No, Since zeal has no options to cleanse WH SW and slayer.TenTonHammer wrote: Isnt encouraging the break up of 2xDoK a good thing?
[Warrior Priest]Absence of Faith
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Your topic MUST start with your class name between hooks (IE : [Shaman] blablabla)
Before posting on this forum, be sure to read the Terms of Use
Your topic MUST start with your class name between hooks (IE : [Shaman] blablabla)
Re: [Warrior Priest]Absence of Faith
Nicelook | Obey
Ads
Re: [Warrior Priest]Absence of Faith
A few points.
1) Bludgeon is Wrath's filler. It hits just as hard as Grace's filler, Sigmar's Radiance, which also heals for a minimum of 306 health and an additional 50% of the damage dealt, without using the tactic, in a 100ft AoE. The AP costs are 30 and 35, respectively. This is a pure DPS attack, absolutely no buff or debuff attached to it, and it's inferior to the healer variant.
2) Without points in Grace, I've seen Divine Assault average 350-500 health per strike. Ignoring parries, blocks, and Guard, this usually doesn't even amount to the damage being received by even one dedicated DPS. Does it add durability? Yeah, if they're occupied and you're being nipped here and there, you can use it to top yourself off or even help relieve some pressure. But if you're being properly focused, Divine Assault will never save you. You are either going to survive by the grace of your tanks and healers, or you are going to die like any White Lion or Witch Hunter that came before you.
3) Stop bringing DoKs into this. Seriously. Even with the buff they still have a heal-debuff potentially leagues ahead of us. Arguing they lack this or need more of that isn't an argument for why Warrior priests shouldn't have that or need less of this.
4) For the arguments against giving Warrior priests any 'scary' source of damage - This class has no mobility, at all. Slayers can snare/root break and have movement speed increases to rush targets. Warrior priests are forced to give up a potential group-wide 3000 heal or 50 AP group-wide recovery per melee strike by taking Focused Mind in Morale 2, which won't be available for the initial stages of combat, and can be countered by abilities that attack Morale points. Their only other alternative is slotting Resolute Defenses, which costs Renown points and won't work if already snared, or use Purify and pray it's a curse/hex and that the enemy was foolish enough to not bury the snare behind six other DoTs. If this class is forced to move like a brick wall, then is it so much to ask it hit like a brick wall?
1) Bludgeon is Wrath's filler. It hits just as hard as Grace's filler, Sigmar's Radiance, which also heals for a minimum of 306 health and an additional 50% of the damage dealt, without using the tactic, in a 100ft AoE. The AP costs are 30 and 35, respectively. This is a pure DPS attack, absolutely no buff or debuff attached to it, and it's inferior to the healer variant.
2) Without points in Grace, I've seen Divine Assault average 350-500 health per strike. Ignoring parries, blocks, and Guard, this usually doesn't even amount to the damage being received by even one dedicated DPS. Does it add durability? Yeah, if they're occupied and you're being nipped here and there, you can use it to top yourself off or even help relieve some pressure. But if you're being properly focused, Divine Assault will never save you. You are either going to survive by the grace of your tanks and healers, or you are going to die like any White Lion or Witch Hunter that came before you.
3) Stop bringing DoKs into this. Seriously. Even with the buff they still have a heal-debuff potentially leagues ahead of us. Arguing they lack this or need more of that isn't an argument for why Warrior priests shouldn't have that or need less of this.
4) For the arguments against giving Warrior priests any 'scary' source of damage - This class has no mobility, at all. Slayers can snare/root break and have movement speed increases to rush targets. Warrior priests are forced to give up a potential group-wide 3000 heal or 50 AP group-wide recovery per melee strike by taking Focused Mind in Morale 2, which won't be available for the initial stages of combat, and can be countered by abilities that attack Morale points. Their only other alternative is slotting Resolute Defenses, which costs Renown points and won't work if already snared, or use Purify and pray it's a curse/hex and that the enemy was foolish enough to not bury the snare behind six other DoTs. If this class is forced to move like a brick wall, then is it so much to ask it hit like a brick wall?
