Something is better than nothing, fixing classes and playstyles is a long arduous process
and complete overhauls will not happen any time soon so until we can do small small changes like this
this is nothing if not a step in the right direction
and the aoe detuant tactic is not obsolete as book wps can still choose to spec it
[Warrior Priest]Absence of Faith
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- PartizanRUS
- Posts: 612
Re: [Warrior Priest]Absence of Faith
Who the f are you to make demands ? If you don't like my opinion - its your problem.ThePollie wrote: Quote one post that says this is going to make the entire spec viable.
Or better yet, post something constructive.
Its obvious that 1 fixed skill won't make the tree viable and it need more work and changes.
PS
...and by the way I already posted my valid suggestions at wrath thread.
Last edited by PartizanRUS on Mon Jan 25, 2016 3:12 am, edited 1 time in total.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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Re: [Warrior Priest]Absence of Faith
I don't like your opinion, but I doubt it'll have any effect worth worrying over. I would recommend some tea, though.PartizanRUS wrote:Who the f are you to make demands ? If you don't like my opinion its your problem.
Back on topic - If possible, I'd like to see AoF be given its 50% debuff if you're holding a great hammer. This way, Salvation can cross-spec for it, if for whatever reason they want the debuff, but wouldn't get the upgrade without forsaking their tome's RF regeneration.
And I don't believe this ability needs to deal damage, itself. Nobody using this ability will care about the damage, they'll use it for the debuff.
Re: [Warrior Priest]Absence of Faith
So dps spec doks and melee wp remove these skills from their bars, because they are gimped.ThePollie wrote:No. No. Not even remotely. Without points in Grace, Radiance can heal for as little as 200 health per strike. Divine Assault is marginally better, but even then its healing is gimped enough that, at most, it negates a single DPS's damage during its affect. At best, it buys you time for someone to run interference, at worst it just delays you being killed by a few seconds, assuming it isn't parried, blocked, or flat out interrupted.Landaren wrote:Wrath has an advantage of its own, it can still use divine assault and sigmars radiance strike to prop them up.
Or should we try to buff wrath WP to be capable of healing like salv wp? Grace has the same goddamn issue, your damage is inferior to a Mdps, your healing is selfish at best and pointless at worst. WP is a healer class, there are dps skills afforded to the class, but it should never compete with an actual melee DPS for a slot. If a wrath priest that can displace a mdps for a roll I am not for the change. Period.
Re: [Warrior Priest]Absence of Faith
Grace healing isn't 'selfish at best', and that's all I'll say on the matter outside a more appropriate thread.Landaren wrote: So dps spec doks and melee wp remove these skills from their bars, because they are gimped.
Or should we try to buff wrath WP to be capable of healing like salv wp? Grace has the same goddamn issue, your damage is inferior to a Mdps, your healing is selfish at best and pointless at worst. WP is a healer class, there are dps skills afforded to the class, but it should never compete with an actual melee DPS for a slot. If a wrath priest that can displace a mdps for a roll I am not for the change. Period.
No, Wrath doesn't need more healing, necessarily. They have healing, it just isn't enough to make them a viable replacement to any other DPS class. Wrath should compete with other melee DPS, but not entirely on pure damage. What Wrath was apparently intended to do was bring debuffs to the table alongside their damage.
Right now, the damage they bring is only bad because they have nothing else to make up for it. A buff to AoF will improve their damage and allow them to support their allies. Beyond that, they need better utility. The lack of a knockdown or disarm hurts them. They technically have a Silence in T4 (A non-mastery Grace ability), but that's lacking in use on the front line.
Additionally, what if they had competitive damage? Would that be so bad? They have no root/snare immunity outside of Morale 2, they have no speed boost on demand, they have no knockdowns or disarms. They are fairly sluggish, maybe they should be able to pound people to paste.
Re: [Warrior Priest]Absence of Faith
I agree with the OPs suggestions. It's a step in the right direction. Must require a 2h as it can not buff book WP.
100% possible uptime 10 sec duration, 10 sec CD is a must as the dok tactic in t4 provides basicly this with being on crit.
100% possible uptime 10 sec duration, 10 sec CD is a must as the dok tactic in t4 provides basicly this with being on crit.
Tklees Chatoullier
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Re: [Warrior Priest]Absence of Faith
And apparently Fell Sacrifice can proc that, so they can AoE that heal-debuff, as well.Tklees wrote:I agree with the OPs suggestions. It's a step in the right direction. Must require a 2h as it can not buff book WP.
100% possible uptime 10 sec duration, 10 sec CD is a must as the dok tactic in t4 provides basicly this with being on crit.
Re: [Warrior Priest]Absence of Faith
A good single target heal debuff is necessary and will do allot for the class I'm for it.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-


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Re: [Warrior Priest]Absence of Faith
The ability is undefendable without a damage component afaik.ThePollie wrote: And I don't believe this ability needs to deal damage, itself. Nobody using this ability will care about the damage, they'll use it for the debuff.
That said, i'd rather like to see other melee support utilities on the class. The incoming healdebuff should be a DD exclusive (for the same reason i don't like it on the dok etc.).
Imo it would be better if the debuffs in the wrath tree help your own group in a defensive way, for instance by debuffing the enemies damage potential, like the slayers "enervating blow" or something like that.
Re: [Warrior Priest]Absence of Faith
again, do you honestly think that this would fit into a meta game where 80% of the groups defense is provided by tanks and where the most efficient debuff is called a 50% ic hd? i got your point but also i assume none of those classes (DoK & WP) would be viable w/o an healdebuff. DoK has the advantage that he can group up with a marauder who provides both a HD on 5s CD and the highest armor debuff ingame, so CoK isn't that important when grouping with a mrd. On the other hand CoK provides the possibility to group up with a non-WB specced WE or a 2h / Wrecka specced choppa.Luth wrote:That said, i'd rather like to see other melee support utilities on the class. The incoming healdebuff should be a DD exclusive (for the same reason i don't like it on the dok etc.).
Imo it would be better if the debuffs in the wrath tree help your own group in a defensive way, for instance by debuffing the enemies damage potential, like the slayers "enervating blow" or something like that.
That's something a WP can't atm.
What if you'd like to run a WL/WP setup for example or a non HD specced WH/Slayer? taking a WP to your group usually results in trading dps for durability but how do you gonna make that work if your group lacks the most important debuff in the game in terms of pressure? that being said my point is by giving him more defensive utility you might be able to make a group immortal while having no kill potential in an even enviroment and would again result in restricted group setups. honestly, that's not what you want... or at least not what i want. i'd like to get rid of this shitty 1 trick pony specced slayer / marauder meta and make all classes/setups viable but unique in a own way. every class should provide something unique, wp provides durability in a fair trade for damage but some things in WARs metagame are 100% necessary, one of them is called incoming healdebuff.
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