istvar wrote:Foxbeep wrote:You guys have gotten off topic again
This is not about SWs "being underpowered" or "low hanging fruit" or whatever meme buzzword you feel like posting.
This is about Shadow Sting being 9 points into a tree when it was 6 points in live.
This wasn't OP then, this isn't OP now.
It's fair and balanced and not a single person here has even refuted that, they keep going on and on about festerbomb.
u have to stop looking at classes in a vacuum mate.... look at grp dynamic and i don;t think SW are in a bad spot at all
It's exactly ABOUT looking at classes out of the vacuum
T3 right now is so awash with tanks and healers that, if anything, inc heal debuffs need to be more prevalent just so combat can actually happen.
And, again, you're not providing any evidence as to why moving it to 9 points into skirmish somehow makes it not OP.
By your logic I can just spec skirmish, become instantly "unstoppable OP" and not a single person can say I don't deserve it.
That's poor balance and its shoehorning players into one spec.
It's still just as fair an ability at 6 points as it is at 9 points. I can see the reasoning behind moving it when the game was capped at T2 but we've moved on now. Group heals are so out of hand that premades spend most of the time casting only group heals. Having inc heal debuffs allows a team to whittle down and focus tanks that would otherwise be nearly completely unkillable.
It wasn't OP at 6 points in live, it's not OP at 6 points here. We've moved beyond T2, let's move beyond T2 balance adjustments.