Re: [Warrior Priest]Absence of Faith
So it's fine to bring other classes into it as long as it supports a specific point of view? Confused... *squint*
Re: [Warrior Priest]Absence of Faith
I'm not arguing to give Warrior priests mobility because Slayers and White Lions have mobility. But why would you take a class that doesn't hit as hard as a White Lion while not being as mobile as one, either? Additionally, mobility is relative. It's hard to argue something is extremely mobile in a vacuum. What defines mobility? Would a Slayer with a base movement speed of 150% be mobile compared to a Witch Hunter that had on-demand 500% movement speed and root/snare immunity for 50 seconds?Luranni wrote:So it's fine to bring other classes into it as long as it supports a specific point of view? Confused... *squint*
Re: [Warrior Priest]Absence of Faith
I mean, no one would replace 2doks with dok+zeal. Better be able to cleanse all those guys, then omg mdps WP, except he is guarded and overhealed, that why this thread should have hashtag "for Bretin usage only"TenTonHammer wrote:but thats why you do DoK + zelot?
Nicelook | Obey
Re: [Warrior Priest]Absence of Faith
I still strongly feel there are -better- ways to make melee WP viable, unique and fun. It's not all about numbers and meta.
Also fiddling with classes in T3 is a BIG can of worms to leave open if you take T4 into consideration coz then you have to keep tweaking and balancing everything for T3, and do it all over again for T4.
Also fiddling with classes in T3 is a BIG can of worms to leave open if you take T4 into consideration coz then you have to keep tweaking and balancing everything for T3, and do it all over again for T4.
Re: [Warrior Priest]Absence of Faith
Just fiddling with the game at all is a can of worms. It doesn't matter how well this is handled, it's going to piss off a few people, start a few fights, and get grumbling going.Luranni wrote:I still strongly feel there are -better- ways to make melee WP viable, unique and fun. It's not all about numbers and meta.
Also fiddling with classes in T3 is a BIG can of worms to leave open if you take T4 into consideration coz then you have to keep tweaking and balancing everything for T3, and do it all over again for T4.
Ads
Re: [Warrior Priest]Absence of Faith
Errrm, meleedok speccs those 2 paths too (their respective counterpart).Azarael wrote:My concern is that making both Grace and Wrath viable in and of themselves will cause problems later down the line when you get Grace spec WPs that are also able to throw out a 50% heal debuff of a highly valuable typing every 10s (or even 5s if cooldown reducing effects are in play) without having to use a tactic slot.
Since divine fury and the lack of ressources render ranged healing useless it is quite obvious that a meleedok/wp should meleeheal.
Grace and sacrifice are the 2 meleeheal paths.
The doks hd is way better than the wps, so we either make wp require a tactic for hd and nerf the dok hd (equalize them) or we accept the superiority of the doks hd which justifies a tacticslot requirement and buff the AoF.
Re: [Warrior Priest]Absence of Faith
FFS leave DoKs out of this! *snicker*Bretin wrote:Errrm, meleedok speccs those 2 paths too (their respective counterpart).Azarael wrote:My concern is that making both Grace and Wrath viable in and of themselves will cause problems later down the line when you get Grace spec WPs that are also able to throw out a 50% heal debuff of a highly valuable typing every 10s (or even 5s if cooldown reducing effects are in play) without having to use a tactic slot.
Since divine fury and the lack of ressources render ranged healing useless it is quite obvious that a meleedok/wp should meleeheal.
Grace and sacrifice are the 2 meleeheal paths.
The doks hd is way better than the wps, so we either make wp require a tactic for hd and nerf the dok hd (equalize them) or we accept the superiority of the doks hd which justifies a tacticslot requirement and buff the AoF.
Who is online
Users browsing this forum: No registered users and 4 guests