Shadow Sting; The controversy
Re: Shadow Sting; The controversy
I can find Sh Shiznit (sorry if wrong with name). I heard that he own many order players. So what? Both classes have good players. But we talk about classes exactly, not about players

<Fusion>
Riphael - Black Guard.
Meridin - Sorcerer.
<FusionII>
Ripliel - Shadow Warrior.
Arfi - Swordmaster.
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Re: Shadow Sting; The controversy
So, you just said, that if one player of the calsss CAN do something while another can't - the problem is in class, right?daniilpb wrote:I can find Sh Shiznit (sorry if wrong with name). I heard that he own many order players. So what? Both classes have good players. But we talk about classes exactly, not about players
P.S. There is a tons more DPS-Ams than DPS-Shams for an obvious reasons.
Bretin: "destru classes are in general better for solo play"
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Re: Shadow Sting; The controversy
To be fair, the spike squig is probably the LEAST affected by bugs since it's both mobile AND ranged.istvar wrote:so having to rely on a buggy pet is worth more than 15% crit chance for your grp and a ranged knockdown in your books???
Also, there's something to be said of a range class that is more resistant than most to ranged detaunts since the damage is coming from two sources.
Finally, a 4 second instant-cast disarm on any SQUIG means that SHs can eat SWs for breakfast.
The SH has several pets' worth of extra abilities that make SWs look bad in comparison (and, unlike the WL, can use them from range).
Re: Shadow Sting; The controversy
He will answer you: Create tank or healer! LF tank and healers for SC premade. xDSilverWF wrote:daniilpb wrote:SilverWF wrote: I'll repeat: find SW with name Jiz in the game and ask him for help. I found him as pretty strong and asspain SW.
Destro: Mara Nyky / DOK Crystof
Order: SL Niky / BW Nykky / SW Nyky / WL Nikky / SM Ulee
Live: WP Eprst
Order: SL Niky / BW Nykky / SW Nyky / WL Nikky / SM Ulee
Live: WP Eprst
Re: Shadow Sting; The controversy
omg... SW is redic OP as it is with thier M2 morale and all that jazz... festerbomb still hits like a damn truck as always... love how bads just cry when thier class gets nerfed... re roll or something if you dont like it... anyway... QQ on my friends QQ on
Re: Shadow Sting; The controversy
Mordread if you are going to complain about sh's because they kill your wh atleast stick to the truth and not make things up.drmordread wrote: obviously you never played a SH.
They have all of the above SW abilities AND a 110 foot range compared to sw 85 foot AND continious burst damage from spike squig that is way too OP.
So .... tell me again why SW needs a nerf?
-15% crit is a tactic and takes up a tactic slot. When used it gimps the SW and makes them practically useless as dps.
- And SH's do get a ranged kd in t4 do they not????
- buggy or not the SH still gets the added ranged bonus with a pet that allows them to shoot from longer distances than any Order ranged class can match. BONUS SH
Also, do not forget; SH's have ALLLLL of their ranged attacks on one hotbar and stance. An SW needs to jump between scout and skirmish. This is a BIG bonus for the SH.
Over all I see a hell of a lot more bonuses for SH's than I do for SW's.
It is impossible to have 2 squigs out at any given time so the theory u have about spike squigs hitting you and herders having an extra 10% range at the same time is nonsense, nobody uses the horned squig because it attacks are all melle based, its easy to kill and suffers from same issues as wl pets. Also no sh's dont get access to a rkd, no destro class does and given how powerful a kd from range is i find it funny for any order player to complain about anything, even more so when u factor in other stuff that only order have access to.
Numerous times i played in group where sw and slayer where the 2 dps and it was so easymode, granted if you are a noob and dont know how to macro assist sure you will fail, otherwise its incredibly easy to kill stuff with sw/slayer dps combo.
Another thing you seem to just not mention is to cast a new squig its costing you 55 ap and 2 sec cast time, switching stances is free and instant.
Anyone that thinks sh's are a step above sw's in group or solo play needs to wake up, or maybe just play both and see for themselves.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder
Re: Shadow Sting; The controversy
Sadly, but squigs are strong hittinl until t4. At T4 there is a tons of armor even for clothers, so pets becomes sh*t pretty fast.Greatwarden wrote:To be fair, the spike squig is probably the LEAST affected by bugs since it's both mobile AND ranged.istvar wrote:so having to rely on a buggy pet is worth more than 15% crit chance for your grp and a ranged knockdown in your books???
Also, there's something to be said of a range class that is more resistant than most to ranged detaunts since the damage is coming from two sources.
Finally, a 4 second instant-cast disarm on any SQUIG means that SHs can eat SWs for breakfast.
The SH has several pets' worth of extra abilities that make SWs look bad in comparison (and, unlike the WL, can use them from range).
And do not forget, that SH can't switch pet on demand, like SW can switch stances. Summoning pet requires 2 sec cast on place and every of them has 30sec CD.
Also, every pet "stance" do not have additional bonuses. i.e. Horned gives only 10% increased range, while Scout stance - also a tons of BS.
And do not even try to compare disarm and knockdown: while disarmed you can freely go out of LOS. And SW has disarm too. This is melee skill, but still.
Bretin: "destru classes are in general better for solo play"
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

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Re: Shadow Sting; The controversy
can u just stop looking at squig vs SW 1v1.... this **** doesn;t happen and SW shits all over SH as far as grp utility goes which is all that matters in WARGreatwarden wrote:To be fair, the spike squig is probably the LEAST affected by bugs since it's both mobile AND ranged.istvar wrote:so having to rely on a buggy pet is worth more than 15% crit chance for your grp and a ranged knockdown in your books???
Also, there's something to be said of a range class that is more resistant than most to ranged detaunts since the damage is coming from two sources.
Finally, a 4 second instant-cast disarm on any SQUIG means that SHs can eat SWs for breakfast.
The SH has several pets' worth of extra abilities that make SWs look bad in comparison (and, unlike the WL, can use them from range).
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Re: Shadow Sting; The controversy
You guys have gotten off topic again
This is not about SWs "being underpowered" or "low hanging fruit" or whatever meme buzzword you feel like posting.
This is about Shadow Sting being 9 points into a tree when it was 6 points in live.
This wasn't OP then, this isn't OP now.
It's fair and balanced and not a single person here has even refuted that, they keep going on and on about festerbomb.
This is not about SWs "being underpowered" or "low hanging fruit" or whatever meme buzzword you feel like posting.
This is about Shadow Sting being 9 points into a tree when it was 6 points in live.
This wasn't OP then, this isn't OP now.
It's fair and balanced and not a single person here has even refuted that, they keep going on and on about festerbomb.
Re: Shadow Sting; The controversy
u have to stop looking at classes in a vacuum mate.... look at grp dynamic and i don;t think SW are in a bad spot at allFoxbeep wrote:You guys have gotten off topic again
This is not about SWs "being underpowered" or "low hanging fruit" or whatever meme buzzword you feel like posting.
This is about Shadow Sting being 9 points into a tree when it was 6 points in live.
This wasn't OP then, this isn't OP now.
It's fair and balanced and not a single person here has even refuted that, they keep going on and on about festerbomb.
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