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[Feedback]Balance impact new rvr Sets

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BrosephStylin
Posts: 56

Re: [Feedback]Balance impact new rvr Sets

Post#91 » Fri Jan 22, 2016 10:08 pm

TenTonHammer wrote:alright enlightem me


now would you balance this game and classes around wb v wb
Effective and balanced aoe, aoe debuffs and correct stacking of the same spell from different players.

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Tesq
Posts: 5713

Re: [Feedback]Balance impact new rvr Sets

Post#92 » Fri Jan 22, 2016 11:01 pm

@aza

ups 15 sec :/
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TenTonHammer
Posts: 3806

Re: [Feedback]Balance impact new rvr Sets

Post#93 » Fri Jan 22, 2016 11:29 pm

BrosephStylin wrote:
Effective and balanced aoe, aoe debuffs and correct stacking of the same spell from different players.

the amount of work that would take....im not sure az and co could or would want to do so much to the extent of pretty much an overhaul of the game
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roadkillrobin
Posts: 2773

Re: [Feedback]Balance impact new rvr Sets

Post#94 » Sat Jan 23, 2016 12:35 am

Cornerback wrote:
Azarael wrote:Aggravation does not interrupt at present. I don't really intend to fix it to do so, either.
Such a shame :D

So the tooltipp is wrong? Cuz it says:

"On Hit: 10% chance to taunt target."

Not

"On Hit: 10% chance to apply a debuff with the same effects as taunt that does not interrupt anyone cuz it ain't no real taunt"
Does the effect stack with Taunt tho? Coz taunt is a REALLY big dps increase.
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Genisaurus
Former Staff
Posts: 1054

Re: [Feedback]Balance impact new rvr Sets

Post#95 » Sat Jan 23, 2016 1:03 am

roadkillrobin wrote:Does the effect stack with Taunt tho? Coz taunt is a REALLY big dps increase.
No, it does not.

istvar
Posts: 86

Re: [Feedback]Balance impact new rvr Sets

Post#96 » Sat Jan 23, 2016 2:48 am

it didn't, but even without the interrupt the tank 5 piece is pretty broken.....
lets give the strongest archetype in the game a free 30% dmg buff....good thinking on that one

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rmpl
Posts: 766

Re: [Feedback]Balance impact new rvr Sets

Post#97 » Sat Jan 23, 2016 6:30 am

istvar wrote:it didn't, but even without the interrupt the tank 5 piece is pretty broken.....
lets give the strongest archetype in the game a free 30% dmg buff....good thinking on that one
Dps tank is the strongest archetype? :?

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Toldavf
Posts: 1586

Re: [Feedback]Balance impact new rvr Sets

Post#98 » Sat Jan 23, 2016 6:38 am

Hmmm it is true tanks do more damage in lower teirs due to lower armour so a relatively defensive tank can still have good assist.

Relitvly speaking of course.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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Genisaurus
Former Staff
Posts: 1054

Re: [Feedback]Balance impact new rvr Sets

Post#99 » Sat Jan 23, 2016 7:47 pm

After reviewing the feedback I've received and in this thread, and keeping in mind that the sets are supposed to promote alternate playstyles, I would like to propose changing Corrosion to Clarity for White Lions while keeping Corrosion for Marauders.

Is this something that would be appreciated by both sides?

bloodi
Suspended
Posts: 1725

Re: [Feedback]Balance impact new rvr Sets

Post#100 » Sat Jan 23, 2016 7:55 pm

Genisaurus wrote:After reviewing the feedback I've received and in this thread, and keeping in mind that the sets are supposed to promote alternate playstyles, I would like to propose changing Corrosion to Clarity for White Lions while keeping Corrosion for Marauders.

Is this something that would be appreciated by both sides?
Free pounces?

Destruction will love it.

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