DPS from toughness.

It would get even better (ward would) if its all POST-DR numbers since then you would take current toughness and defense and resistances into play which means the figure is probably closer to 500-600 over 3 seconds.

Also, focused offense seems not worth the tradeoff. You lose Rugged or Emp Ward, and then lose another 33% armor (~20% damage resistance) to gain 15% damage which = about another ~75 STR equivalent. Eventhough you wont get "focused" much, I think that tradeoff will put extra stress on the healer since you should be guarding someone and will be taking several hits every few seconds if that person is MDPS, so eventhough your damage output goes up 15%, youll eat more damage, take some heals away from MDPS who could (in theory) spit out more than your increase in damage....

To look at this another way, if a melee attack hits you for 800 (after toughness), currently my armor (2367) mitigates 67.9% which nets it down to 256 damage. Going Focused Offense changes your Defense to 45.5% (~1600) which means that 800 attack now deals 436 - which is actually a (436/256) 70% increase in their damage!!!!!!!!! versus your 15%?!

Also, does anyone have any #s on soft-hard cap STR returns? Pre-soft cap (800) its 5:1%. It would be nice to know what it is post-soft cap to weight some stat returns such as extra toughness or WS.


Also, considering Weapon DPS gets multiplied by 150% in calculations for encounters, and STR is ~5:1% I think the blue PVP weapon is sub-par when compared to the Empire and Elf Tier 3 weapon rewards which boast more DPS and much higher STR than the PVP weapon. The only "value add" it has would be the AP/sec as well as 2% crit, which frankly might be over valued.

Crits for KOTBS are only a 50% damage boost, and while its important, 2% more crit at the cost of ~20-30 STR AND loss of weapon DPS is a big loss of consistent damage - both on AA and encounters. 2% crit is nice, but we already have 18% and going to 20% wont be a BIG boost in damage or frankly even burst potential. The chance of getting back to back crits goes from 3.24% to 4% which is hardly anything when compared to ~ 7+ % increase in total damage when you factor in STR/Weapon DPS from the Epic reward weapons.

Sure, I guess if you only care about KBs, going crit/focused offense makes more sense, but the total "value add" to the group is MUCH less than keeping yourself slightly tankier, spitting out on average 6%+ more damage.... Just my thoughts from trying to learn this 2H Knight stuff :)
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard

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TenTonHammer
Posts: 3806

Re: [Knight of the Blazing Sun] Tactics, Builds, Strategies

Post#47 » Mon Feb 08, 2016 5:09 pm

please dont be Tesq (jk i love you man)

dont use emperors ward its an irrelevant bad tactic that should never be run

even "meh tactics" like unstoppable juggernaut, gilded shield, biting blade, sigmars favor are all much better options than that trash tactic at will stop only 1 aa at most
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th3gatekeeper
Posts: 952

Re: [Knight of the Blazing Sun] Tactics, Builds, Strategies

Post#48 » Mon Feb 08, 2016 7:17 pm

TenTonHammer wrote:please dont be Tesq (jk i love you man)

dont use emperors ward its an irrelevant bad tactic that should never be run

even "meh tactics" like unstoppable juggernaut, gilded shield, biting blade, sigmars favor are all much better options than that trash tactic at will stop only 1 aa at most
Are you sure about this? Its a shield that procs for 308 damage and lasts 10 seconds. I see it proc ALL the time and it definitely stops more than 1 AA... I was just running a test to see STR returns post soft cap on another player and I needed him to AA me a few times to proc runefang to bump me over the cap.

I noticed it proccing ALL the time and saw several "absorbs" on the screen after 1 proc meaning either his AA wasnt dealing very much damage, or the shield blocks post-DR damage.

Im ALL ears on this topic, please share "why" its not very good. I think Toughness is probably the next best "go to" but fail to see why E.W. Isnt very good.


Post-Soft Cap STR returns:
Ive yet to get this 100% conclusive but so far my tests are showing a 5:1% damage increase PRE-softcap and a 10:1% damage increase post-soft cap.

So this means getting 850 STR versus 800 STR is only adding 5% more damage to encounters, even less to AAs (right?). still need more testing to get this for sure, but it appears I take back what I said about the PVP 2H weapon. The loss of STR will be next to nothing, as well as the small change in weapon damage. 2% crit is ~1% more damage overall + the AP/sec gain probably make up for the very small DPS loss overall, and bigger numbers more often = bigger fun more often right? :)
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard

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Scrilian
Posts: 1570

Re: [Knight of the Blazing Sun] Tactics, Builds, Strategies

Post#49 » Mon Feb 15, 2016 7:12 am

Is Now's Our Chance an incoming healdebuff or outgoing one?
That sparked quite a debate recently so I ask if anyone knows here. Is it similar to Discordant Turbulence which is clearly an incoming one because the wording on the KotBS aura is different and a bit similar to the wording of the outgoing debuffs, such as choppas No More Helpin'.
I'm no knight player myself and always thought that the auras are similar and are simple 25% incoming heal debuffs. :|
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
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Aquilon
Posts: 203

Re: [Knight of the Blazing Sun] Tactics, Builds, Strategies

Post#50 » Mon Feb 15, 2016 9:06 am

It is an outgoing one.
Means determine end.

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