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Sildur's Enhanced WAR Shaders v7.1 with UI filter! (October 2, 2025)

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Sildur
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Sildur's Enhanced WAR Shaders v7.1 with UI filter! (October 2, 2025)

Post#1 » Wed Jun 11, 2014 5:23 pm

What is Sildur's Enhanced Warhammer?
It converts the game to Directx 11 and uses reshade to add antialiasing, anisotropic filtering, ambient occlusion, global illumination, color adjustements and sharpening. The UI is filtered out so it won't be affected by all the shaders.
There's an additional UI filter option for nametags and such but it can sometimes cause glitches, to enable it press "home" and go to addons and enable UI (2D sprites) at the bottom.
Additonal shaders are also included so feel free to tweak it yourself!

Screenshots:
https://imgur.com/a/QdqGa2l
https://imgur.com/a/Wo4fB

Installation:
1. Download Sildur's Enhanced Warhammer V7.1
2. Unpack all files in to your Warhammer folder, next to the launcher and .exe files.
3. Use "Sildurs-Launcher.bat" to launch the RoRLauncher and play the game, that's it! (Vulkan does not use it, see extra steps below)

Hotkeys:
"F7" toggles reshade

If you want the old v6.0 version with DX12, openGL and vulkan support it's still available here, follow the included readme: Sildur's Enhanced Warhammer V6.0

Changelog:

Code: Select all

version 7.1:
- Fixed depth buffer flickering

version 7.0:
- Removed DX12, openGL and vulkan support
- Filtered out UI elements
- Adjusted tonemapping
- Added global illumination
- Improved ambient occlusion
- Improved antialiasing
- Updated all shaders
- Updated DX11 wrapper
- Updated Reshade
- Included additional shaders, feel free to mess around!

version 6.0:
- Added support for DX11, DX12, OpenGL and Vulkan.
- Updated reshade binaries, v5.6.0.
If you modify my work you may not share it without my permission, thanks.

Links:
Twitter
Discord
NexusMods
Sildur's Vibrant, Enhanced Default and Basic shaders for Minecraft
Feel like supporting me? Donations and Patreon
Last edited by Sildur on Thu Oct 02, 2025 4:16 pm, edited 91 times in total.
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Elven
Former Staff
Posts: 5161

Re: Sildur's Enhanced graphics

Post#2 » Wed Jun 11, 2014 5:28 pm

Works great and I love it! :D

Here's some other pics to add to the library:

Spoiler:
Image

Spoiler:
Image

Last edited by Elven on Wed Jun 11, 2014 8:52 pm, edited 1 time in total.

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Sildur
Posts: 184
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Re: Sildur's Enhanced graphics

Post#3 » Wed Jun 11, 2014 5:30 pm

Hehe, I wish we could use spoilers, would make a lot of things easier ;)
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Elven
Former Staff
Posts: 5161

Re: Sildur's Enhanced graphics

Post#4 » Wed Jun 11, 2014 5:32 pm

Sildur wrote:Hehe, I wish we could use spoilers, would make a lot of things easier ;)
That's true! :O

Wonder is Dascoub could add it????

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dimzard
Posts: 259
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Re: Sildur's Enhanced graphics

Post#5 » Wed Jun 11, 2014 5:35 pm

Great work
Looks fine.
I need to instal this again.
Sorry for language.

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Elven
Former Staff
Posts: 5161

Re: Sildur's Enhanced graphics

Post#6 » Wed Jun 11, 2014 5:35 pm

It does use a bit more GPU power. Your frames per second will go down a little :D

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dimzard
Posts: 259
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Re: Sildur's Enhanced graphics

Post#7 » Wed Jun 11, 2014 5:40 pm

Hmm i have gt 325m i think it's enough for this mod. I'm not a fps geek
Sorry for language.

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Sildur
Posts: 184
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Re: Sildur's Enhanced graphics

Post#8 » Wed Jun 11, 2014 8:49 pm

Updated my thread a bit, thanks for adding spoilers DaScoub!
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drmordread
Suspended
Posts: 916

Re: Sildur's Enhanced graphics

Post#9 » Thu Jun 12, 2014 3:39 am

looks awesme but i dont know how it will run on my old comp.
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Khorba
Posts: 176

Re: Sildur's Enhanced graphics

Post#10 » Thu Jun 12, 2014 7:37 am

Very nice ... is possyble to add BLUR efect horizon or when we look far efect whill be cool :?:

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